So... Whatever happened to traffic control?

And, "Pull up commander!" five seconds after you've impacted the ground doesn't count. lol
Nor does, "300 feet to touch down."

At minimum, there should be a traffic pattern for stations, and especially the letterbox, to reduce congestion, blockage, and people zooming in and out at will.
 
Why? I'm sure if it ever took me the full 10 minutes to dock I'd hear loads of ambient chatter, but as long as I don't collide with another ship at speed I don't really need them to say anything at all let alone obey any instructions to wait my turn ;)
 
What congestion? When have you ever had to burn off the entire countdown going in or out of a toasterstation, barring some corner case like a T9 and a T10 trying to make Keelbacks in the rack?
 
There are two problems with implementing this concept, both of which are corollaries rising out of the simple, trite but true phrase, "It's a game".

First, newbies. Newbie Space would become unmanageable as the newbies would create a massive backlog in the queue as each one of them takes turns to figure out how to dock. In real life, nobody gets behind the controls of an aircraft without many hours of sim training and instructing. In ED, every newbie gets tossed into the deep end, with little or no training.

Second, griefers. Want to cause mayhem and otherwise be antisocial at a CG, engineers base or other high-traffic hotspot? Just request docking permission, then go read the forums, or go for a walk, or fold the laundry, or have dinner - no-one else can dock for the next ten minutes while you're holding up the queue.

The only way "proper traffic control" could be made to work is if a docking computer - and an Undocking computer - is installed on every ship, and everyone is forced to use it every time they want to launch and land. No more manual docking and undocking, for anybody; that way, nobody can be a jerk and ignore the queue. And since for many players manually docking and undocking is one of the more interesting and exciting things they do in the game, I can't see this being a popular feature.

"Proper traffic control" - just like "giving credits to other players" - is a feature that cannot be implemented in the game, due to the possible abuses the "it's just a game" players would inflict upon the rest of us.
 
Reduce your speed, not your credits.

If you are going > 100, you will get a fine when you collide with something so keep speed low.

Follow the greens

Enter and exit on the green light side and you'll be fine, except when you fly wide ships, then keep pushing ;)

I do like the idea of traffic control but on the practical side, I doubt it will work. Smugglers don't want to wait outside for a "go", most are in a hurry to get most Cr per hour on trade routes.
It's fine as it is, and with heavy traffic it does give an extra kick when you enter the mailslot with your Beluga undamaged... :)
 
Screw that, any traffic control would be too slow. This is landing simulator remember.
We need quick not realistic.
 
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It would be enough to stop them talking at all!

Like when they say "give way to large ships" when I'm on the only Beluga in the area!

They aren't telling you there is a large ship in your path, it's a general instruction that if you see one, you should give way. Although it tends to not matter in the slightest, since -regardless of size- NPC's act like they get first dibs at the letterbox, even if you are the biggest ship in the area. :p
 
No way! If I go through the slot in either direction at less than 300mps regardless of traffic conditions, it's a suboptimal takeoff/landing. :p
 
They aren't telling you there is a large ship in your path, it's a general instruction that if you see one, you should give way. Although it tends to not matter in the slightest, since -regardless of size- NPC's act like they get first dibs at the letterbox, even if you are the biggest ship in the area. :p

Far to often have I sat there shouting "I am the biggest Ship!!!" at the screen :D
 
One of these days I'm going to do a video of only crazy takeoffs and landings, each one punctuated with teh song you see on all the GTA fail videos.

Move, BI***! GET OUT THE WAY! Get out the way bi***, GET OUT THE WAY!

lol.

Today's silly question....Is it possible to boost through the slot fast enough, taking out (destroying) an incoming NPC, with enough speed to escape the wrath of the station?

P.S. we need horns. Really loud ones. Or we should be able to use the honk. :p
 
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One of these days I'm going to do a video of only crazy takeoffs and landings, each one punctuated with teh song you see on all the GTA fail videos.

Move, BI***! GET OUT THE WAY! Get out the way bi***, GET OUT THE WAY!

lol.

Today's silly question....Is it possible to boost through the slot fast enough, taking out (destroying) an incoming NPC, with enough speed to escape the wrath of the station?

P.S. we need horns. Really loud ones. Or we should be able to use the honk. :p

1. I will watch those videos.
2. Probably, depends on the ship and how much you've engineered it for speed (or just defence it the hell up).
3. Horns? In space? o_O
 
3. Horns? In space? o_O

But you're cool with noisy weapons fire, engines, etc?

Actually, if I really wanted to be pedantic I'd point out that there is atmosphere inside the stations, so as long as your nose was in the mailslot, it should work fine. I'm definitely going to try honking inside a station tonight. lol

EDIT: OH NO!!! You need to be in supercruise to honk nao! Why FD, WHY!?!? Won't someone think of the <insert your vulnerable group of choice here>!!!
 
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Today's silly question....Is it possible to boost through the slot fast enough, taking out (destroying) an incoming NPC, with enough speed to escape the wrath of the station?

Yes actually. Your problem will less be the station and more the swarm of fighters patrolling outside, but if even npc pirates can make a getaway about 80% of the time, im sure a player could come out unscathed.
 
But you're cool with noisy weapons fire, engines, etc?

Actually, if I really wanted to be pedantic I'd point out that there is atmosphere inside the stations, so as long as your nose was in the mailslot, it should work fine. I'm definitely going to try honking inside a station tonight. lol

EDIT: OH NO!!! You need to be in supercruise to honk nao! Why FD, WHY!?!? Won't someone think of the <insert your vulnerable group of choice here>!!!

Engines I can kind of understand; I mean, there is atmo in your ship (isn't there?) so you should be able to hear the engines. :p
Try turning off sounds (preferably just weapons, can't remember if we can). It's ally boring.. xD

Just for fun:
Start time: 1:25
[video=youtube_share;ayp1ALNxWZw]https://youtu.be/ayp1ALNxWZw?t=78[/video]
 
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