So. the strangest thing happened...

I'd still accept some timey wimey spacey wacey explaination as to how that could happen though.

Maybe pulling a pirate through a jump that is beyond his own jump drive would cause damage to the enemy vessel? or shorten the jump distance of yourself but dropping you out further apart.

if the timing is right and done correctly it could be a nice bug become feature :)

there's already the risk of failing the interdiction if you do attempy such a thing.

it's a risk vs reward thing again and an "anywhere but here" scenario.

Currently the only ones capable of interdicting an FSD in progress are..... Thargoids!!!!
(and we still don't know what happened to the Ex-Fed president)
 
maybe he would be slipstreaming within your jump thingamajig.

"Captain, TWO ships dropping from witchspace insys; T9 and an Eagle, but we're only reading enough energy residuals to have powered one FSD..."

"Slipstreaming, Ensign. The Freeman modules of both ships' FSDs align during a tether, creating a strong connection that can pull the tethering ship along into a hi-jump. Seen this before. They should both be grateful they made it back out. Well, maybe not the pirate. Move to intercept, full speed; battle pip config 2."
 
I was just about to jump to another system when this pirate tries to interdict me. As I'm struggling to free myself, I notice that my FSD has been charged. Instead of aligning myself with the escape vector of the interdiction, I align myself with my target for the jump - lo and behold, my drive charges, that entire "blue interdiction spectrum" starts to go completely crazy and I make a dangerously violent jump to another star. While I'm laughing at the entire thing, I fail to notice that I just exited hyperspace incredibly close to the star - so close that the emergency stop kicks in and my heat levels go to 100% right away. That's also when I notice that I'm being attacked; I actually pulled the pirate with me in the jump because of the interdiction tether! We have the most intense battle I've ever had, considering we're both almost being devoured by the enormous star right next to us. I was victorious but barely got out alive, and man... that was the most awesome moment I've had with the game, I think.

So, has the whole interdiction jump thing happened to anyone else? Was it a bug? If it was, it shouldn't be - it should be a feature!

When you escape an NPC without winning an interdiction or killing him, he will follow you, they become persistent. They usually beat you to your target system, and wait for you to jump in. he interdicted you as you exited hyperspace, driving you into the sun. I quite like that :)
 
I had an npctry to interdict me mid systems . Just interdicted as the counter came on. Just to next system then he gets me again at the sun. In a hauler so just and enter huper to the station.

come out at the station and instantly warning incomming missile outside the station. He followed me there and launhed a missile at me lol.

loving the chasing npcs now.
 
Just had this. 4 interdictions in a T9 by an Adder. Pulled him through two system, without getting too close to a sun, and he even followed to a station. He shouldn't have done that. It was very satisfying to see the station shooting past me and clearing my tail
 

Deleted member 38366

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I have had one incident when a pirate tried to interdict me when I was charging up my FSD - it allowed me to escape to my jump destination, negating the interdiction. But I've never had it happen that I pull the pirate with me, or that as a result I've been dumped too close to the star.

Interesting. I wonder if it's a bug or intentional random behaviour?

what this guy had.... Does feel good to jump away . I had selected hyper jump and then was immediately interdicted so I guess it allowed me to continue :)
 
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