so what exactly does the high intensity relate to in "high intensity resource extraction zone"?
I'm asking because even if I manage to get into an instance where mostly big ships like Pythons, Dropships and Clippers spawn, the combat is anything but intense. Well, except for the one in like 10000 spawns where you see a wing of three pirate Pythons.
So what exactly is it that is of high intensity in these high intensity resource extraction zones? Is it high intensity wellness? Is it high intensity making out? High intensity 'roid admiring? Or really just (as in "exclusively limited to") the mining? Because whatever is supposed to be of high intensity in these zones, combat is not it.
Haven't been to any low intensity RES', but high intensity ones regularly spawn two system security Anacondas and / or a wing of fighter ships that keep anything that smells of pirate busy while most of the times the pirate amount and quality is miraculously unfitting for a HI-RES.
Now if you're thinking "well, then let's reduce the amount of system security forces", please don't. Don't reduce anything. These security forces are currently the only thing quickly filtering out the low quality pirates making way for new spawns so you don't have to constantly chase after the small fish yourself going mad in the process.
Here's what I'd like to see in high intensity resource extraction sites:
I fully realize this would put miners into greater danger. But there are solutions:
Most people have jobs and little to no time to waste on guessing games and trial and error when trying to figure out aspects of the game. Reduce the randomness. Increase the plausibility. I'm certain it'll go a long way with folks and would make for a far greater gaming experience.
I'm asking because even if I manage to get into an instance where mostly big ships like Pythons, Dropships and Clippers spawn, the combat is anything but intense. Well, except for the one in like 10000 spawns where you see a wing of three pirate Pythons.
So what exactly is it that is of high intensity in these high intensity resource extraction zones? Is it high intensity wellness? Is it high intensity making out? High intensity 'roid admiring? Or really just (as in "exclusively limited to") the mining? Because whatever is supposed to be of high intensity in these zones, combat is not it.
Beyond that we will have low and high intensity resource extraction sites. At low intensity sites there is lower output for mining, but also a heavier system authority presence and lower pirate presence. For the high intensity sites this is reversed, so is more dangerous with more pirates and less security, but also greater rewards for mining there.
Haven't been to any low intensity RES', but high intensity ones regularly spawn two system security Anacondas and / or a wing of fighter ships that keep anything that smells of pirate busy while most of the times the pirate amount and quality is miraculously unfitting for a HI-RES.
Now if you're thinking "well, then let's reduce the amount of system security forces", please don't. Don't reduce anything. These security forces are currently the only thing quickly filtering out the low quality pirates making way for new spawns so you don't have to constantly chase after the small fish yourself going mad in the process.
Here's what I'd like to see in high intensity resource extraction sites:
- The bulk of pirates should have a combat ranking of Dangerous and higher.
- The bulk of pirates should pilot ships fitting their combat rating. Elite in a Sidewinder? Seriously? Give them Vultures, Fer-de-Lances (where are these anyway? Have yet to see an NPC pirate flying an FDL), Asps (pirate Asps also don't seem to exist in RES) and Anacondas (also a ship no longer used by pirates in RES)
- Make RES spawns more plausible and less random, which means that e.g a high system security level repels less skilled pirates and attracts higher ranked ones. Metallic pristine reserves? Pirate (and subsequently bounty hunter) heaven!
I fully realize this would put miners into greater danger. But there are solutions:
- Since there are exploration, combat and general purpose ships, why not have mining vessels as well? These could be put into mining mode which could disable the frame shift drive and boost shield strength, shield recharge rate, turrets tracking ability and firepower. Make these ships slow to maneuver and give them enough internal slots that can only be fitted with any kind of limpet controller. Add extraction limpet controllers. Allow mining vessels to select / target asteroids and to fire prospecting and extraction limpets at these selected / targeted rocks even if not directly facing them.
- Implement automated mining via mining drones as explained in the design document. Set them up, leave, come back some time later and see what's been mined.
Most people have jobs and little to no time to waste on guessing games and trial and error when trying to figure out aspects of the game. Reduce the randomness. Increase the plausibility. I'm certain it'll go a long way with folks and would make for a far greater gaming experience.
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