I know there's a lot of people talking about 1.1, but I haven't seen much discussion on the re-balancing of shield cells, so I thought I'd go ahead and make a thread about it.
As far as I can tell, Shield Cells are no longer viable for smaller ships, at least not for combat scenarios. I have a viper and a cobra fully outfitted with top tier power plants, and both of them lack the power capacity to keep a shield cell bank active while deployed. Mind you that's any shield cell bank, I actively went through the list of all possible shield cells at my station to see if lower classes or ratings mattered but the results were fairly universal. If I started pulling out guns and scanners then I'd probably be able to stock at least the most minor shield cell banks but I think that would probably begin to defeat the purpose of a small combat vessel. In either case, it looks like shield cells are meant to be something you activate and utilize only when running away from a fight. My guess is you're meant to leave them dormant until you start taking more hits than you can stand, and then you activate them as you flee by juggling power distribution away from your weapons.
What I found interesting was that my Python didn't appear to have any problems holding a shield cell bank of the top tier variety. Regardless of how you might feel about the nerfing of said ship, I only ever intended to use it as a defensible trading vessel on the path towards a Type 9 or Anaconda. These bigger ships always had oversized power plants, but now they appear to be able to safely squeeze shield cell banks into their power envelopes with relative ease.
So here's my theory: Shield cell banks are now meant to only be a defensive mechanism. You pack them into fighters before going into battles you think you might lose, and stuff them into trade ships to offer protection from pirate interdictions. Mainly you use them to keep your shields up while running, especially when mass locked. In each case it's a sacrifice for extra insurance, as traders lose cargo space and fighters will need to sacrifice better weapon loadouts.
Overall, they appear to have had a massive role switch away from the last-save mechanism they were prior to the patch. Of course, that's to speak nothing of how they actually work, as I haven't had an opportunity to try and pop one yet.
Still, anyone have any thoughts on the New Shield Cells™?
Any opinions?
Any experiences?
Any suggested loadouts?
Anything other than complaints?
As far as I can tell, Shield Cells are no longer viable for smaller ships, at least not for combat scenarios. I have a viper and a cobra fully outfitted with top tier power plants, and both of them lack the power capacity to keep a shield cell bank active while deployed. Mind you that's any shield cell bank, I actively went through the list of all possible shield cells at my station to see if lower classes or ratings mattered but the results were fairly universal. If I started pulling out guns and scanners then I'd probably be able to stock at least the most minor shield cell banks but I think that would probably begin to defeat the purpose of a small combat vessel. In either case, it looks like shield cells are meant to be something you activate and utilize only when running away from a fight. My guess is you're meant to leave them dormant until you start taking more hits than you can stand, and then you activate them as you flee by juggling power distribution away from your weapons.
What I found interesting was that my Python didn't appear to have any problems holding a shield cell bank of the top tier variety. Regardless of how you might feel about the nerfing of said ship, I only ever intended to use it as a defensible trading vessel on the path towards a Type 9 or Anaconda. These bigger ships always had oversized power plants, but now they appear to be able to safely squeeze shield cell banks into their power envelopes with relative ease.
So here's my theory: Shield cell banks are now meant to only be a defensive mechanism. You pack them into fighters before going into battles you think you might lose, and stuff them into trade ships to offer protection from pirate interdictions. Mainly you use them to keep your shields up while running, especially when mass locked. In each case it's a sacrifice for extra insurance, as traders lose cargo space and fighters will need to sacrifice better weapon loadouts.
Overall, they appear to have had a massive role switch away from the last-save mechanism they were prior to the patch. Of course, that's to speak nothing of how they actually work, as I haven't had an opportunity to try and pop one yet.
Still, anyone have any thoughts on the New Shield Cells™?
Any opinions?
Any experiences?
Any suggested loadouts?
Anything other than complaints?