So, what are your ideas for your park?

Anyone got ideas for park layouts, cool exhibit ideas, containment ideas etc?

One thing I'm going to do is keep utility and visitor buildings separate. Utility buildings at the back connecting to the gate at the back of the enclosures as a restricted area, visitor buildings at the front and have them not connected. Only utility buildings that will be on "main street" will be the weather protection towers.

Also going to have electricity cables running further back in the forest out of visitors eyes and winding towards the back of the building so the park looks good.

Ride/attraction ideas, I was gonna have the park layout in a sort of compass ideas with mainstreet in the center. North the restricted utility buildings, east a large gyrosphere ride through different paddocks from different locations (Like Jurassic USA featuring just dinosaurs from that period, Cretaceous China featuring just those dinosaurs so it's as realistic as possible), south a traditional style zoo with dinosaurs who didn't make the cut for the rides, west a traditional jeep ride like from the original movie with hopefully the same dinosaurs. Also, depending where there's space a "sauropod monorail" that takes you tree top height through a large sauropod paddock and, if it's included, a river tour taking you past Baryonyx (if in game), suchomimus and Spinosaurus.
 
I want to keep my park as natural looking as possible. I'll try to keep all utility buildings as obscure as possible and guest areas as primitive as possible. I have a feeling I'll be using this a glorified screen saver on my T.V. just for relaxing.
 
Last edited:
It really depends on what the game allows you to do. My initial aim would be to create it with the original JW layout in mind. Meaning a main street for all shops, restaurants, etc. with that visitor center in a central location at the end of that street. I definitely know that I'll only build 1 creation lab to save money and energy. I'll then transport the dinos to their enclosures. I'll keep herbivores and carnivores separately. Same if they lived in different periods. I will try to hide non-visitor buildings as much as possible.
 
It really depends on what the game allows you to do. My initial aim would be to create it with the original JW layout in mind. Meaning a main street for all shops, restaurants, etc. with that visitor center in a central location at the end of that street. I definitely know that I'll only build 1 creation lab to save money and energy. I'll then transport the dinos to their enclosures. I'll keep herbivores and carnivores separately. Same if they lived in different periods. I will try to hide non-visitor buildings as much as possible.

Good idea with the creation lab. It seems like saving money is a key thing in this cos of the high dinosaur cost. One lab and transporting is a good idea to keep costs down a bit.





n
 
Well not having played the game yet and lacking a full view of all the buildings possible to build its abit hard to get into to many details. But Im thinking that I shall try and put the Innovation center smack in the middle of the park and hopefully have each path leading to/from it going to a Viewing Platform with its own dinosaur habitat at the end. Also im hopefull that I wont need to remove to many trees and stuff so it will feel more naturelike.
 
Last edited:
As I’ve mentioned in a few posts, to start with, im going to base my park off the 1993 Jurassic Park, and how that was going to be finished. This was InGens original 15 species, so I’ll be adding these in, if they are all included in the game that is.

Brachiosaurus
Parasaurolophus
Dilophosaurus
Tyrannosaurus
Triceratops
Gallimimus
Velociraptor
Stegosaurus
Metriacanthosaurus
Segisaurus
Baryonyx
Herrerasaurus
Pteranodon
Proceratosaurus
Compsognathus

Pretty good mixture I think. I’m so stoked right now, I’m already thinking of how the enclosures are going to be and how my park will be laid out. Maybe I’m just a nerd. 🤓
 
I think I might be using double layers of fencing in places - especially for the real nasties - gene spliced monster carnivores as, if they're going to be dangerous at all, they might as well be REALLY dangerous imo. Emphasis for me is science innovation and I'll aim at 'curating' a collection of .. all species ultimately.

Guests are quite low on my list because I'll be playing on a rubbish computer and too many guests will hurt me performance wise. So I won't want to be managing dinos where the guests are making me money. They can expect to see chilled out low maintenance herbivore herds and only a select few will see the horror show. I'm hoping ticket prices - specific to each island? - will allow me some level of control on island to island foot fall and building the bare minimum of pathing necessary, I hope might help too.

Some exhibits will be away from paths then, viewable only by guest 'helicopter tour'. (I don't really mind if there isn't a guest helicopter tour in the game though, I'll just pretend there's one!) Natural exhibits are important to me too and if I can manage it, even if it is pricey, a natural diet (cough, even for carnivores) very appealing.
 
Last edited:
I think I might be using double layers of fencing in places - especially for the real nasties - gene spliced monster carnivores as, if they're going to be dangerous at all, they might as well be REALLY dangerous imo. Emphasis for me is science innovation and I'll aim at 'curating' a collection of .. all species ultimately.

Guests are quite low on my list because I'll be playing on a rubbish computer and too many guests will hurt me performance wise. So I won't want to be managing dinos where the guests are making me money. They can expect to see chilled out low maintenance herbivore herds and only a select few will see the horror show. I'm hoping ticket prices - specific to each island? - will allow me some level of control on island to island foot fall and building the bare minimum of pathing necessary, I hope might help too.

Some exhibits will be away from paths then, viewable only by guest 'helicopter tour'. (I don't really mind if there isn't a guest helicopter tour in the game though, I'll just pretend there's one!) Natural exhibits are important to me too and if I can manage it, even if it is pricey, a natural diet (cough, even for carnivores) very appealing.

That's so funny, I'm exactly the same. I couldn't care less about the guests if the AI is terrible. I just want a really cool dinosaur park!

This is essentially the essence of why I want a sandbox mode as well.
 
something I've always wanted to do is have like one large group of all be restaurants etc, enclosed to a small area of the park then surround it in fencing. So the majority of the park is one massive safari of multiple species that can be explored via jeep or gyrosphere.

I also want to have small sections of park building that are separated by enclosures or areas of land, and visitors have to get across to each section via monorail to see the animals and attractions in that area of the park

Lastly I want to have exhibits that match the dinosaurs in them, so have a large open valley for gallimimus and sauropods, or have suchominus and spinosauts in areas with lots of rivers or lagoons, or have raptorss in areas with lots of low foliage like ferns etc.

I think it would also be cool to have a paddock that represents the area where ingen captured the herbivores on Isla sorna in the lost world, the dry sandy ground surrounded by trees would look so cool and provide variation to the park.
 
I am not very creative. My sandbox park in Planet Coaster looks bad. Though I didn't put a lot of effort into it. I live the idea of certain areas of the park being for certain rides and I put food and drink stands in their own little areas with picnic tables. That's about as creative as I can get without putting a lot of thought into it. Other people it just seems to come easier to them.

But for my JWE park I will probably hide the staff buildings with trees. Of course this is a maybe. One think I don't like is the power cables being stretched everywhere, it's like we will be playing Sim City but with Dinosaurs.
 
As I’ve mentioned in a few posts, to start with, im going to base my park off the 1993 Jurassic Park, and how that was going to be finished. This was InGens original 15 species, so I’ll be adding these in, if they are all included in the game that is.

Brachiosaurus
Parasaurolophus
Dilophosaurus
Tyrannosaurus
Triceratops
Gallimimus
Velociraptor
Stegosaurus
Metriacanthosaurus
Segisaurus
Baryonyx
Herrerasaurus
Pteranodon
Proceratosaurus
Compsognathus

Pretty good mixture I think. I’m so stoked right now, I’m already thinking of how the enclosures are going to be and how my park will be laid out. Maybe I’m just a nerd. ��

I was thinking something similar. If any of the species you listed are unavailable, you could replace them with some of the species from the novel (Apatosaurus, Styracosaurus, etc.). :)
 
In some of the recent demo's, they zoomed out and showed the full area of the starter island.

To make myself feel better about the campaign style gameplay, the first thing i'll probably look to do is knock down all the buildings from their default locations, clear a bunch of trees and make that starter island my own.

EDIT: oh wait, im still waiting on frontier to make the deluxe edition worth purchasing nevermind :)
 
I plan on having multi species paddocks to really save on space, as that seems to be limited and it won't be changing. I think I am in agreement of putting utility building together and out of the way, my guest's are there to see dinosaurs...not my ACU center.
 
Enclosure size might save space if not too massive.
And I want to have each species in different enclosure, so it's not a little messy or mixed up.
It kinda makes sense to keep tourist tracks away from security, it might save space.
 
In the first movie the parasaurolophus was seen in the same area as the Brachiosaurs. So having multiple species in the same enclosure is definitely a good idea. It depends on which ones can be mixed together. In the videos they stow 5 different herbivores being kept in the same enclosure.

Given the limited space some of the Islands will have it would be a good idea to make multi-specie enclosures.
 
I plan to have a park that can fit as many people as possible. When its full, I'll remove the electrified fences of the carnivores and enjoy the show.
 
If we have a sandbox .. I'm going to make one huge pen and stuff all my dino's in there. Start with the herbivore's. Build entire herds of them. Then introduce a pair of smaller carnivores and finally moving up to the bigger guys.
I'd like to see how they all interact with each other. I will be mightily impressed if their various AI's work well together;l instead of just having a mentally unstable psychopath of a carnivore running around killing everything in sight as I saw on a YouTuber's video ( he added two small herbi's; and a carni.. and the carni killed them both for no reason other than .. "cos I can" ).
 
Back
Top Bottom