So you believe this is boring?

A man comes to the end of his journey after travelling through the sandbox of his life. He looks back at the tracks he has made and noticed there is another set of tracks beside his. David arrives at his side and says "Those were my footsteps, beside you all the way."
The man looks again and says "At several parts of my journey, when I was struggling, there are only one set of footprints. Why did you desert me at those times when I needed you?"

"I had to go eat lunch, dude."
 
nice post

In my sandbox, i can own a fleet, with a decked out fighter ship for the times i want to go pick a fight. Another one that's tough as nails with extremely fast engines and extra fuel tank so i can explore the vast reaches of space. Another one (or two) that are made for hauling, when i need to dive back into the trade game and make millions. And another science vessel for scanning and collecting alien artifacts, rare resources, finding wormholes, etc.

Will this sandbox let me play this way?
 
nice post

In my sandbox, i can own a fleet, with a decked out fighter ship for the times i want to go pick a fight. Another one that's tough as nails with extremely fast engines and extra fuel tank so i can explore the vast reaches of space. Another one (or two) that are made for hauling, when i need to dive back into the trade game and make millions. And another science vessel for scanning and collecting alien artifacts, rare resources, finding wormholes, etc.

Will this sandbox let me play this way?

yes. You can also develop a massive fleet in single player then integrate it instantly into multiplayer and **** on everyone who decided just to play multiplayer and develop their fleet in multiplayer. Can't wait for that.
 
trippy duuuude!!

The sandbox should be the superior way to engage your inner energies. Having one of those trains moving in an eternal circle, is not quite doing the trick. Although I for one love trains. When they dragged me away as a kid to have a look at the "development level", they used a sandbox. Narrow corridors tend to not stimulate, even though they are easier to simulate. You have to open your mind, embrace the universe.

Great, now I sound like a Hippie. Sorry. :D
 
Which is a long winded way in which to say:

More features are still been added, stop complaining.


But here's the rub - features can and will be modified based on feedback we provide now.


e.g. If we're ecstatic with supercruise now, then there's little reason to modify it beyond its current scope.

If we're not ecstatic, then devs will look at why, and then compare those to their design notes. If we make salient points that go beyond what their notes are indicating, then they consider implementation cost and the utility return, as well as how well the idea meshes with their overall design scheme.

And as a result of our feedback, they might actually change their intended design directions.


This is really the best time to provide feedback on the game if you want to positively affect its development.

You're also really doing the overall health of the game a disservice by silencing dissenters that may not agree that the current implementation is necessarily the best way to do things.

Your best bet as a passionate defender would be to reply constructively to issues raised by other posters, referencing the DDA, or perhaps considering the idea and modifying it in a manner that you find to be palatable, or explaining why the intended direction is actually with all variables considered the better course of action.

If the reason is sound, it'll resonate, and the degree of noise on the forums should decrease as a result (as people take resonant arguments and repeat them elsewhere).
 
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Which is a long winded way in which to say:

More features are still been added, stop complaining.


But here's the rub - features can and will be modified based on feedback we provide now.


e.g. If we're ecstatic with supercruise now, then there's little reason to modify it beyond its current scope.

If we're not ecstatic, then devs will look at why, and then compare those to their design notes. If we make salient points that go beyond what their notes are indicating, then they consider implementation cost and the utility return, as well as how well the idea meshes with their overall design scheme.

And as a result of our feedback, they might actually change their intended design directions.


This is really the best time to provide feedback on the game if you want to positively affect its development.

You're also really doing the overall health of the game a disservice by silencing dissenters that may not agree that the current implementation is necessarily the best way to do things.

Your best bet as a passionate defender would be to reply constructively to issues raised by other posters, referencing the DDA, or perhaps considering the idea and modifying it in a manner that you find to be palatable, or explaining why the intended direction is actually with all variables considered the better course of action.

If the reason is sound, it'll resonate, and the degree of noise on the forums should decrease as a result (as people take resonant arguments and repeat them elsewhere).

I do agree with this, constructive feedback is always useful, you will the write a constructive reason and not one where you use emotional charged words, like boring or stupid :D
 
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