SO ... Wheres the LOOT???

Its become clear we are not the ones doing any crafting we are at the mercy of the Engineers.

But what is the loot?

loot (lo͞ot)
n.
1. Valuables pillaged in time of war; spoils.
2. Stolen goods or money.
3. Informal Things of value, such as gifts, received.
4. Slang Money.


1) What exactly are we pillaging? The materials? Are the broken materials our LOOT? Are you serious? Those items are mainly not "valuables" they are "wreckage" or signals.

2) There are no stolen goods or money that are available to be pillaged other than the normal channels.

I guess 3) could be SOME missions you get rewards that are unusable for anything other than giving to an Engineer..

4) is right out...


The traditional way of looking at loot in games are things that are instantly of value to you. Otherwise its just trash. For you to make this valuable you need to go through a whole slew of procedures to even get to the "crafting" part.

Generally loot is thought of as useful almost immediately.

Why can't we loot an "in tact" class 2 multicannon with extended range? Why can't it take up 1 ton of cargo and why can't I fit it to my ship? Or why can't I sell this valuable? Why can't I sell materials?

That is the type of loot I was REALLY expecting to find out there.
 
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Its become clear we are not the ones doing any crafting we are at the mercy of the Engineers.

But what is the loot?

loot (lo͞ot)
n.
1. Valuables pillaged in time of war; spoils.
2. Stolen goods or money.
3. Informal Things of value, such as gifts, received.
4. Slang Money.


1) What exactly are we pillaging? The materials? Are the broken materials our LOOT? Are you serious? Those are not "valuables" those are "wreckage"

2) There are no stolen goods or money that are available to be pillaged other than the normal channels.

I guess 3) could be SOME missions you get rewards that are unusable for anything other than giving to an Engineer..

4) is right out...


The traditional way of looking at loot in games are things that are instantly of value to you. Otherwise its just trash. For you to make this valuable you need to go through a whole slew of procedures to even get to the "crafting" part.

Generally loot is thought of as useful almost immediately.

Why can't we loot an "in tact" class 2 multicannon with extended range? Why can't it take up 1 ton of cargo and why can't I fit it to my ship? Or why can't I sell this valuable? Why can't I sell materials?

That is the type of loot I was REALLY expecting to find out there.

Cos when your ship is ripped violently apart by the internal explosions it knackers everything
 
No you still loot valuable items

A valuable item does not have to be serviceable or even complete to be valuable

Nothing in your definition of loot says a valuable item is only a fully serviceable piece of kit
 
Sorry but, what did you expect? Seriously? Did you think NPC ships you killed would drop +2 Energy -5 Heat Legendary Pulse Lasers?

I know you didn't.

So, you have to be expecting the dead NPCs to drop commodities.

I have no other idea. Seriusly, what were you imagining when they announced the engineers system?
 
Materials *are* loot. You blow up a ship and several of it's salvageable component parts are your's for the taking, which is more than could be said pre-2.1

This is not a traditional MMO where you can mysteriously extract a greatsword from the corpse of a small rat.
 
I didn't say superweapons.

I said loot generally is something valuable. Those parts have no value to us. They can't be used for anything. An Engineer can do something. If ANYTHING the "loot" is a meta objects that is part of a process to acquire an upgrade to an existing system.

This is not loot.

Loot the term really came from pirates after they took valuable items from a ship such as gold, jewelry, arts, cargo etc. Things that were ALREADY MADE.

They didn't loot its wrecked wooden hull.
 
I said loot generally is something valuable.
Valuable DOES NOT HAVE TO equal WORKING


Those parts have no value to us.
Yes they do - take them to an expert engineer and he can turn them into something useful

They can't be used for anything.
Well they are they can be crafted into something you can use


An Engineer can do something
. Only if you bring him something


If ANYTHING the "loot" is a meta objects that is part of a process to acquire an upgrade to an existing system.
Correct - doesn't mean what you find isn't valuable

This is not loot.
yes it is


Loot the term really came from pirates after they took valuable items from a ship such as gold, jewelry, arts, cargo etc. Things that were ALREADY MADE.

They didn't loot its wrecked wooden hull.


Actually they would loot a wrecked wodden hull - give it to a shipwright or carpenter who would then rework it to produce spare parts for their ships


You really need to work at your definitions - Your definition of an engineer as a car tuner didn't go well and your definition of valuable is going the same way
 
If they did drop equipment, what would you do with it? You can't store equipment in a cargo bay so the only option would be... to magically affix it to your ship while in space?
 
But you can craft ammo and some other bits with temporary boosts (i.e increase FSD range by 100% iirc) in the side panel, no?
I would say the stuff to craft some of them may be considered valuable... perhaps?!?!?! Not tried them yet, lol.
 
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I see where you are going.

Loot in other games is worth something, or a lot even.
Some can be sold for a reasonable amount of in-game currency, used for more than one or two crafting recipes, stored, transmuted, traded with other players.

Here, most is worthless if you don't need it for a specific recipe.
There's almost no overlap between recipes because there are way too many variants of loot and almost every recipe requires something different.
We can sell some for a few 100 credits (which isn't even worth mentioning), but most is just an on-screen counter. No in-game/lore value at all.

Hell, we're collecting ship parts. That would at least give us something for the raw materials they are made of, wouldn't it?
Or what about selling them as spare parts back to Lakon or Faulcon DeLacy..
where are these guys anyway? where are the shipyards? the ship stores? who's doing the repairs?

But the worst thing imo is that it's way too much.
What's in it for next season? 60000 commodities, 17 million signal types and a googolplex of different materials?
Too much.
 
You can find cargo cannisters of gold and palladium lying around on planets (just an example).
If that's not loot then I don't know what is.
 
I just want the piles of loot to not show up on my sensor when outta range, or at least be a different symbol(circle?).

I never know if a new ship has arrived to the slaughter...
 
Sorry but, what did you expect? Seriously? Did you think NPC ships you killed would drop +2 Energy -5 Heat Legendary Pulse Lasers?

Not the "epic" stuff from ye olde MMORPGs, no, but they could be dropping regular stuf every now and then, more or less damaged (yes, sometimes totally ).

Which then you could...
- repair and sell, or put onto your own ship
- sell as damaged (lower price)
- break down or melt to get certain parts or materials

Don't tell me this doesn't sound interesting to you.
 
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