We know. So do FD.
The reason they have stopped fixing them is because of 1.3. It would be an incredible waste of resource fixing missions that won't exist in the next update.
You should get one thing clear, too. There will be bugs with the new missions, too. It won't be the finished article, either. But it will be treated differently because it'll be the core they intend to work with. So bugs will get fixed and new missions will be added.
The whole point of the revamp is to make the mission system modular. It will be much easier to add new, more intricate missions and it will be easier to fix bugs.
Anyone who has a decent understanding of coding will understand the difference between a long-term modular approach and a short-term linear approach. The latter is what we had (most likely bespoke scripting for each mission). What we'll get is a plug in structure which will allow flexibility and ease of isolation.
Much of the game's core features were bare bones at launch. Michael confirmed this. The mission system was one. It was obvious to most of us that it would get a revamp at some point. Many of us hoped it would be in 1.3.
It is.
I know some are predispositioned to complain regardless of reality but repeatedly complaining about something that's due to change very shortly is about as pointless as complaining can get.
The reason they have stopped fixing them is because of 1.3. It would be an incredible waste of resource fixing missions that won't exist in the next update.
You should get one thing clear, too. There will be bugs with the new missions, too. It won't be the finished article, either. But it will be treated differently because it'll be the core they intend to work with. So bugs will get fixed and new missions will be added.
The whole point of the revamp is to make the mission system modular. It will be much easier to add new, more intricate missions and it will be easier to fix bugs.
Anyone who has a decent understanding of coding will understand the difference between a long-term modular approach and a short-term linear approach. The latter is what we had (most likely bespoke scripting for each mission). What we'll get is a plug in structure which will allow flexibility and ease of isolation.
Much of the game's core features were bare bones at launch. Michael confirmed this. The mission system was one. It was obvious to most of us that it would get a revamp at some point. Many of us hoped it would be in 1.3.
It is.
I know some are predispositioned to complain regardless of reality but repeatedly complaining about something that's due to change very shortly is about as pointless as complaining can get.
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