Engineers So with the engineer materials being un-tradeable...

Why is there a 600 cap on them in the material bag of holding?

I hit that cap yesterday and am now having to perform triage on my supply by dumping stuff like iron and carbon into space.

I get the feeling I'm just watering down my total supply of stuff now. Like I'm down to 40 iron and carbon but maybe have gone up to 20-30 in some of the less common mats. Either number is starting to look low to me when you need several of those mats per mod.

I can see myself eventually ending up with a bag full of stacks of 5-10 of everything just to make sure I have at least enough of everything to make a roll or two.

Why not just make it infinite or 9,999,999 or whatever would make sense in computer lingo?

Like I say, it's not tradeable so it has zero impact on anything other than QOL.
 
I agree, there's so much materials which all have their use at some point or another. Since we don't really know whether or not we'll need them in some recipes aside from googling them it's hard to choose which to keep and which to dump.

It's confusing when some people claim you shouldn't be out hunting for specific materials and just enjoy the game as you ride along because unless you go hunting for those specific materials there's simply no way you'll end up having all of them.
So hoarding them as you play along becomes invalid.

I can see the problem though with making the storage of them infinite. Just by playing at some point you'll have all the materials to perform 100 rerolls of everything. There needs to be a balance between hunting and hoarding.
That said 600 still feels on the lower side.

There's over 120 different materials to gather meaning you can gather about 5 of each, but granted some are re-occurring you'd have to stock up on those more at the cost of others.
On top of that it's always healthy to keep some refills for your SRV/ammo,
Some want to keep an extra long-range jump or two just in case and
since you have to rank up, you'll have to roll even more of the specific upgrades you want, again at the cost of others. Which ones to keep and which ones to dump?

I think 1200 wouldn't be unhealthy to have, and I'd even consider that a tad flimsy as I'd still have to manage them.
 
Make them as a cargo material -> add cargo storage at some stations.

Solved.

You ready to take on the wave of hatred claiming "My ship doesn't have enough internals"? :p

That aside, Storage isn't coming any time soon. Changing the value of the current storage is definitely worthy of coming out this week imho.
 
Make them as a cargo material -> add cargo storage at some stations.

Solved.


NO!!! Don't make them cargo, never ever even think that. How the hell should you transport all that stuff to an engineer in a small ship?

Cargo storage is a must, but just add both cargo and material storage ....
 
I was also thinking that with the fact that we are basically picking this stuff up like loot in an ARPG, why don't they colour-code the text for mats in the targets list so we can know at a glance which stuff is very common, common, rare...you know, do the cliched white for very common, blue for rare, yellow for very rare or whatever.

I was also also thinking that if we had filters for collector limpets it'd be nice to be able to tell them to only pick up say, class 3 and up or only manufactured materials, etc...
Anything to reduce the inventory tetris right?
 
It's called 'having to manage your resources', Iv been doing it since Horizon's launch & I'll be doing it in Engineers soon too.

Until you've reached the limit you just collect everything, however when that magic number is reached you have to then look at each item & decide

1. Do I REALLY need it?
2. How many do I then hold.

Iv yet to reach my new 600 quota yet, still 200 off. But Im already starting to look at what Engineer mats I don't need to be collecting - just like I did with Horizon's.

I never collected any Carbon, always left it. When I go to see Farseer for a grade 1 mod, she wants Carbon! So I have a little chuckle to myself & then go out & land by the the base & go looking for the mat I once ignored.
It's all part of the fun playing. It would be easy & too quick if you had infinite storage on board you're ship. You have to be thinking ahead about what you are doing rather than doing everything at once.
That said though, being allowed to have a storage site on a station somewhere would benefit a majority of players....hope that comes soon.
 
It's called 'having to manage your resources', Iv been doing it since Horizon's launch & I'll be doing it in Engineers soon too.

Until you've reached the limit you just collect everything, however when that magic number is reached you have to then look at each item & decide

1. Do I REALLY need it?
2. How many do I then hold.

Iv yet to reach my new 600 quota yet, still 200 off. But Im already starting to look at what Engineer mats I don't need to be collecting - just like I did with Horizon's.

I never collected any Carbon, always left it. When I go to see Farseer for a grade 1 mod, she wants Carbon! So I have a little chuckle to myself & then go out & land by the the base & go looking for the mat I once ignored.
It's all part of the fun playing. It would be easy & too quick if you had infinite storage on board you're ship. You have to be thinking ahead about what you are doing rather than doing everything at once.
That said though, being allowed to have a storage site on a station somewhere would benefit a majority of players....hope that comes soon.

I agree.. It's just that whenever someone posts something about Materials being too hard to find, people snap at them for actually going out to get them instead of "just playing the game".
Yet when you just play the game, it's nowhere near possible to collect the materials without some intensive micro-managing.
120 different materials to store in a storage of 600 is a wee bit low for the reasons I mentioned in my above post.
 
It's called 'having to manage your resources', Iv been doing it since Horizon's launch & I'll be doing it in Engineers soon too.

Until you've reached the limit you just collect everything, however when that magic number is reached you have to then look at each item & decide

1. Do I REALLY need it?
2. How many do I then hold.

Iv yet to reach my new 600 quota yet, still 200 off. But Im already starting to look at what Engineer mats I don't need to be collecting - just like I did with Horizon's.

I never collected any Carbon, always left it. When I go to see Farseer for a grade 1 mod, she wants Carbon! So I have a little chuckle to myself & then go out & land by the the base & go looking for the mat I once ignored.
It's all part of the fun playing. It would be easy & too quick if you had infinite storage on board you're ship. You have to be thinking ahead about what you are doing rather than doing everything at once.
That said though, being allowed to have a storage site on a station somewhere would benefit a majority of players....hope that comes soon.

I get that there's meant to be a resource management component to the engineers and i'm ok with that, but it just seems that there are some weirdly clunky things that act as barriers to making it fun doing that. For example, why can we only pin one recipe to the clipboard? Why even have that mechanic at all? We have an engineers menu in the HuD, we should have a list of all our known recipes available to peruse.

I would change the clipboard idea so that any material that you pick up that helps satisfy one of your clipboarded recipes will notify you with a little popup message that says "found 1 focus crystal, required for x highlighted recipes on your clipboard commander".
 
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