Engineers So what about the NPCs?

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Nothing in the change log indicates that FD were able to bring back the smarter NPCs without the fleeing behaviour...
 
Deadly is now Deadly.


Just had a brawl with a Deadly Python and he wasnt going anywhere. Precision chaff and shield cell use and guns hot all fight.


He was not messing about. You will burn through chaff and cells really fast and you need to work to get their shields down.
 
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I just got killed by a Master Anaconda!
Flying my Python with 3 pulse, 2 adv plasmas.. 6A prismatic shield, 2 boosters, heat sink and chaff..
Interdicted.. instant aggro!

FIGHT!
Boom and zoom a few times, then I dropped his shields after a min or so- they are zooming about like mad whippets now, FA off and i was having a bit of a struggle to keep him aligned!- O M F G !
After i dropped his shields mine went down- i was on 88% ish and RAM- DEAD.. W T F :eek:

No big deal, except i failed my mission- Cargo is MISSION SPECIFIC... there are many like it, but this one is ours to transport..     !

Be careful out there now boy & girls!
 
Yeah, I was wondering how bad it would be. I got my answer.

I took a mission on purpose, just a cargo run, to see if I'd be interdicted. Yep, got interdicted right away, by a single viper (I'm in my Python). But this was unlike any viper I've previously fought. His ranking was Deadly (I'm ranked Expert), and he was so fast, I couldn't keep him in my sights at all. No police came to help, either (this was a Medium security system). I had to high-wake out when my shields went down. I'm an older guy, retired, with slow reflexes, and I know my combat skills are poor, so I was worried about the improved AI. Turns out I was right to be worried. I couldn't defeat a single viper, which I used to be able to defeat easily.

So much for me doing any further combat. I don't want to raise my rank. So that means no bounties for that McQuinn engineer.

I'm pretty deflated right now. The game is going in a direction that I don't care for a bit.
 
Yeah, I was wondering how bad it would be. I got my answer.

I took a mission on purpose, just a cargo run, to see if I'd be interdicted. Yep, got interdicted right away, by a single viper (I'm in my Python). But this was unlike any viper I've previously fought. His ranking was Deadly (I'm ranked Expert), and he was so fast, I couldn't keep him in my sights at all. No police came to help, either (this was a Medium security system). I had to high-wake out when my shields went down. I'm an older guy, retired, with slow reflexes, and I know my combat skills are poor, so I was worried about the improved AI. Turns out I was right to be worried. I couldn't defeat a single viper, which I used to be able to defeat easily.

So much for me doing any further combat. I don't want to raise my rank. So that means no bounties for that McQuinn engineer.

I'm pretty deflated right now. The game is going in a direction that I don't care for a bit.

I am getting older and my sight and reflexes are not what they used to be. I've heard and read a lot about the changes and if Elite is going to turn into an Elite Combat with guns blazing most of the time then I will probably hang up my guns. Combat can be fun but it is not something I always want to do. I prefer space truckin but if I am always going to be under attack and my ship outclassed then I might have to retire. Still I will give it a shot and see how things play out over the next little while but am also worried where this game is headed.
 
I took an Elite assassination mission, 6 targets.. the first of 6 was a FAS and that thing got me all over the place, burning through my SCBs and heatsinks before taking him down.
Good fun, but tough at the moment. Looking forward to my first couple of upgrades to ease the pain..

I'm liking this new challenge, should you choose to go head to head with higher ranked opponents..
 
I am getting older and my sight and reflexes are not what they used to be. I've heard and read a lot about the changes and if Elite is going to turn into an Elite Combat with guns blazing most of the time then I will probably hang up my guns. Combat can be fun but it is not something I always want to do. I prefer space truckin but if I am always going to be under attack and my ship outclassed then I might have to retire. Still I will give it a shot and see how things play out over the next little while but am also worried where this game is headed.

Pay attention to the security status of the systems you trade in.
 
We have already lost 1 pilot tonight, he was out for a short explore in his A rated Combat Anaconda. He is Elite combat rated and a pretty capable pilot. He was interdicted by an Elite FAS and almost wiped out before he could kill it. AFMU wasn't helping so he returned to base. Got interdicted by an Elite Anaconda and died within seconds. Sadly he rage quit and is probably not coming back.

I knew the NPC were going to be a lot better and I personally like the challenge, but, for anybody out there who isn't a demon on the stick, a ship with a high rebuy is a death sentence at the moment, both in game and for the gamer. There is going to be a real struggle for a player to gain back their lost credits from a big rebuy cost as bounty hunting is not easy anymore and clearly minding your own business is a ticket to get blasted as well :D

Moral of the story is: Be careful and if you are going anywhere with something useful onboard or you are a high rank in a big ship, take a wingmate or preferably 2!
 
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Before this update combat was way too easy, you could grind for credits without breaking a sweat. I'm flying an A rated FAS, and the biggest problem I have had is with Eagles. Darned thing was spamming chaff and doing whip turns and boost fast pass attacks. Fight lasted for about 4 minutes, were before it would be 5 seconds. Strangely I can can still take down clippers, pythons, condas in short order, and FDL kills seems easier, but smaller ships seem (to me at least) to have magical weapons, and amazing thrusters, coupled with insane turn rates. As for the actual engineers portion, I think it's pants. "Bring me XYZ and I'll modify your modules, which includes a gambling machine spin to see what all the effects will be. It should be called "Pimp my ride" with Richard Rawlings doing the voices.
 
I'm        g loving it. :)

No more "go in a Vulture, interdict a deadly Imperial Conda and kill it with no problem" or "flying out from system to system totally disregarding the fact if you're hostile or wanted there. It's a really dangerous space out there now. Well done FD.
 
It's a weird mix for the first few hours. I had a deadly Viper IV that I took out for the lowest scanned payout I've ever seen: 301 credits (I should have checked to see what it had scanned at, but it was the only wanted in a nav beacon and the bounty hunters leap on those like flies, so I rushed). I then took on a Master Clipper in a high res zone that didn't... shoot. It decided it would constantly pull to a safe distance and ram. Not one shot. Was tedious, frankly. Last I had a deadly Asp scout that suddenly fired an impulse I'd never seen before, that knocked out my Viper IV's shields and would have crippled me if it wasn't for the four police vessels. It was a shock. So I'm not saying bad, not saying good. Time will tell. I do think the difficulties in getting engineer upgrades (especially if two are unobtainable at distance source) seems a little annoying when NPC vehicles are already equipped... but well, I'll survive. Possibly.

That said, all looks and plays great. Off topic, the SRVs are a dream!
 
I was avoiding inhabited space before 2.1 as my explorer seams to have target written on it the last few months think its back into the black and for me. Mind you there is always Oolite in the mean time while things get settled at least I last longer than a min in a firefight :)
will have to see how it goes :)
 
Been playing elite sense beta 1, the NPC's have changed a lot over the past year and a half, but i have to say they have never been quite as annoying as they are now. I have a 6,000 credit bounty for shooting a wanted target a split second too soon and without realizing it before killing them 2 days ago. now that engineers has released i'm being absolutely trolled by elite fer de lances, elite anaconda's, and elite pythons. i can't travel to any system without being utterly harassed by them. fighting them is just a pain. we've seem to have gone all the way back to alpha one combat. where all the ships do is tight loop and ram me. my size 7 class A shields with FOUR class A shield boosters do not last more than a few seconds against this onslaught, not to mention each one of these attacking ships are loaded down with turret based weapons. Sure i can kill them but each one manages to hurt me, and after killing them and jumping, there's immediately another. Running from them is also pointless. if i FSD out of combat and into the same system. i can't get far before their trying to interdict me once again, and they are way too difficult to try to evade. I think this is a relitively small bounty to have, and an easy one to obtain, i feel sorry for anyone who plays as a pirate.

Also about the combat. The combat has been the most fun of the three major trades within elite. Trading is very profitable but for me, it's mundane, boring. Exploration is fun, but only in small doses. i've made the track to Sagittarius A* and to other parts of the galaxy, but to me combat is where elite shined. But this new combat system the NPC's deploy has just sucked all the fun out of it. when all any NPC does is tight loop, followed by ramming you, followed by tight loop, all the while their turrets pounding away at you, I personally find myself focusing more on just trying to get my targeting reticule on the target for more than a split second. May the gods have mercy on your doomed soul if all you have are fixed weapons, because you will not dent their shields. I'm all for difficulty in dog fighting, when it comes to arena combat.. i'm decent, pretty average. I fancy myself a great pilot, but today my pride gets wounded as my class A Federal corvette has it's uberpowered shields eaten away by a wing of 3 sidewinders, 9 cops come in to 'save me' and ultimately get in the way of my fire, killing two of my targets denying me the satisfaction of doing so myself. I was lucky this swarm of cops that so rudely interrupted my bounty hunting didn't jump in front of my fire, leaving ME to get attacked by a swarm of cops plus the 3 sidewinders. and in this new AI, even the tiny ships are a huge pain.

Another thing about the AI, and this has been a problem sense before Engineers. All the NPC's seem to focus mainly on players. as an example, during one of my bounty hunting sessions, i wandered up to a wanted anaconda that was currently being attacked by 8 security ships. The moment i graze the anaconda with my lasers, it turns all of it's attention towards me, beginning it's tight loop and ramming session. I'm not sure if this is because i'm in such a big ship while the security ships are small. but i noticed NPC's often did this exact same thing, even when i was flying a standard eagle. Not sure if they focus their attention on the one doing the most damage, highest threat, or just on players in general, but it seems to kill the immersion a bit.

I'm sorry for the long rant, i tend to feel very strongly towards games i love, and i've put more time and effort into this game than almost any others. This game is something i've been looking forward too sense the old elite games and X-wing vs. tie fighter. I'm happy that Frontier brought back a genre of games i've been missing for a decade or more. The moment i learned Elite Dangers existed it was already in beta and ready to pre-order. so i did so, purchased the game for one of my friends and spread the word to my other friends to join me in this game. there were lots of bugs but we endured, for a while. My friends all stopped playing now, frustrated with some of the changes that occurred in updates during their play, and the bugs got to them over time. I tried getting them back into it recently when the game was stable but now there doesn't seem to be much a chance of that. With this latest update it's eaten away at my desire to play as well. It's just no fun when my year and a half's worth of work amounts to getting trolled by an NPC every time i use my frame shift drive for a tiny mistake i made days ago. I'll wait until my bounty is up, see if i can go anywhere, and do anything without the bounty hunters harassing me. Just seems to me a tad counter intuitive to add so many consequences for doing anything in a game that's almost starved of things to do at times.
 
Pay attention to the security status of the systems you trade in.

I haven't been trading lately and don't want to do much of it in the future. A to B repeatedly gets boring real quick. I can handle it for a while if mixed with other things but what I mostly would like to do is long range hauling missions. Still downloading so I am not sure if mission variety has improved with this update.

I think somewhere around 100-400 ly running missions is a good balance. It is not the same two systems or stations over and over again. I guess you could say at those distances it is a mixture of trading and exploring. If I can find places to do that in my Clipper, Conda or Python then I will probably be pretty happy. Unless of course I am constantly blown out of the sky. I am not sure how my combat skills will hold up with the new update. Still downloading while reading the horror stories. :eek:
 
The game is trash now for me. NPC's are too difficult since I'm not a combat pilot. Get interdicted and your done. I don't stand a chance. Good job Elite. Elite is now a Combat simulator. Cant even evade an interdiction any more. So frustrated.
 
Yeah, I was wondering how bad it would be. I got my answer.

I took a mission on purpose, just a cargo run, to see if I'd be interdicted. Yep, got interdicted right away, by a single viper (I'm in my Python). But this was unlike any viper I've previously fought. His ranking was Deadly (I'm ranked Expert), and he was so fast, I couldn't keep him in my sights at all. No police came to help, either (this was a Medium security system). I had to high-wake out when my shields went down. I'm an older guy, retired, with slow reflexes, and I know my combat skills are poor, so I was worried about the improved AI. Turns out I was right to be worried. I couldn't defeat a single viper, which I used to be able to defeat easily.

So much for me doing any further combat. I don't want to raise my rank. So that means no bounties for that McQuinn engineer.

I'm pretty deflated right now. The game is going in a direction that I don't care for a bit.
Did you have "report crimes against me on"? That Law showed up in beta, it wasn't a fast show up but, they show.
 
I'm wondering if there might be a problem...:eek:

I was doing a mission to retrieve a data capsule, and on my way back to the station got interdicted by a high ranking Python (I was in an "A" rated Python, with two shield booters). We fought it out for a while, and I had his shields down and hull around 75%. I had also taken some hull damage, but less than him (I think I was around 84%). He then jumped out so I couldn't finish him off.

As soon as I went back into supercruise, he came back and interdicted me, but he had full shields and hull. So, that's not right eh? Unless there is some magic hull repair module I'm not aware of.

So, I decided to leg it, since the fight didn't seem fair if he could jump in and out with damage repaired, but I could not get away. Even with 4 pips to engines and constant boosting he continued to fire constantly without any break, while staying within 1.5 or so km. There was just nothing I could do. I was eventually able to jump away (I was mass locked), but he interdicted me almost immediately again. This happened several times until he ended up destroying my ship.

I might also mention, as I was in a Fed system, there was no response from any security vessels during all this - so I was on my own. I did notice something like this in one of the early betas, where some npc's seemed almost god-like at times.

Anyway, on the chance this is a bug I did report it. Where can I get me one of those magic hull repair kits I wonder...
 
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