so you didnt bother fixing any of the bad UI decisions?

So the same bad UI from alpha.

right mouse click doesnt always go back in the menus.

The station terminal interface is as bad as alpha, worse really because while you can look around now, if you start at the wrong angle you still cant see the menus properly

The inter astra ship screen is so 🤦‍♂️

the ship outfitting is so bad as explained many times in the alpha

the galaxy map is so bad that not only the person who designed it, but the person who ok'd the final product should be drug tested repeatedly.

and thats in less than 5 minutes of testing - you somehow took menus that were usable and made them so much worse its not funny
 
also

Ships dont appear in supercruise now - no light, not placeholder graphic, just a targeting symbol

Station orientation hologram does not represent the station orientation still - another bug from "alpha"

cockpit lighting and colors are all wrong - some blues are now teal, others are still blue, some oranges now appear almost yellow

lights shimmer when on landing pad in stations, almost like a texture swapping
 
also mouse clicks dont work in the arx store - we tested the hell out of this and you still shipped it with the same bad decisions and bugs
 
Yea its a mess! I literally couldn't get the galaxy map to plot a route back to my area at mission completion. I can't hold A or press spacebar to plot due to the side menu's lol. Tried going back and forth to get it to get off the side menus but there's a menu almost everywhere. It's terrible.
 
shudder no I remember trying to do that in the alpha, I wasnt ready to go there again.

Fdev.. you know that your Odyssey UI designs almost give me PTSD?
 
the ship outfitting is so bad as explained many times in the alpha

the galaxy map is so bad that not only the person who designed it, but the person who ok'd the final product should be drug tested repeatedly.

and thats in less than 5 minutes of testing - you somehow took menus that were usable and made them so much worse its not funny

Who ever designed the new outfitting UI, and the person who signed it off - should be made to work in customer support for a month before being allowed to design another screen.
 
The New UI Designs - Is that an Oxymoron ?
The New UI's - Disclaimer: No designers were troubled in the making of this product.

Can someone take a good look at the new UI's and find a single instance of a new bit that's an improvement on the old UI ? Seriously ?
I would, but I'm having to completely re-install since the crappy launcher crashed to desktop twice trying install the last hotfix :(

At least during this Beta if you need to do any serious ship outfitting you can do it Horizons, then switch back to Odyssey - once this Beta ends we all going to stuck with these new and unimproved UI's.
 
Who ever designed the new outfitting UI, and the person who signed it off - should be made to work in customer support for a month before being allowed to design another screen.
I wouldn't allow them to ever do it again.

I read something earlier that described this sort of 💩 as the work of a graphics designer pretending to be a proper user experience engineer - only considering how to make it look good, not realising that UX is a process, not a picture. There is no obvious consideration of HIG at all.
 
Who ever designed the new outfitting UI, and the person who signed it off - should be made to work in customer support for a month before being allowed to design another screen.
No - customer support for a month - then go on a UI training course - then spend a couple of weeks with actually players to learn the tasks that UI's are being used for so they can design something that has a better work flow.

I want the person that approved these new UI's on a live stream explaining exactly why they think they are an improvement - I don't care about naming and shaming, they can remain anonymous if they like - but I want to hear the explanation and logic they used to justify these poor choices.
 
I wouldn't allow them to ever do it again.

I read something earlier that described this sort of 💩 as the work of a graphics designer pretending to be a proper user experience engineer - only considering how to make it look good, not realising that UX is a process, not a picture. There is no obvious consideration of HIG at all.
IMHO it doesn't even look good.
 
First day of alpha feedback included a brief mention that their new UI design were akin to a certain communicable disease.

They banned me for two weeks.

Really set the tone for the dumpster fire this whole thing's become.
 
(You can't trust graphic designers, by the way. About 15 years ago I was working in an office approving the creation of last-minute forms to go in a magazine that clients had to fill out and get back to us by post or fax. The graphic designers came up with this lovely coloured creation that shaded all the various fields depending on what went into them.

I took one look at it and said to them "so have you realised what will happen when you fax it?". To prove my point I took the proof over to my desk and faxed it to their department desk right then. It came out as a rectangle of solid black.)
 
Can someone take a good look at the new UI's and find a single instance of a new bit that's an improvement on the old UI ? Seriously ?
There are a few, I think.

Outfitting: stored modules actually have some categorisation on them rather than being a 120-item list ordered by price (which might mean they can let us have more of them). Easier to get a very broad overview of what the station stocks. Can see modules for sale you can't currently fit but might want later.

System map: while removing the hoverbox takes away access to a bunch of useful quick functions, it does also mean that it's not permanently in the way right up until you try to click on it when it turns out it's then decided you meant the other planet. That thing never worked properly. The side panel method is actually pretty good for most things and gives more space for the map when you don't need it, as well as giving quick access to some useful information it was slow to get out of the previous one. (Problem is, getting the side panels to show the info you want is too slow)

Missions: being able to independently filter either by faction or type or both is really useful. The new cargo depot interface has proper acceleration for transfer (which is a poor second to it actually defaulting to "transfer max possible", of course!)

Station: the new local news interface is better (except when dealing with hugely multi-system factions, but the reason for that is mostly not an interface one), the advanced maintenance page is better grouped, the authority contact still needs work but maybe it'll stop people thinking their bounty is a fine because those two are now clearly separated.


I could come up with much longer lists of what's wrong with the new UIs, of course - the bookmarking and route plotting interface is a mess, the list of surface bases is sorted neither alphabetically nor by location, lots of things which should do something useful when clicked on don't, the system map factions page only shows one state per faction, several common tasks have increased the number of clicks needed to do them, etc. etc. but they've all already been said.

But equally, it's not as if some of the things they were replacing were great either: the old outfitting interface was also pretty clunky and regularly complained about (and widely disliked at the time when it replaced the Even Older Outfitting Interface)

Overall, while I prefer the old interfaces (which is partly just five years of having got used to them) I think the new interfaces have more potential to be good interfaces if they fix a bunch of the issues. Unfortunately, at the moment, it's a new rough design versus a long-refined (but limited) design. Definitely needed more polishing and user trials before release ... this sort of thing, one interface at a time, could have gone really well with the post-Beyond patches.
 
(You can't trust graphic designers, by the way. About 15 years ago I was working in an office approving the creation of last-minute forms to go in a magazine that clients had to fill out and get back to us by post or fax. The graphic designers came up with this lovely coloured creation that shaded all the various fields depending on what went into them.

I took one look at it and said to them "so have you realised what will happen when you fax it?". To prove my point I took the proof over to my desk and faxed it to their department desk right then. It came out as a rectangle of solid black.)
Classic - designers!
I don't claim be a designer, I'm programmer mainly - Programmers should never be allowed to design!
I don't even start coding until I have a clear picture in my head of exactly what it's suppose to do and what it should look like - actual written spec's are very rare in my experience and usually are not worth the paper they are written on - certainly if purely coded to spec you'd end up with a mess - like the new Outfitting UI.
 
Back
Top Bottom