So will we ever get a new Explorer ship... or is it ASP forever...?!

Looks to me when FD says "Blaze Your Own Trail", the focus is on BLAZE rather than on Trail...

Fine if someone wants to combat - and there are plenty of ships for that already.

Yet all we are getting is new fighter ships...


Now the Diamondback is a long range fighter... I was really hoping that it can be an explorer - smaller, lighter than the Asp, less multirole, more specialized explorer and for sure with a HIGHER jump range.

Now even a Hauler or T6 can outjump it... how is that an explorer?
All the advantages on it seem to have been done with Combat in mind, not with exploring.
So when they said Combat-Explorer they actually meant COMBAT... I guess...


So is it always going to be like this? What else is there to come, that an explorer can hope for?
 
Looks to me when FD says "Blaze Your Own Trail", the focus is on BLAZE rather than on Trail...

Fine if someone wants to combat - and there are plenty of ships for that already.

Yet all we are getting is new fighter ships...


Now the Diamondback is a long range fighter... I was really hoping that it can be an explorer - smaller, lighter than the Asp, less multirole, more specialized explorer and for sure with a HIGHER jump range.

Now even a Hauler or T6 can outjump it... how is that an explorer?
All the advantages on it seem to have been done with Combat in mind, not with exploring.
So when they said Combat-Explorer they actually meant COMBAT... I guess...


So is it always going to be like this? What else is there to come, that an explorer can hope for?

Well maybe once the beta stage has finished they will take on board feedback about the Diamondback and adjust it accordingly!
 
I'm pretty fine with the Asp for THE explorer. But I bet we'll get a similar ship dedicated to exploring at one point.

The thing is. There will be only ONE BEST explorer, so everyone will basically fly it. Makes the other one pretty pointless. There needs to be an advantage and disadvantage for either one.
 
I'm pretty fine with the Asp for THE explorer. But I bet we'll get a similar ship dedicated to exploring at one point.

The thing is. There will be only ONE BEST explorer, so everyone will basically fly it. Makes the other one pretty pointless. There needs to be an advantage and disadvantage for either one.

But why do other roles get choice and can aspire to a new shiny ship or have something to look forward to do with all their money - and explorers can stick to Asp since Beta?

If the jump ranges were at least close to each other for example than I could consider the DB vs. the Asp for its combat capabilities - but if it is this far off...
 
A man can dream of a Gutamaya explorer with a 50Ly jump range...

I was really hoping that the courier might have been workable in a role like that. Perhaps she wouldn't have the endurance of the asp for huge trips, but she would have the legs for modest exploration runs.

Instead we get a super-eagle combat ship that gets shelved once you can afford a vulture. She can jump OK when fully stripped, but she bursts into flame when fuel scooping and her range is severely hampered if equip any gear or have the audacity to transport any cargo as part of your courier role.

What we got wasn't a courier. It was the Imperial skirmisher instead. So sad. So much wasted potential.
 
Last edited:
The only optional piece of equipment you really need to explore is a fuel scoop, and maybe some sort of discovery scanner. Strictly speaking, everything else is secondary.
 
Exactly, what is this obsession with jump range? I've done long range exploring in everything from a Clipper to a T9. Only time I would need to use my Conda is trips to fringes.

This.

Just as there are different ships that are ideal for certain types of trade (bulk vs rares vs smuggling), and different types of ships for different types of fighting (dogfight, capital ship takedown, etc.) so there are different ships ideal for different types of exploration.

Some aspects of exploration, e.g. travelling to the rim and exploring the gaps between galactic arms, need high jump range - not just for completion of the mission, but for survival. Other exploration types may necessitate safety measures be brought, e.g. heat sinks, powerful thrusters, weapons and shields, and some adventures do not require long jump ranges at all.

Decide what you want to do with your exploration, then get the ideal ship for it.
 
Exactly, what is this obsession with jump range? Only time I would need to use my Conda is trips to fringes.

Answered your own question there, mate. I went to a neutron/white dwarf field not too far from Sol that was only navigable in my Anaconda. Also, it's nice having to only do 25 jumps per 1k ly instead of 30 plus when you're doing very long trips.
 
The thing is. There will be only ONE BEST explorer, so everyone will basically fly it.

Correct. It's called an Asp. 85% of the explorers DO fly them. I've never heard an Asp pilot complain it wasn't good enough.

Put anything with a longer jump range on the table and a few CMDR's will use it to cherry pick most of the interesting stellar features. Then any interest in it will fall off dramatically.

Just because a vocal minority (most of whom haven't been out of core space in the first place) want a 100 LY jump ship does not make it a priority in my book.
 
Exactly, what is this obsession with jump range? I've done long range exploring in everything from a Clipper to a T9. Only time I would need to use my Conda is trips to fringes.
You can haul bulk goods in a combat viper. That doesn't make it good by any stretch of the imagination.
 
Last edited:
This.

Just as there are different ships that are ideal for certain types of trade (bulk vs rares vs smuggling), and different types of ships for different types of fighting (dogfight, capital ship takedown, etc.) so there are different ships ideal for different types of exploration.

Some aspects of exploration, e.g. travelling to the rim and exploring the gaps between galactic arms, need high jump range - not just for completion of the mission, but for survival. Other exploration types may necessitate safety measures be brought, e.g. heat sinks, powerful thrusters, weapons and shields, and some adventures do not require long jump ranges at all.

Decide what you want to do with your exploration, then get the ideal ship for it.

As someone who explores mostly for getting his name on space rocks, anything with a jump range of 15+ is good enough, since I'm just plowing from one system to another.
 
Exactly, what is this obsession with jump range? I've done long range exploring in everything from a Clipper to a T9. Only time I would need to use my Conda is trips to fringes.
Because the current max jump range is 41ly on an anaconda and there are stars outside the galaxy that are Unreachable at the moment, I've spotted stars all
alone around 200 Ly away from any star at the edge of the galaxy, there's even a cluster of stars that Is unreadable that is 53ly away from any star ( I spent about 6 hours circling the cluster and determined that the only way to this cluster of about 50 stars is to jump further than 53ly in one jump)
-
People want to go to places and claim them, that's what it is
 
Last edited:
Back
Top Bottom