So very mad with combat and CG's

I am REALLY angry with some of the CG changes combined with combat. Although I may understand why it doesn't mean I agree with them. First of all, combat - it has become hard enough as it is trying to survive a combat zone; one day in with a fully kitted (no engineered) Python and I've already lost 15 million in damages (got into a combat zone, and barely fired a shot before I lost my ship). Add to that the fact that I am now forced to play the combat CG's in OPEN where other commanders are guaranteed to come after me (happens every time - and you can't ask them not to) keeps me away for good now. I spent 1 hour traveling for nothing! We need to bring the fun back into this - sure there can be risk, but not if it's constantly painful. I don't have friends in ED, I play solo, therefore I don't have wings to help me. BAAAAADD. Though I like the new heat mechanics, they certainly don't help with survivability when everything else is less effective now.

Just for note - the combat CG's are what interest me, not the trade or mining. Also, they really help with my grind to Elite (or at least used to).

Please, ED. don't make me drop this game for good.
 
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1. Post a video of your combat please because 99% of the time you're just doing something wrong and we could use that video to help you out.

2. When did they change it so you had to play in open for combat CG's? Sounds amazing.
 
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The Python is one of my favorite ships to be honest. However, without running to the engineers it is a terrible combat ship. After upgrading it though it is pretty nice again, so with that said if you have horizons I would highly recommend going through the painful process of engineering the crap out of it. Otherwise and keep this in mind being my own personal opinion, I would stay out of a combat zone with a non-engineered Python even A-Rated across the board. On another point, if they are going to "force" people into open (most do not want to play in open, including myself) you are going to face fully engineered ships that can blink to destroy your non-engineered ship... There are zero if's, and's, or but's about that...
 
I am REALLY angry with some of the CG changes combined with combat.

Erm..what CG changes? As far as I know you do not have to do CGs in Open.

As to CZs, if you throw people some background they can give you some pointers as regards payload, tactics, et al.
Did you have 4 pips in shields, when did you declare sides after entering the CZ? What's your weapon load? Turrets? Low or High intensity CZ?

However, its worth remembering the high intensity CZs are supposed to be the toughest environment in the game pretty much: It's a warzone. They are intended to give people with fully tooled up larger ships something to do, and people with a wing to fly with somewhere to have some kicks. If they were simplified and made easy so that a single player in an unmodified mid-range multi-role ship could easily do them, what would players with large, engineered ships do? If they become easier for you now, where will *you* go to have fun when you have a Corvette? I appreciate they're tough, but not every environment is suitable for every level of play.
 
I don't have friends in ED, I play solo, therefore I don't have wings to help me.
Please, ED. don't make me drop this game for good.

Bit of a drastic reaction when you could just pipe up in here or in system and ask for a wing. Should be plenty of people willing to join in, especially in open.
 
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They didn't.

They did. when I went to solo, there were 0 combat zones in the system. All combat zones were ONLY visible in open.

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Erm..what CG changes? As far as I know you do not have to do CGs in Open.

As to CZs, if you throw people some background they can give you some pointers as regards payload, tactics, et al.
Did you have 4 pips in shields, when did you declare sides after entering the CZ? What's your weapon load? Turrets? Low or High intensity CZ?

However, its worth remembering the high intensity CZs are supposed to be the toughest environment in the game pretty much: It's a warzone. They are intended to give people with fully tooled up larger ships something to do, and people with a wing to fly with somewhere to have some kicks. If they were simplified and made easy so that a single player in an unmodified mid-range multi-role ship could easily do them, what would players with large, engineered ships do? If they become easier for you now, where will *you* go to have fun when you have a Corvette? I appreciate they're tough, but not every environment is suitable for every level of play.

I have the same issue with low intensity CZ's, but there I also don't get larger targets either. I've tried going in with specialized combat ships too, and those are even worse for me.

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Then how do you explain 0 combat zones being visible in solo?



Watch, many of you WILL be mad when all of a sudden nobody ever reaches top tier and your rewards go from 10 mil down to 1 because fewer people are participating. Then you start realising it's because fighting costs too much money and the only reason you're there is because your commitment to the community.
 
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Just for note - the combat CG's are what interest me, not the trade or mining. Also, they really help with my grind to Elite (or at least used to).

Why do you want to do CG combat?

There are wars/conflict zones everywhere in the bubble and if not you can force one with not so much effort.
The normal combat Missions (Massacre) pay well enough. They are just not always easy to find or stack.

If you want to be active in war/conflict zones with a python you really have to do the engineer. It makes the difference between "combat zones are too hard and I can stay in there all day" (given you have the skills to fly a python it is a killer ship but one that requires very skilled flight technics)

As long as you still have a weak ship the best you can do is to stay put to a green python or anaconda and follow it wherever it goes.
Also always Keep an eye on the Radar. ED sometimes exchanges all your green freinds with reds in a matter of seconds and thats when you have to run..
 
They did. when I went to solo, there were 0 combat zones in the system. All combat zones were ONLY visible in open.

This is a very old problem happening sometimes to some players during CGs and definitely NOT a change. Report it and quit embarrassing yourself.
 
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The current CG you can do in open, solo, group, it's just a bit buggy and you need to switch from one to the other to see the combat zone pop up.
 
This is a very old problem happening sometimes to some players during CGs and definitely NOT a change. Report it and quit embarrassing yourself.
Solo only player who refuses to provide video evidence of their combat skills complaining about Combat CZ's being to hard...mhmm.
 
Alright two things here:

1) The CG can be done in modes other than open, OP please go and check again, trust me you were wrong on that one. One possible cause is that you were docked or not within 1000ls as they don't show in those situations.
Edit: seriously, you'd have thought the forums would be literally ablaze if that was true. There's no mention of it being true here but wow, there's talk of a bug where they only show if you swap modes. Fancy that the OP was wrong but partially right, there is a bug but the conclusion jumped to was incorrect as others have said.
https://forums.frontier.co.uk/showthread.php/301130-Trouble-in-Maia-–-Imperial-Pilots-(Combat)

2) Yes combat zones, even low are very very dangerous to anyone except a heavily modded ship. Enemies have an inexplicable ability to suddenly decide they all want a piece of you turning a casual fight into a 10v1 run away quick situation. I'm experienced, i'm not the best pilot but I've been around and done tons of combat. I tried a Python, an FDL and my Anaconda in RES sites about 3 weeks ago and spent more time running and re-joining the CZ than I did actually fighting. I do believe the enemy agro rate is borked in some way or they've been coded with identical logic so when the switch flips to make you the #1 target it flips for all enemies at once... So the OP may have a point here.
 
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They did. when I went to solo, there were 0 combat zones in the system. All combat zones were ONLY visible in open.

I experienced the same. Went to Maia and couldn't find any related CZs, switched to open and they were there. Switched back to solo and they were gone again.

I actually had to exit the game in order to make them appear in solo. Might have to do with some modeswitching countermeasures.
 
Alright two things here:

1) The CG can be done in modes other than open, OP please go and check again, trust me you were wrong on that one. One possible cause is that you were docked or not within 1000ls as they don't show in those situations.
Edit: seriously, you'd have thought the forums would be literally ablaze if that was true. There's no mention of it being true here but wow, there's talk of a bug where they only show if you swap modes. Fancy that the OP was wrong but partially right, there is a bug but the conclusion jumped to was incorrect as others have said.
https://forums.frontier.co.uk/showthread.php/301130-Trouble-in-Maia-–-Imperial-Pilots-(Combat)

2) Yes combat zones, even low are very very dangerous to anyone except a heavily modded ship. Enemies have an inexplicable ability to suddenly decide they all want a piece of you turning a casual fight into a 10v1 run away quick situation. I'm experienced, i'm not the best pilot but I've been around and done tons of combat. I tried a Python, an FDL and my Anaconda in RES sites about 3 weeks ago and spent more time running and re-joining the CZ than I did actually fighting. I do believe the enemy agro rate is borked in some way or they've been coded with identical logic so when the switch flips to make you the #1 target it flips for all enemies at once... So the OP may have a point here.

I went back....twice.....the only combat zones (and I was in orbit of the damn planet) not showing up were the CG ones. But I digress, I do believe you guys - I just have to keep trying to re-confirm. Will check it out again another time. As for engineering.....my ship MIGHT be ready for said combat zones by next year.
 
I went back....twice.....the only combat zones (and I was in orbit of the damn planet) not showing up were the CG ones. But I digress, I do believe you guys - I just have to keep trying to re-confirm. Will check it out again another time. As for engineering.....my ship MIGHT be ready for said combat zones by next year.
Trust me. Engineers just makes it easier. The best thing you can do is just improve your combat skills.

And even then, if you do not have you powerplant with a level one upgrade, drop everything and work on that. It gives you like +7 extra MJ to work with for a level one.
 
Open only CGs are a good idea actually, how about this:

Each side pays your insurance cost (or decent % of the cost, no more then say 100k for losing your ship) so you can just have fun in CG and not worry about the cost of losing your ship.
Each side has a finite budget for insurance compensation, when that runs dry they effectively lose the war.
The best cmdrs (calculated from kill/death ratio and bonds) get a mention on Galnet

That would make for a lot good twitch streams and youtube vids :)
 
Find a CZ with players on your side and steal some kills. Soloing CZ has become practically impossible for me - AI just goes lemming at some point and I either need to bail and repair or get destroyed.
 
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