So, The Bubble Is Burning, And...

I took the alt account out for some engineer unlocks. I noticed just how many ports were burning, or under repair.

The list of materials to repair them is *staggering*.

I don't think the players are going to bother fixing many of them.

Should Frontier just start blowing them up, and having CG's to replace them? This might match their idea of story driven CG's.

The alt account is thinking about moving back to Colonia...
 
I took the alt account out for some engineer unlocks. I noticed just how many ports were burning, or under repair.

The list of materials to repair them is *staggering*.

I don't think the players are going to bother fixing many of them.

Should Frontier just start blowing them up, and having CG's to replace them? This might match their idea of story driven CG's.

The alt account is thinking about moving back to Colonia...

NO ONE CARES!!! LET IT BURN!!!
 
The alt account is thinking about moving back to Colonia...

If we all just move everything to Colonia, everything will be OK...

In fact, if everyone gets conscripted into an unending DW expedition, the inevitable Thargoid invasion of Colonia wont matter either. 'Elite: Space Hobo' "Your way".
 
Yeah it seems that DW2 expedition is more engaging that the Thargoids stuff. I have to admit I felt more excited in building a new station in the galaxy's core rather than fixing one in the bubble.
 
Two weeks ago space prawns wrecked my home station. Dog-fighting Scouts in my iCourier is a blast. Evacuating plebs is fun. Carting around insane amounts of supplies to repair my home station is a complete snoozefest. I think I'll just move.

FD needs to lower the repair requirement by A LOT. The federation can't completely rely on private pilots only. They need to have enterprises and internal services for that kind of things.
The players should only speed-up the process, not taking the complete responsibility and job load on their own shoulders...
 

Deleted member 38366

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Oh, it could work.

But only if
- we could assign NPC Crews to any of our Vessels (i.e. Cargo haulers)
- task them to source specific Cargo at a place and deliver it to a Station under repair

Since we can't (amongst the hundreds of other things we can't)... not much is happening as Players are essentially invited to grind as if the Game tried to be a 2nd and 3rd unpaid fulltime job :D
Plus, there's virtually no incentive. Pay is Credits & Rep only and as such lousy when compared to {insert your favorite or most potent income source}.

I don't know how much RolePlay value there is in the Game asking Players to transport countless Millions of tons of Cargo - all while the local Systems, associated Factions, Powers and SuperPowers don't even lift a finger.
Dunno, just doesn't make any sense and seems extremely inconsistent.

PS.
In comparison, grinding Passengers out of Stations into nearby Carriers at least has something, I occasionally do it.
Pay is still lousy but at least in the right places, the SuperPower Rank is slowly progressing along if someone needs to build that - or get Mats/Data from the Mission Rewards. At least some tangible benefits.
 
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Oh, it could work.

.....
Players are essentially invited to grind as if the Game tried to be a 2nd and 3rd unpaid fulltime job :D

Plus, there's virtually no incentive. Pay is Credits & Rep only and as such lousy when compared to {insert your favorite or most potent income source}.

Indeed. I love ED and there's so much to do it is a massive time suck but I just cannot justify that sort of investment on any level. To have that sort of time investment (2nd and 3rd unpaid fulltime job) not even make sense in the game.....

I think perhaps a more philosophical approach is needed. i.e. change is inevitable.

The whole thing will be more manageable when humanity only has 100 or so stations left and we're fighting for our very survival. Perhaps the bubble will become a wasteland of derelict, burnt out stations. Would make quite a good scenario for a game, after a fashion.
 
We tried (as part of operation IDA) to fix the stations over the course of a year, hauling millions of tons of supplies. And it was all for nothing, as more and more stations are being damaged, including those we repaired in the first place. Not going to bother much with hauling supplies until further notice, no.
 
We tried (as part of operation IDA) to fix the stations over the course of a year, hauling millions of tons of supplies. And it was all for nothing, as more and more stations are being damaged, including those we repaired in the first place. Not going to bother much with hauling supplies until further notice, no.

Single Cmdrs will have zero impact on a stations repair rate. And if Kzak you along with many others put in a committed and continued effort, to arrive at this conclusion. This would be an opportune moment for frontier to take on board some suggestions. Like lowering further the material requirements, and/or make it more interesting some how.

Flimley
 
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IDA did amazingly with repairing stations, considering the amount of resources needed, but I wish nasty bugs wouldn’t be ruining this kind of gameplay. I’d have dedicated a lot of time repairing stations and evacuating citizens which I found really fun to do, but my mind isn’t as strong-willed as CMDRs continuing even if some runs won’t count.
 
For a limited time, i followed the directions of the AX people. I saw that the damage was spreading and contributed to stopping the Thargoids. More than once, a system where i contributed had no Thargoid presence left before the tick. So while my individual contribution might've been small, it felt like i was doing something.

But this has two problems:
  1. In the end it's a hamster wheel. The first times you saved a system it feels great to be successful, but if the games whole message is "nice, you prevented the station to burn, now go to the next" it wears down quickly.
  2. Then things were staged up. There simply were a good deal more Thargoid invasions than usually. Too many for the playerbase to prevent them any more. I don't know what FD intended to do. Perhaps they wanted to paint things to be more dreadful, etc.

But the effect was predictably different. It so very much reminds me on what happens at a pen and paper table when the GM just drops in more enemies to drive the story to the direction he wants it to go, instead of acknowledging players actions and rolling with them. Of course he can dictate the course of the story. And players will just shrug, go "whatever" and carry on. But they stop caring.

I see that Thargoids should be a threat. I understand that fending them off should be tough and an uphill battle. But ED still is a game and a stalemate being the highest possible victory state is not satisfying in the long run. To really be fun, the Thargoid conflict needs something more. Any small victory option, even if very hard to achieve, would go a long way.
 
Better to have a alternative plan, don't seems like players that still play the game are really worryed about thargs and damaged stations.

Since the numbers are going down fast the problem will spread even faster if they don't have any alternative to player interaction.
 
The Thargoids are obviously breeding faster than us. So I am gonna stop going solo and get into a private group to do something to help, ladies ??
 
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