Why is there a 600 cap on them in the material bag of holding?
I hit that cap yesterday and am now having to perform triage on my supply by dumping stuff like iron and carbon into space.
I get the feeling I'm just watering down my total supply of stuff now. Like I'm down to 40 iron and carbon but maybe have gone up to 20-30 in some of the less common mats. Either number is starting to look low to me when you need several of those mats per mod.
I can see myself eventually ending up with a bag full of stacks of 5-10 of everything just to make sure I have at least enough of everything to make a roll or two.
Why not just make it infinite or 9,999,999 or whatever would make sense in computer lingo?
Like I say, it's not tradeable so it has zero impact on anything other than QOL.
I hit that cap yesterday and am now having to perform triage on my supply by dumping stuff like iron and carbon into space.
I get the feeling I'm just watering down my total supply of stuff now. Like I'm down to 40 iron and carbon but maybe have gone up to 20-30 in some of the less common mats. Either number is starting to look low to me when you need several of those mats per mod.
I can see myself eventually ending up with a bag full of stacks of 5-10 of everything just to make sure I have at least enough of everything to make a roll or two.
Why not just make it infinite or 9,999,999 or whatever would make sense in computer lingo?
Like I say, it's not tradeable so it has zero impact on anything other than QOL.