So, The Bubble Is Burning, And...

Yep, exactly this. The plot is so fixed, that we just have to sit back and see what happens. There is no meaning in doing something, it just feels fake.


Heck i remember I was hyped about thargoids... who knew that it would be an entirelly optional war.
And the "winter is coming" lol. Can't help myself but laughing when i even think who said that, and how much hype it created, including for me ofc.

I think the plot has to be fixed because FD have to trot out new game mechanics and assets for it now and then. Those things take time to develop; they can't be done on the fly. I'm happy with the game in which a story is being told.
 
[...]

It's autumn at best, no real story, no excitement, no fear... War with ALIEN SPECIES? Let me quote Frontier themselves: "The return of the worst enemy in the history of video games".

[...]

Hahaha, wow. Playing Elite gives me second-hand embarrassment for that statement.
 
I'd willingly take my T10 (designed to combat the Thargoid threat! (really?)) out to play with the Tharg incursion, even with my genuine lack of combat skill, except that the ship, with 9 yummy hardpoints and a thick skin, can only equip 4 weapons effective against them.... (and from what I hear, they aren't that effective anyway!)

That and the T10 is too slow to even catch a cold, yet alone run away...

Is this ship even useable for the role it was intended? (makes a reasonable explorer/miner :) )
 
I'd willingly take my T10 (designed to combat the Thargoid threat! (really?)) out to play with the Tharg incursion, even with my genuine lack of combat skill, except that the ship, with 9 yummy hardpoints and a thick skin, can only equip 4 weapons effective against them.... (and from what I hear, they aren't that effective anyway!)

That and the T10 is too slow to even catch a cold, yet alone run away...

Is this ship even useable for the role it was intended? (makes a reasonable explorer/miner :) )

I will defend the T-10. With 4 Class 3 AX Turreted Weapons and plenty of repair/decom limpets, it goes through scouts like a hot knife through butter. Even had fun taking out a cyclops or two with it.

However, I've been destroying thargoid scouts since they came out and I'm kind of burnt out of the Thargoid Defense side of things. I also think I'm about 200 million CR down from when all this started due to rebuys. So I'm off to do some mining and probably guardian stuff before coming back to it.

If there's a bubble left by then.
 
I think the plot has to be fixed because FD have to trot out new game mechanics and assets for it now and then. Those things take time to develop; they can't be done on the fly. I'm happy with the game in which a story is being told.

I dont think anyone can change your mind about your precious but...
Time? It takes time? They didnt have enough time to properly unfold a true alien invasion? And on they fly you say? What does that phrase has to do with this specific game? Tharg Thursdays look like "on the fly" to you?
They just announced the next dlc at a date that we need a de lorean to reach it, and you are talking about time? Horizons was for one year and it took them two years to deploy the minimum stuff like multi crew.

I am happy that you are happy with this trully scary invasion that will probably change the face of the bubble sometime in the next 37363636363 years.
 
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I'd willingly take my T10 (designed to combat the Thargoid threat! (really?)) out to play with the Tharg incursion, even with my genuine lack of combat skill, except that the ship, with 9 yummy hardpoints and a thick skin, can only equip 4 weapons effective against them.... (and from what I hear, they aren't that effective anyway!)

That and the T10 is too slow to even catch a cold, yet alone run away...

Is this ship even useable for the role it was intended? (makes a reasonable explorer/miner :) )

The T10 actually is my ship of choice for AX CZs. The medium hardpoint on the belly is close enough to the small hardpoints to allow me to combine small and medium guardian gauss to attack hearts on Thargoid Interceptors. I currenly use one small and one medium gauss, although a second small can be considered.

I consider guardian gauss cannons essential in AX CZs as the xeno scanner has only 500 meters range. In AX CZs the interceptors are in combat mode right from the start, they never stay in 500 meters range for long enough. So you can't select the hearts when they are exposed, you need to manually detect them and fire at them. The guardian gauss is the best weapon able to do that job.

Next to the gauss cannons my current setup has a pair of C3 guardian shard cannons, although turreted AX MCs might actually be the better choice. Then there's one flak cannon, but i'm really not good in using that one and the T10s lack of agility doesn't help it, either. The rest of my hardpoints is filled up with pulse lasers.

My reasoning behind is that the guardian/AX weapons use up ammo. Synthesizing ammo for those weapons is expensive and they'd never last me through a whole AX CZ without synthesis. But scouts can be killed by human weapons, too. So for scouts i use my lasers and reserve the AX/Guardian weapons for the Interceptors.

On internals, the biggest one of course is a bi-weave shield. (I prefer bi-weaves, it's a preference thing. ) My SCB is B grade to have more uses. Then i bring a C6 SLF hangar, 32 tons of cargo space for limpets, a caustic removal and a repair limpet controler and MRP. The rest is filled up to reactor capacity with guardian HRPs and one non-guardian HRP. After all, this ship needs all the durability it can get.

Usually i have to retreat after the second Interceptor. Sometimes even after the first. But when retreating after two i still have enough ammo for a third, it's my hull which tells me to leave. (A better shot than me might even squeeze 4 or 5 interceptor kills out of that ammo supply. ) And when your hull goes down, you really better leave, because there's one thing the T10 can't do: quickly run away.

So yea. The thing moves with glacial speed and turns like a cathedral. There are many ships which are more enjoyable to fly. But as long as guardian and AX weapons are not available as class 4 equipment, the T10 just offers a unique combination of AX firepower and regular energy weapons, which allows me to get further in AX CZs than in any other ship. (A better pilot than me might be able to even solo a AX CZ in this ship. But i can't blame the ship for me being an average pilot. )
 
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Thanks Sylow.
When I get back to the bubble (another 500'ish jumps) I'll copy your loadout and go play. Likely get loads of rebuys but that's in the spirit of things :)

(I think the T10 is a joy to fly, just because it lets you know it is a behometh of a ship, but had read negative comments as to it being an AX viable craft)
 
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(I think the T10 is a joy to fly, just because it lets you know it is a behometh of a ship, but had read negative comments as to it being an AX viable craft)

I find it useful, with the given limitations. If you just want to kill scouts, anything faster and more agile is better. If you hunt interceptors by going for NHSS (non-human signal source), again something smaller and more agile is better.

But bring enough durability still. You will miss a surge detected warning when you are new there or make a mistake in using the Shutdown Field Neutraliser. It happened to me a lot at the start. Once you are disabled, Thargoids can hurt a lot. If your ship isn't tough as nails in that situation, you're a gonner.

I just didn't manage to fit a smaller ship with enough different weapons to last me as long as the T10 in a AX CZ without having to use extremely expensive synthesis to be able to keep going.

So it really depends on what you want to do. For many AX activities something else indeed is the better choice, it's only AX CZs where i would advise to bring this ship.

Edit: I also have to mention one more thing the T10 of course can not do: outrun the corrosive missiles from Thargoids. Most ships can avoid those missiles by speeding away. The T10 can not. So you will take and eat the corrosive damage, till you find a lush in combat which allows you to clean it off and start to repair your hull. Plan accordingly.
 
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The T10 actually is my ship of choice for AX CZs. The medium hardpoint on the belly is close enough to the small hardpoints to allow me to combine small and medium guardian gauss to attack hearts on Thargoid Interceptors. I currenly use one small and one medium gauss, although a second small can be considered.

I consider guardian gauss cannons essential in AX CZs as the xeno scanner has only 500 meters range. In AX CZs the interceptors are in combat mode right from the start, they never stay in 500 meters range for long enough. So you can't select the hearts when they are exposed, you need to manually detect them and fire at them. The guardian gauss is the best weapon able to do that job.

Next to the gauss cannons my current setup has a pair of C3 guardian shard cannons, although turreted AX MCs might actually be the better choice. Then there's one flak cannon, but i'm really not good in using that one and the T10s lack of agility doesn't help it, either. The rest of my hardpoints is filled up with pulse lasers.

My reasoning behind is that the guardian/AX weapons use up ammo. Synthesizing ammo for those weapons is expensive and they'd never last me through a whole AX CZ without synthesis. But scouts can be killed by human weapons, too. So for scouts i use my lasers and reserve the AX/Guardian weapons for the Interceptors.

On internals, the biggest one of course is a bi-weave shield. (I prefer bi-weaves, it's a preference thing. ) My SCB is B grade to have more uses. Then i bring a C6 SLF hangar, 32 tons of cargo space for limpets, a caustic removal and a repair limpet controler and MRP. The rest is filled up to reactor capacity with guardian HRPs and one non-guardian HRP. After all, this ship needs all the durability it can get.

Usually i have to retreat after the second Interceptor. Sometimes even after the first. But when retreating after two i still have enough ammo for a third, it's my hull which tells me to leave. (A better shot than me might even squeeze 4 or 5 interceptor kills out of that ammo supply. ) And when your hull goes down, you really better leave, because there's one thing the T10 can't do: quickly run away.

So yea. The thing moves with glacial speed and turns like a cathedral. There are many ships which are more enjoyable to fly. But as long as guardian and AX weapons are not available as class 4 equipment, the T10 just offers a unique combination of AX firepower and regular energy weapons, which allows me to get further in AX CZs than in any other ship. (A better pilot than me might be able to even solo a AX CZ in this ship. But i can't blame the ship for me being an average pilot. )

How do you manage against Scouts, in the T10 with fixed weapons? Thinking of refitting my T10.
 
How do you manage against Scouts, in the T10 with fixed weapons? Thinking of refitting my T10.

My pulse lasers are not fixed. Would they be fixed, i could shoot circles around scouts. I mean, two of them are even on the C3 hardpoints and thus quite far out. The pulse lasers are all gimbaled and thanks to their number and size, they can kill scouts in acceptable time. Of course AX weapons can kill them quicker, but the described setup is about saving AX ammo so you have it available for the Interceptors.
 
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