I'd willingly take my T10 (designed to combat the Thargoid threat! (really?)) out to play with the Tharg incursion, even with my genuine lack of combat skill, except that the ship, with 9 yummy hardpoints and a thick skin, can only equip 4 weapons effective against them.... (and from what I hear, they aren't that effective anyway!)
That and the T10 is too slow to even catch a cold, yet alone run away...
Is this ship even useable for the role it was intended? (makes a reasonable explorer/miner

)
The T10 actually is my ship of choice for AX CZs. The medium hardpoint on the belly is close enough to the small hardpoints to allow me to combine small and medium guardian gauss to attack hearts on Thargoid Interceptors. I currenly use one small and one medium gauss, although a second small can be considered.
I consider guardian gauss cannons essential in AX CZs as the xeno scanner has only 500 meters range. In AX CZs the interceptors are in combat mode right from the start, they never stay in 500 meters range for long enough. So you can't select the hearts when they are exposed, you need to manually detect them and fire at them. The guardian gauss is the best weapon able to do that job.
Next to the gauss cannons my current setup has a pair of C3 guardian shard cannons, although turreted AX MCs might actually be the better choice. Then there's one flak cannon, but i'm really not good in using that one and the T10s lack of agility doesn't help it, either. The rest of my hardpoints is filled up with pulse lasers.
My reasoning behind is that the guardian/AX weapons use up ammo. Synthesizing ammo for those weapons is expensive and they'd never last me through a whole AX CZ without synthesis. But scouts can be killed by human weapons, too. So for scouts i use my lasers and reserve the AX/Guardian weapons for the Interceptors.
On internals, the biggest one of course is a bi-weave shield. (I prefer bi-weaves, it's a preference thing. ) My SCB is B grade to have more uses. Then i bring a C6 SLF hangar, 32 tons of cargo space for limpets, a caustic removal and a repair limpet controler and MRP. The rest is filled up to reactor capacity with guardian HRPs and one non-guardian HRP. After all, this ship needs all the durability it can get.
Usually i have to retreat after the second Interceptor. Sometimes even after the first. But when retreating after two i still have enough ammo for a third, it's my hull which tells me to leave. (A better shot than me might even squeeze 4 or 5 interceptor kills out of that ammo supply. ) And when your hull goes down, you really better leave, because there's one thing the T10 can't do: quickly run away.
So yea. The thing moves with glacial speed and turns like a cathedral. There are many ships which are more enjoyable to fly. But as long as guardian and AX weapons are not available as class 4 equipment, the T10 just offers a unique combination of AX firepower and regular energy weapons, which allows me to get further in AX CZs than in any other ship. (A better pilot than me might be able to even solo a AX CZ in this ship. But i can't blame the ship for me being an average pilot. )