So, what actually works?

There have been many theories and conjectures when it comes to Colonisation and building up a system. There's already a post here regarding Industrial success stories. In my own first system, I went for an Coriolis, extraction, Industrial, Science and Refinery (with the idea that the logistics would serve each other). It seems that was a mistake. Even though my spaceport was above the science/industrial/refinery planet, all it sold was biowaste (quite a lot I'm proud to say). All the Science Port produced was Consumer Technology and Narcotics... not really what I was looking for.

I don't know whether that is the way it was intended (stations supply each other) or broken. However, one of the posts on the Industry success stories thread was from someone who started a system with just an industrial Outpost and I tried that in a new system and indeed, I had the same result.... a full range of products.

So that I know works. I ideally want an Industrial/Refinery system so the next logical step would be to build a Refinery.

As previously mentioned, my present system is working so far but that's just one station (I checked and my previous system is still producing nothing but copious amounts of s**t).

So, what have Cmdrs built that actually works? It could be colony/agri or High Tech/Extraction... or a single economy. Anything in fact... as long as it works. It would also be be helpful to know whether your working combination is single planet and orbit one or on different planets. It also be useful to know if you added something to the system that was outside of your chosen combination. For example, If I had an industrial/refinery setup and I added a large Starport which is Colony. Has the Colony overridden one of your combinations?

So please post anything that you find has succeeded... so that we can avoid drowning in never-ending wides of biowaste.
 
hubs on planet will affect coriolis in orbit
same planet only

earthlikes are useless atm,since you cant build on em
 
Given that we don't know the 'strength' of each economy - e.g. how much more stronger is a Tier 2 industrial (L) vs a Tier 1 industrial (M) or (S)? We lack the numbers, so it's a lot of guesswork.
 
hubs on planet will affect coriolis in orbit
same planet only

earthlikes are useless atm,since you cant build on em
Well, that explains why my Coriolis has the pop twiddling their thumbs and spending most of their time in the toilet. I think I've been mixing up asset economy with system economy. So, that would mean surface facilities supply the orbiting starbase/outpost/planetary port and I could build different asset builds across the system (agri etc) with the highest score defining the system economy. Or do I have that wrong? In my first system, I had a scientific planetary port, with military settlement, industrial and science hubs (coriolis in orbit). However, neither the Coriolis or the planetary port sell anything (which is puzzling in regards to your statement).
 
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Some interesting reprecussions as well when the first port is built. The random location of your orbis or coriolis might be an absolutely suck-fest position leaving you no real way to impact it's economy and goods.

I believe starting out building a pirate outpost was also a mistake from a development point of view for me. I can't account for why my industrial surface outpost produces nothing but I think it might be the depressed security and standard of living that is holding things back but of course it is all guesswork and I've now poured 100K units into this system and loosing steam.
 
Regardless of the original build, and intended economy, you are going to need a system with lots of slots. If you missed out on Wave One, you will probably need to start again elsewhere.

So, you should build the Relay Station, the security station (needs the relay station), the space farm, the space hospital, and the space lab. Add the comm station, and you have all pluses, with no minuses. That's six slots right there.
 
I built a science orbital outpost which gave me a High Tech/Colony system. When it came online it sold maybe a dozen commodities, all very small numbers. I put a High Tech hub on a different planet but read somewhere that the hub should be on the planet the station orbits so built one there and the station now sells 36 commodities albeit still in small amounts. Pretty much everything you'd expect to see in any High Tech station.

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The system's population is still small (14,850) so I wouldn't expect too much from one station but it looks ok for now. I have 4 ground slots and one orbital slot available but have paused efforts here for the time being until I know more. I have no idea how to increase production or even if it is possible to do so.

I then built a space farm in orbit round a different planet and a medium agricultural settlement on the planet and the system is now High Tech/Agriculture. The Settlement only produces three commodities at the moment. Not sure how to change that other than to build another outpost or Coriolis station plus a hub or more settlements.

I've put an extraction settlement on a third planet. Not sure if it's done anything yet or what I'm going to do with the rest of the slots there.

I was very lucky with 'my' system as it contains a lot of ground slots and a good amount of orbital slots. No ringed planets though.

There are far too many 'don't knows' about all this, the lack of a guide is really frustrating. I find the construction points a pain too. I wouldn't mind so much if we could demolish/convert settlements/hubs/orbital facilities if we made a mistake but knowing FDev they would make us forfeit all the materials we used in constructing them. I suspect we'll never see that option.
 
There have been many theories and conjectures when it comes to Colonisation and building up a system. There's already a post here regarding Industrial success stories. In my own first system, I went for an Coriolis, extraction, Industrial, Science and Refinery (with the idea that the logistics would serve each other). It seems that was a mistake. Even though my spaceport was above the science/industrial/refinery planet, all it sold was biowaste (quite a lot I'm proud to say). All the Science Port produced was Consumer Technology and Narcotics... not really what I was looking for.

I don't know whether that is the way it was intended (stations supply each other) or broken. However, one of the posts on the Industry success stories thread was from someone who started a system with just an industrial Outpost and I tried that in a new system and indeed, I had the same result.... a full range of products.

So that I know works. I ideally want an Industrial/Refinery system so the next logical step would be to build a Refinery.

As previously mentioned, my present system is working so far but that's just one station (I checked and my previous system is still producing nothing but copious amounts of s**t).

So, what have Cmdrs built that actually works? It could be colony/agri or High Tech/Extraction... or a single economy. Anything in fact... as long as it works. It would also be be helpful to know whether your working combination is single planet and orbit one or on different planets. It also be useful to know if you added something to the system that was outside of your chosen combination. For example, If I had an industrial/refinery setup and I added a large Starport which is Colony. Has the Colony overridden one of your combinations?

So please post anything that you find has succeeded... so that we can avoid drowning in never-ending wides of biowaste.
Sorry to hear this, sounds like you really went out of your way to make a great system, perhaps things might improve with some updates, learning a lot from the helpful, good folks here and its much appreciated.....
 
I have settlements (large pad) producing Microbial Furnaces and Food Cartridges by the hundred. Another produces pesticides and Liquid o2 in very small quantities.

Asteroid base produces ores by the thousand, which the Refinery contact at my large ody settlement will convert into any metal. The same settlement that produces microbials, so I can fill half the hold with those on each visit to get 1/2 cargo of steel.

Still waiting for my Coriolis to come online. I have 10 or 11 Odyssey settlements and quite a few installations across a range of economy types, so it's going to be a mixed bag.
 
Take a look at this system,a player station with 3 markets merged

Trianguli Sector IN-J a9-2

It looks like only refinery needs hubs to work.
 
I have no idea how to increase production or even if it is possible to do so.
Try building things (they don't need to be near your outpost) which increase your other system properties like wealth or development level. At the moment you'll have a lot of Tech Level and a lot of High-Tech economy influence, but not much else.
 
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