I searched the forums for a few minutes and couldn't find a dev post on this, so forgive me if it's a repost.
Can we get an official statement about how much sleep Frontier is losing while waiting for D3d12 to fall into their hot little hands, and maybe a general idea of how long they think it'll take to integrate it?
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I know you guys are planning to squeeze it in as soon as you can. The benefits to performance are big enough that between this and the architecture changes/performance improvements coming to GPU's in the next year or two will mean that you really can push ED towards looking like everything you've conceptualized over the development period. Moreover, I just stumbled upon this intel asteroid benchmark review which shows just how big the performance increase can be in Elite: Dangerous and any game like it. This is directly analogous to the high stress, low framerate situations we see in ED. And if they can switch seamlessly between DX11 and DX12 as the second screenshot on that page seems to indicate, integration should be easier than any other API to date.
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Please, anyone from FD, chime in a moment and let us know. Did you squee just a bit when you saw this? How far do you think the improvements will allow you to take ED? Anything else you'd like to say about DX12, Vulkan, and all of the changes to the game development side of things that're going to be happening over the next year?
Can we get an official statement about how much sleep Frontier is losing while waiting for D3d12 to fall into their hot little hands, and maybe a general idea of how long they think it'll take to integrate it?
|
I know you guys are planning to squeeze it in as soon as you can. The benefits to performance are big enough that between this and the architecture changes/performance improvements coming to GPU's in the next year or two will mean that you really can push ED towards looking like everything you've conceptualized over the development period. Moreover, I just stumbled upon this intel asteroid benchmark review which shows just how big the performance increase can be in Elite: Dangerous and any game like it. This is directly analogous to the high stress, low framerate situations we see in ED. And if they can switch seamlessly between DX11 and DX12 as the second screenshot on that page seems to indicate, integration should be easier than any other API to date.
|
Please, anyone from FD, chime in a moment and let us know. Did you squee just a bit when you saw this? How far do you think the improvements will allow you to take ED? Anything else you'd like to say about DX12, Vulkan, and all of the changes to the game development side of things that're going to be happening over the next year?