I generally scoop on each jump, and target the edge of the star's exclusion zone while I fly around it. Once I'm full on fuel, I aim to the next system and hit jump as soon as the sun changes colour (which means heat in my Asp usually gets into the 90s just before the jump). This is when travelling (rather than meandering

). When I'm at the controls (and not sidetracked by other things), I'll be coming out of hyperspace full-throttle. There is always enough time to correct speed/direction for interesting systems as the ship is at zero throttle after the jump anyway (having full throttle on simply means that it starts accelerating immediately).
When I hit the trinary, I did suffer some heat damage, but was able to repair most of the issues with the AFMU (once I'd escaped and calmed down [big grin]).