So what's the best way of gaining merits?

I've seen a few systems that have like 500k+ merits already. Group efforts, or is there something that's way more effective than other methods? What's the best way you've found of gaining merits?
 
Some of those might be from the early trade/exploration data dumps people did before FD stopped it.

No idea what is the best way of gaining merits and i guess the question should be also whether you mean for yourself personally or that contribute to a specific system's progress.
 
i was getting like 21 merits for selling 20 rare goods. or maybe that was delivering pamphlets. i forget which. but the merits went to a slow crawl after i finished the weeklys
 
i was getting like 21 merits for selling 20 rare goods. or maybe that was delivering pamphlets. i forget which. but the merits went to a slow crawl after i finished the weeklys
The merits you earn depend on the profit you make, which depends on the distance, and also seem to differ between acquisiton systems and systems you control. I've been selling runs of 48t rare goods from 160 ly away to a fortifying system for 864 merits, so 18 merits/t.
 
Rare goods seems like the "meta" right now. Visit a system where they can be bought in quantity (or group of nearby systems..) pack them into your fleet carrier, then FC to your target system at least 150LY or so away, and dump. Nerf incoming I expect.
 
I've seen a few systems that have like 500k+ merits already. Group efforts, or is there something that's way more effective than other methods? What's the best way you've found of gaining merits?

While it will be different for each power with different applicable actions, I find a good combination is Power kills with secondary Cargo space for search and rescue, very much due to the higher number of Power Wreckage signals. The Power weapons fire signals also seem to contain a wreckage, and it is well worth taking the Black box and any Occupied escape pods. Approximately, the present merits values seem to be:
  • Power kills against most vessels are 64–120 depending on rank, the latter being the toughened Conflict-zone-level ships found in Weapons fire signals.
  • Salvages are Black box / Occupied pod / Damaged pod / Wreckage component with around 60 / 40 / 20 / 10 merits.
At least for me, the trouble is that such is only available for Reinforcement systems; that will not matter for Commanders seeking only the rewards, but personally I am eyeing opposing Fortified¹ systems to erase several Exploited systems, and in that context I have found nothing better than Power kills only. The merits are lower, still scaling with target rank but most targets become 53 merits, and after depleting the Weapons fire and Convoy signals I revert to interdictions.

Despite my dealing something like 50–100 times the Merits damage² to another Power than I gained personally, the strategic approach seems to be a sizeable personal reward sacrifice. That is based on a loose estimation of how much Merits the progress measure seems to be worth for the systems which will disappear, although looking beyond those systems I think even that may vary.

All of the above is with the system strength and beyond frontline penalties both reading Standard, although:
  • As with the original Titan vulnerability, I suspect the words are hiding specific numbers which can vary within each grouping.
  • I would like to think that the personal merits are not affected—but definitely point it out if they are, for that means system choice is a critical part of the answer.

1. It would be lovely if allied Commanders would check the movements of nearby enemy Fortified systems before undermining Exploited systems which will disappear regardless.
2. After the present cycle ends, that is.
 
RES hunting is nice and fun. You can also collect pods if your power rewards that activity, but beware of aggressive pirates. If collecting pods I'd recommend hanging in high res site because of police force that keeps pirates busy.
 
Rares are definitely the way to go for reinforcing. Any idea about how to undermine at that scale? Someone did this almost immediately, and I have no idea how. Even stockpiling, I don't know what you can stockpile to move things this much in the negative direction.
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Rares are definitely the way to go for reinforcing.

Rare commodities seem not to be an option for me—unless they are included within the text Transport Powerplay Commodities, which I presume refers to the quota collections from the Power contact. I imagine either it is more Power-dependent than that, or equally likely is that the listed actions make no difference and everything works for everyone!
 
Rares are definitely the way to go for reinforcing. Any idea about how to undermine at that scale? Someone did this almost immediately, and I have no idea how. Even stockpiling, I don't know what you can stockpile to move things this much in the negative direction.
View attachment 407035

Geez, somebody really doesn't like LYR. Good it's just an exploited system and not Fortified.
 
Rare commodities seem not to be an option for me—unless they are included within the text Transport Powerplay Commodities, which I presume refers to the quota collections from the Power contact. I imagine either it is more Power-dependent than that, or equally likely is that the listed actions make no difference and everything works for everyone!
Reinforcing options are power-dependent. Undermining options are mostly power-dependent, though some are dependent on the target power (and whether there is a stronghold carrier). But even if the option isn't listed, it still works to gain merits, it's just a smaller amount. For example, scanning a ship is 3 merits normally, but 5 if it's listed as an activity for you.
 
RES hunting is nice and fun. You can also collect pods if your power rewards that activity, but beware of aggressive pirates. If collecting pods I'd recommend hanging in high res site because of police force that keeps pirates busy.
It is very slow though; at this rate it will take a very long time to get the first module...
 
Seems like rare goods are the way to go. Like 20k+ per hour.

Rare commodities seem not to be an option for me—unless they are included within the text Transport Powerplay Commodities, which I presume refers to the quota collections from the Power contact. I imagine either it is more Power-dependent than that, or equally likely is that the listed actions make no difference and everything works for everyone!

Although I am repeating myself: You can't make the blanket statement "rares are the way to go". It's very power dependant. Rare trading for those who have it listed as preferred activity seels very lucrative (like 30 to up to 40 merits per unit), while for those who don't, it's not so great - I keep saying, with Kaine, I bottom out at 19 merits per unit.

Don't blatantly spread "rares is the way" without looking at the circumstances.
 
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