By the time they bothered to get any real world feedback on it, it was too late.Not really surprised they launched that terrible UI, they never seem to learn.
By the time they bothered to get any real world feedback on it, it was too late.Not really surprised they launched that terrible UI, they never seem to learn.
Right. Although for Frontier, "too late" is anything less than 6 months to a year anyway. So this was never going to have any chance of being fixed or improved no matter what.By the time they bothered to get any real world feedback on it, it was too late
They've probably already left the company and/or reached the end of their contracts anyway. Which is why it won't be fixed - whoever did this is likely long gone and they'll need to hire a new work-for-hire temp worker before they can even start fixing it.I'd just like to point out that with all the unnecessary changes made to the UI, we failed to get the one change that we seriously do need - the removal of fleet carriers from the system map.
Whoever signed off on this new UI needs all his pens taken from him.
The sad thing is, you're probably right. It's funny how we all know that changing directors in the middle of filming a movie tends to doom that movie (Solo, Justice League, etc), yet Frontier does the equivalent over and over and over again with Elite, and it really shows. It's literally a revolving door of developers and managers over there. The only guy I recognize from my early days (2017) is Dav.They've probably already left the company and/or reached the end of their contracts anyway. Which is why it won't be fixed - whoever did this is likely long gone and they'll need to hire a new work-for-hire temp worker before they can even start fixing it.
"Odyssey's UI is literally hell." ~ Luke 13:28, The Message version"There will be weeping and gnashing of teeth" ~Luke 13:28: King James version.
I agree on all thatSo the same bad UI from alpha.
right mouse click doesnt always go back in the menus.
The station terminal interface is as bad as alpha, worse really because while you can look around now, if you start at the wrong angle you still cant see the menus properly
The inter astra ship screen is so
the ship outfitting is so bad as explained many times in the alpha
the galaxy map is so bad that not only the person who designed it, but the person who ok'd the final product should be drug tested repeatedly.
and thats in less than 5 minutes of testing - you somehow took menus that were usable and made them so much worse its not funny
It's not just the directors, it's basically anyone, especially people doing art or design work. I doubt that anyone who built the new UI/UX is still at the company, and it's likely that they were one-and-done contract hires; so never even real employees to begin with. Seriously go look at glassdoor reviews and suddenly the whole dev cycle and inability to quickly alter/fix existing changes makes a lot more sense.The sad thing is, you're probably right. It's funny how we all know that changing directors in the middle of filming a movie tends to doom that movie (Solo, Justice League, etc), yet Frontier does the equivalent over and over and over again with Elite, and it really shows. It's literally a revolving door of developers and managers over there. The only guy I recognize from my early days (2017) is Dav.
On the other hand, if you were to give me the source code, I'd have those fleet carriers out of the system map by next week. If it sounds like I'm bragging, I'm not. I would not have a clue where to start regarding progen planetary surfaces - that stuff is hardcore and way over my head. But removing icons from a user interface, I was doing that in grade school, that's how easy it is![]()
Oh I have no doubt - I experienced this first hand over on the PS4. Though at least the original team who first ported Elite to PS4 were top-notch. It's after they left or were reassigned that everything went to crap.It's not just the directors, it's basically anyone, especially people doing art or design work. I doubt that anyone who built the new UI/UX is still at the company, and it's likely that they were one-and-done contract hires; so never even real employees to begin with. Seriously go look at glassdoor reviews and suddenly the whole dev cycle and inability to quickly alter/fix existing changes makes a lot more sense.