Horizons So why cant the Phython carry ship board fighters.

Crikey,
seeing as the Phython is one of the best all round ships in ED.
Seeing as the Phython cost a fair amount of loot to purchase.
Seeing as the Phython requires a fair amount of time invested to obtain.
Seeing as the Phython can have mixed modules.

I am just wondering why, the ED developers decided to exclude this ship from the ability of carting fighters?

yours aye
D38
 
Crikey,
seeing as the Phython is one of the best all round ships in ED.
Seeing as the Phython cost a fair amount of loot to purchase.
Seeing as the Phython requires a fair amount of time invested to obtain.
Seeing as the Phython can have mixed modules.

I am just wondering why, the ED developers decided to exclude this ship from the ability of carting fighters?

yours aye
D38
It's quite few, the number of ships that field fighters. As you say, the Python is already uniquely useful. Also, I think (correct me if I'm wrong) that the Fighter bays were built into the design of these ships some time ago. They'd have to completely remodel the Python to fit one in.
 
I read that here, too. The ships have a dedicated door built in the model which is activated by this mod.

I'm not sure which ships can have the bays, but I think you'll find they are "capital ships".
 
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I read that here, too. The ships have a dedicated door built in the model which is activated by this mod.

I'm not sure which ships can have the bays, but I think you'll find they are "capital ships".

Cutter, Corvette, Anaconda, T9, Beluga, Gunship, Keelback.
 
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I think in a live stream they mentioned it was space. The Python doesn't have the thickness to accommodate the fighter bay
 
To find your answer do the following...

1. Buy and fully A rate a Keelback.
2. Attempt to run and or fight just about any other ship (without using mines).

NOW YOU UNDERSTAND!!!

Why give the Python, considered to be one of the best Multi-purpose ships in the game, even more capability?
Secondly, and most importantly,
the ship doesn't have a fighter bay designed in it.
 
To find your answer do the following...

1. Buy and fully A rate a Keelback.
2. Attempt to run and or fight just about any other ship (without using mines).

NOW YOU UNDERSTAND!!!

Why give the Python, considered to be one of the best Multi-purpose ships in the game, even more capability?
Secondly, and most importantly,
the ship doesn't have a fighter bay designed in it.
No need to be harsh. The main thing is that bay is hard built into the ships design so no point asking for changes there. Arguing from the point that the ship can already do enough (which is true) falls apart when comparing it to some of the other ships that have fighters. Keelback and T9 are sluggish and will benefit from a leg up (albeit fighters do not provide that much defence from NPCs and basically none from players), I haven't tried the beluga, but cutter, corvette and anaconda are hardly sitting ducks (and like the Python, the Anaconda is also a very useful multipurpose ship.
 
I read that here, too. The ships have a dedicated door built in the model which is activated by this mod.

I'm not sure which ships can have the bays, but I think you'll find they are "capital ships".

Sorry, but the Keelback is in the collection, so, no.

Game balance handwavium, pure and simple as to why specific ships do or do not have any particular capability.
 
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Sorry, but the Keelback is in the collection, so, no.

Game balance handwavium, pure and simple as to why specific ships do or do not have any particular capability.

Not exactly. The hangar bay is hard built into the ships designs that carry them. The Keelback was specifically built with that in mind.
 
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Thank you for your replies.
I know understand why the Phython has not the fighter space built in.
So it back to the Anaconda for long range hauling and the Phython for cargo hauling in systems where there are no larger Landing bays.

Had an interesting time with engineering the shield booster mods on the Anaconder , have 6 onboard and so far have raised raised 4 shield boosters to level 3 at the moment shield strength is sitting at 1380.

I ditched the Military grade and the next mod is to upgrade the hull.
The FSD unmoded is giving me a range of /current23.94/Max 25.00/ so hope to improve on that but once again have to go mining for one of the materials.

All good gentlemen, all good.
Yours aye
D38
 
According to a lot of players playing the beta at the moment fighters are garbage anyways. So don't really worry about it. Seems more like a gimmick that really overall hardly adds anything to ships. Also it would be incredibly stupid if fighter class weapons did more damage than ship based ones. Like medium, large and huge. That's just stupid design choice there. fighters are supposed to attack en mass inorder to overwhelm their targets defenses. So seeing as currently we can only launch one I just don't see how it could really overall add much to a ships current damage output. Also the AI is incredibly stupid (like all of the AI in Elite currently aside from its blatant lack of following game rules). So I will NEVER let the AI fly my main ship while I doddle around in a fragile but nimble fighter. Especially with hit scan weapons that don't need to be aimed just having the target in your field of view is enough. The Python is already a MASSIVELY awesome ship when fitted and engineered right. Why would you want to waste space on a fighter?
 
I think in a live stream they mentioned it was space. The Python doesn't have the thickness to accommodate the fighter bay

Python is thicker than the Keelback. Python is around 18 m height while Keelback is around 15 m. I can also place the 3D models side by side and see that the Python definitely has more internal volume available. If the fighter bay can fit inside a Keelback it can certainly fit inside a Python.
 
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There is another thread with the same question. Haha! Not linking that though.

Measurements will prove that it has the capacity to carry fighters but yeah, the Python does not need fighters. Period.

Currently, it's the best multi-role ship in the game, it's the entry level or stepping stone before getting the to the big 3. A little modding will take further than you can imagine :)
 
Python is thicker than the Keelback. Python is around 18 m height while Keelback is around 15 m. I can also place the 3D models side by side and see that the Python definitely has more internal volume available. If the fighter bay can fit inside a Keelback it can certainly fit inside a Python.

The designers and engineers from Faulcon DeLacy spend endless hours and in the end they designed the ship WITHOUT an fighter bay as the ship is already capable of many things. Tho I find myself also wanting this for Python but we can never argue with those designers, are we? :) Maybe if we open an public letter with at least 50 signatures and send it to Faucon DeLacy headquarters might get their attention :p
 
According to a lot of players playing the beta at the moment fighters are garbage anyways. So don't really worry about it. Seems more like a gimmick that really overall hardly adds anything to ships.

Really? You are so full of it.. it is coming out your ears. I have the Beta and I can say the Fighters are Awesome! I have had allot of fun with them, and it is so cool and seamless. They are just like what Frontier said they were.. Glass Cannons.. they pack a punch... and if you try to ignore me in the fighter you will be sorry! I have been very impressed by the NPC AI as well... I have an Anaconda and with the fighter at a RES site.. Jump into the fighter and told the AI to cover me.. then I started flying though very dense ring area and not only did the AI follow me they didn't crash and maneuvered around obstacles, was super impressed! An launching the fighter and docking it back on the ship is sooo cool.. better than most Sci-Fi Movies!
 
Really? You are so full of it.. it is coming out your ears. I have the Beta and I can say the Fighters are Awesome! I have had allot of fun with them, and it is so cool and seamless. They are just like what Frontier said they were.. Glass Cannons.. they pack a punch... and if you try to ignore me in the fighter you will be sorry! I have been very impressed by the NPC AI as well... I have an Anaconda and with the fighter at a RES site.. Jump into the fighter and told the AI to cover me.. then I started flying though very dense ring area and not only did the AI follow me they didn't crash and maneuvered around obstacles, was super impressed! An launching the fighter and docking it back on the ship is sooo cool.. better than most Sci-Fi Movies!

Impressive indeed, but that just means AI is good in controlling your ship. What I want to know and I guess OneAmongOthers was referring, if you launch fighters and let the AI control them, are they any useful against NPC's? Did you made credits faster in that RES? Did your anaconda that was controlled by the AI gave you good support when fighting AI ships or that bug of AI controlled ships when they start to turn in circle and never fire occurred? I've seen an video where this guy sent his fighter to attack his target and the fighter not even once shoot at the enemy...
 
The Python has had its time.

The days of the Python are over, the day of the Keelback are just begining :)

Reminds me of the Ford Escort Popular :)
 
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