Don't you mean "driving a SRV" as there are no trucks in this game?
Sorry a game doesn't make war real enough for you, it must be such a dismal feeling that there is no real suffering and death going on.
That's hilarious, considering the gold standard reply of WK's to any critical analysis is "it's a simulation, based on REALITY, that's why it's called DANGEROUS silly".
Not to mention, which should be apparent to anyone who paused to actually read what I wrote, that what I'm talking about is not wanting/needing more "real suffering and death going on" but simulation (see above) of how real wars impact the technical innovation pipeline in response to threats in order to end them faster, resulting in (hopefully & ultimately) LESS "real suffering and death going on". Any real student of war would know this. Trying to invert this by implying I want to see more death and destruction is a little lame tbh.
Still, a war is a war, and somebody is going to die, so better it's the enemy:
"I want you to remember that
no poor '[redacted] ever won a war by dying for his country. He won it by making the other poor dumb son-of-a-complaining die for his country. Remember that." Gen
George Patton (jfc the swear filter has totally mangled GP's fantastic assessment of war)
On December 7, 1964 the Japanese government conferred on Curtis Le May the First Order of Merit with the
Grand Cordon of the Order of the Rising Sun , ostensibly for rebuilding their air force but I suspect also because he showed them that brutality begats brutality - as GP implies. Whatever it takes. War makes strange bedfellows afterwards, which is a good thing, actually.
Considering Jameson, however, we should still ask ourselves:
Source: https://youtu.be/hn1VxaMEjRU
To summarise: the clockwork dripfeed of technical improvements is not how wars progress. Seems a little janky in that regard, and hard to believe.
Don't you mean "driving a SRV" as there are no trucks in this game?
SRV's are a mini-truck, so that's aok, and
@Montague nailed it there too!