So What are your ASP loadouts?

Hi Fellow commanders
Recently having a great deal of fun, both Rares hauling and bounty hunting among rocks, i decided to see what an ASP would be like, but with the intent of doing a similar role (Bounty and Hauling).

I did a bit of research around here and got that the general consensus on a ASP was pretty good all rounder. So i got me one and i'm not disappointed with the hauling side of it at 44 cargo size, i'm pretty OK atm with that.

Here's the 'But' i got interdicted by an NPC Cobra and would not normally be to concerned, however i was very close to being destroyed very quickly with 44 tons of rares onbaord and made it out of there pretty quick.
So it got me thinking on improving my loadout to be a good mix of battle and hauling, below is what i spent a bit on (the bit i had at the purchase time of the ASP), i have read lots of posts that people saying that the ASP is a Bu@@er to strip shields from, but my last encounter put the wind up me lol.

So it would be good to compare some of your loadouts on the ASP and why you got them that way if you would be kind enough to share that?.

Also i cant seem to find any good places for upgrading shields/weapons and other survival kit, Leesti is about the best iv'e come across. Is there better stations for each type or are there stations out there that have a good mix


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Being broke mostly class D equipment. For weapons 4 pulse (or was it burst) lasers (2 fixed 2 gimbaled) and C2 Cannons.
 
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Actually would love to know what the ultimate, explorer asp load out is.

The best i could do is 33.5 ly with no weapons, fuel tank filled and shields. It could be 35 ly with the smaller fuel scoop, but i just love how fast A6 fuel scoop is. No weapons means you can take MUCH smaller power plant, most of other modules are D grade, and smaller class than the slot. Actually, i may make a video with the setup...
 
Actually would love to know what the ultimate, explorer asp load out is.

Ultimately it is whatever works for you. The Asp is a pricy piece of equipment so I can't comment much but I know I changed things aroud in my Cobra multiple times and I know I find certain setups more helpful than others. It really comes down to what you're doing with the ship.
 
How do you fair in a scrap and what is your cargo cap? Im also wondering what the main difference is between gimbled and turret (better or worse)
 
This was my loadout before I turned in my Asp and bought a Clipper.

U: 0C Kill Warrant Scanner
U: 0I Point Defence
U: 0I Point Defence
U: 0I Point Defence

S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon

M: 2D/G Beam Laser
M: 2D/G Beam Laser

BH: 1I Military Grade Composite
RB: 5A Power Plant
TM: 5A Thrusters
FH: 5A Frame Shift Drive
EC: 4A Life Support
PC: 4A Power Distributor
SS: 5A Sensors
FS: 5C Fuel Tank (Capacity: 32)

6: 6E Cargo Rack (Capacity: 64)
5: 5A Shield Generator
3: 3A Shield Cell Bank (for bounty-hunting) or 3A Fuel Scoop (for long range travel/exploring)
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 1C Detailed Surface Scanner
2: 1C Advanced Discovery Scanner

Jump Range was between 21 and 26 ly, 80 tons of cargo for rare trading, almost indestructible and very deadly in combat, maneuverable as a Cobra, Shield Strength of 135 MJ, only 99% power usage even with weapons deployed.

Total worth in hull and equipment: Almost 40 million (38.345.020) credits, rebuy cost almost 2 million (1.917.251)
 
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Dear moid101...why do you have a class 5 cargo rack in your class 6 internal compartment? That particular slot can take a 64 ton cargo rack. Best outfitters are in high tech, large population worlds. You can find places that carry practically all upgrades. You should get beaten by a cobra with that loadout. You need a lot better thrusters and more kick to your weapons. Just think what you can take that packs a punch and uses relatively little energy.
 
Still very new to the outfitting part tbh hense the post (oh and money is a little tight as you can see :)
)
, but i like the advise and information so far, this seems to be a well contributed forum...

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@InMemoriamSirocco i like that load out (what is point defence? still a bit green here) 40mill looks like i need to get some money together fast, where would you start personally? looking at yours im thinking power plant down to shield gen and not in that order...
 
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So i got me one and i'm not disappointed with the hauling side of it at 44 cargo size
Huh? I upgraded from a T6 to the Asp last weekend so that I can now haul 116 tons instead of 104 (and having shields and weapons to go bounty hunting and screw with the occasional interdictor)
Skip the fuel scoop and I put the shield generator in a smaller bay (in exchange for a bigger cargo rack). Still protects the ship adequately. Add chaff and a shield cell bank and you're good to go.
I'm experimenting with a bunch of weapons loadouts (beams and multicannons since after the move from the T6 money was tight when leaving a suitable safety margin and cash for trade goods).

- 6 multicannons look awesome when fired and are just oodles of fun (certainly not most effective, but hey...it's a game)
- 2 fixed beam lasers in the medium slots and 4 gimbaled multiguns below: takes down shields very well. bit weak on the hull-smashing side.
- a fixed beam in a medium slot, a gimbaled burst laser in a small slot and the rest gimbaled multicannons: better mix than the above
- currently I've fitted 3 gimbaled burst lasers in small slots and the rest multicannons. That's pretty comfortable in terms of shields and crunch power (and energy usage).
 
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Looks like you are using class 5 shield so why not change your class 5 cargo to class 6 32 extra ton straight away. Im using a d6 shield at the moment. Cannot decide if better than a good class 5. Any one have more of a clue. My shields dont go down as frequently but I am using better gear all around. I keep going back to my a spec cobra but tbh prefer the asp. But with 6 shield only get 46 ton. For a large profile it nails npc.
 
This was my loadout before I turned in my Asp and bought a Clipper.

U: 0C Kill Warrant Scanner
U: 0I Point Defence
U: 0I Point Defence
U: 0I Point Defence

S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon

M: 2D/G Beam Laser
M: 2D/G Beam Laser

BH: 1I Military Grade Composite
RB: 5A Power Plant
TM: 5A Thrusters
FH: 5A Frame Shift Drive
EC: 4A Life Support
PC: 4A Power Distributor
SS: 5A Sensors
FS: 5C Fuel Tank (Capacity: 32)

6: 6E Cargo Rack (Capacity: 64)
5: 5A Shield Generator
3: 3A Shield Cell Bank (for bounty-hunting) or 3A Fuel Scoop (for long range travel/exploring)
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 1C Detailed Surface Scanner
2: 1C Advanced Discovery Scanner

Jump Range was between 21 and 26 ly, 80 tons of cargo for rare trading, almost indestructible and very deadly in combat, maneuverable as a Cobra, Shield Strength of 135 MJ, only 99% power usage even with weapons deployed.

Total worth in hull and equipment: Almost 40 million (38.345.020) credits, rebuy cost almost 2 million (1.917.251)

Pretty much how i ran mine before i got my clipper......except i ran with all MC's.

Thinking of going back to it, as i miss landing on outposts.....lol
 
I have 6 gimballed MC's on mine. The rest of the loadout is somewhat hazy in my mind at present. I'm currently out in Alliance space knocking out some rep for some of the permit only systems, and close to 150 or so LY away from where the Asp is parked, so I can't look. :D
 
I ditched the size 6 (64 ton) cargo hold and put a size 6 shield in instead (currently C6 i think but will be upgraded to B when I get back from my current exploration trip). I will also be putting in a B5 or C5 fuel scoop.

Cargo space isn't important to me as an explorer but I'll probably retain 8 ton space in case something interesting comes up.

With the increased NPC interdictions since 1.1 a size 6 shield is a must for me, no NPC is getting through to damage my hull before I fire up the FSD
 
Class A everything except D sensors.
Kws, pd x2, 72t cargo, Ads, Dss, A3 scb
1x med fixed beam, 1x med gimballed mc, 2x small gimballed mc, 2x small dumbfires.
28ls unladen, 24ls laden

Bounty hunting/rares trading/exploring

Waiting to see what FD come up with before I think about replacing this, great ship to fly.
 
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The best i could do is 33.5 ly with no weapons, fuel tank filled and shields. It could be 35 ly with the smaller fuel scoop, but i just love how fast A6 fuel scoop is. No weapons means you can take MUCH smaller power plant, most of other modules are D grade, and smaller class than the slot. Actually, i may make a video with the setup...

Would love to see your complete load out sounds perfect.
Is there ANY reason to take weapons on an exploration trip? Thinking of parking my anaconda and going on a loooong trip.
 
ed shipyard is a great resource to check out different loadouts -- You can balance out costs, against power requirements, jump range, and cargo capacity. I use it all the time. The Asp is expensive to run,maintain, and buy back but it is awesome to fly ---I love my twin beams, and 4 multi's
 
Actually would love to know what the ultimate, explorer asp load out is.

I found the setup Nutter provided in his guide a good start for an Asp Explorer build @38ly range on low fuel:

https://forums.frontier.co.uk/showthread.php?t=81653

I run basically this with some auto-repairers and weapons. Don't really need the weapons but allows a bit of multi tasking.

Here is my current build:

http://www.edshipyard.com/#/L=30g,3...4yH4yH,2-888S7_6u6Q8S8I,52W7TC7dq05U0Ko2jw2UI

Small compromises on the range for the offensive/defensive gear, but still close to 32ly on low fuel.
 
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Here's the loadout of my Asp. As you can see it is rigged for long-range exploration and it also carries mining equipment to take samples. The missile rack is a leftover from the time of hauling cargo to earn the money for upgrading the ship. I think about removing it, but it doesn't really harm to have.

[Asp]
U: 0I Heat Sink Launcher
U: 0I Point Defence
U: 0I Point Defence
S: 1E/G Beam Laser
S: 1E/G Beam Laser
S: 1D/F Mining Laser
S: 1B/FD Missile Rack
M: 2D/G Beam Laser
M: 2D/G Beam Laser

BH: 1I Lightweight Alloy
RB: 5A Power Plant
TM: 5A Thrusters
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 4A Power Distributor
SS: 5A Sensors
FS: 5C Fuel Tank (Capacity: 32)

6: 6E Cargo Rack (Capacity: 64)
5: 5D Shield Generator
3: 3A Refinery
3: 3A Auto Field-Maintenance Unit
3: 3A Fuel Scoop
2: 1C Detailed Surface Scanner
2: 1C Advanced Discovery Scanner
---
Shield: 110,83 MJ
Power : 15,31 MW retracted (75 %)
19,75 MW deployed (97 %)
20,40 MW available
Cargo : 64 T
Fuel : 32 T
Mass : 392,6 T empty
488,6 T full
Range : 29,01 LY unladen
25,21 LY laden
Price : 32.505.596 CR
Re-Buy: 1.625.280 CR @ 95% insurance

I also added the 'Asp Gold Pharaoh'-paintjob. It seems rather orange than golden in the outfitter hangar and it looks more like my idea of how an exploration ship should look like (also i don't like the default wehrmacht-grey). But of course that is only cosmetical.

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