Just read the blog and the idea of breaking a target lock using line of sight sounds good for the main game. Asteroid fields would be an ideal example and.ambushes would be great.
Will it happen though?
Will it happen though?
Just read the blog and the idea of breaking a target lock using line of sight sounds good for the main game. Asteroid fields would be an ideal example and.ambushes would be great.
Will it happen though?
Just read the blog and the idea of breaking a target lock using line of sight sounds good for the main game. Asteroid fields would be an ideal example and.ambushes would be great.
Will it happen though?
They said it's strictly CQC only. So unless Mike approves - no.
Just read the blog and the idea of breaking a target lock using line of sight sounds good for the main game. Asteroid fields would be an ideal example and.ambushes would be great.
Will it happen though?
Let's get him in here then!
THE FLIGHT MODEL IS TERRIBLE!!!!!
There! He should be along shortly...
.
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Let's get him in here then!
THE FLIGHT MODEL IS TERRIBLE!!!!!
There! He should be along shortly...
.
![]()
Not good enough...
YAW IS NERFED
That should do it![]()
Not good enough...
YAW IS NERFED
That should do it![]()
This was suggested and had a lot of support during alpha and beta, as people assumed it would have added more tactical gameplay to dogfighting in asteroid fields. It never got implemented of course, but I'm glad to see the idea wasn't abandoned. If it works out well in CQC maybe it'll be trialed in the full game.
Just read the blog and the idea of breaking a target lock using line of sight sounds good for the main game. Asteroid fields would be an ideal example and.ambushes would be great.
Will it happen though?
Im pretty sure in asteroid fields I have lost target lock behind larger asteroids .... Been a while since I have gone Res hunting though. Also when they say line of sight - I assume it means something in between you and the target - would be annoying if every time a ship gets behind you you have to reacquire