So, You Thought FC's Were Not Going To Be Abused...

In less than a week, carriers have made it to Beagle Point, to the roof of the galaxy, and clustered around every money oasis they can find.

Soon, the galaxy will be strip-mined to an even greater extent than it is for exploration (apologies to DSSA).

Methods of BGS manipulation previously undreamed of have been invented (the Hydrogen Bomb being the first).

Tritium trading became one of the fastest ways to make money for small traders. Even after prices were contained.

There is a single word that Frontier does not seem to understand behind all of this.

Gamers.

Frontier is now one of the greatest Monte Haul DM's ever to destroy a campaign. They are lousy game masters. It's always been an obvious weakness.

Anyone for a new DM, and ready to roll up new PC's? :)
 
Everyone knew, or should have known, they were going to be abused and exploited. There was virtually no way they would not be.

Though I don't consider catching a FC ferry out to Beagle Point to be all that much of an abuse. Cargo bombing, cash crop camping, and mass trading gold rushes, were all expected by anyone that bothered to think about it for 30 seconds. That some did not take that 30 seconds is tragic, but not all that surprising. Most people think about how they plan to use something, and not how some else plans to use that same something. At least until they get their noses rubbed in it.
 
In less than a week, carriers have made it to Beagle Point, to the roof of the galaxy, and clustered around every money oasis they can find.

Soon, the galaxy will be strip-mined to an even greater extent than it is for exploration (apologies to DSSA).

Methods of BGS manipulation previously undreamed of have been invented (the Hydrogen Bomb being the first).

Tritium trading became one of the fastest ways to make money for small traders. Even after prices were contained.

There is a single word that Frontier does not seem to understand behind all of this.

Gamers.

Frontier is now one of the greatest Monte Haul DM's ever to destroy a campaign. They are lousy game masters. It's always been an obvious weakness.

Anyone for a new DM, and ready to roll up new PC's? :)
None of this really screams "Abuse" to me sans maybe the BGS mechanics. Just looks like people playing the game.

Except now you have to see proof of it I guess.
 
How are these exploits? This seems exactly what carriers were made for?

"CARRIERS ARE AT BEAGLE POINT!" Yup they were marketed as being able to be mobile bases to explore with.

"CARRIERS ARE HOVERING AT GOOD MINING SITES!" Yup. They were marketed as being places to store ores and restock your limpets.

"HYDROGEN BOMB!" Every god damn game, especially MMO's with this much freedom. People are going to find ways to exploit things in a way the devs didn't foresee. You think ED is special or something? You think the devs missed a crucial step that every other game makers did? They had a alpha and a beta. Problem is when testing a new feature players and testers tend to not go instantly looking for exploits, usually they are trying to see how and if everything works.


Also did you really put gamers in all bold and put gamers in your tags? This reminds me of that guy that made a angry post about EA going "They targeted gamers. Gamers." which than became a copypsta. We are just people that play video games. Stop acting like GAMERS are some elite brand of commando for breaking stuff. People will always find ways to break in dumb and unintentional ways. It just so happens games often offer the best incentive to do so without any real consequences.
 
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Guys, only 0.04% of the galaxy have been discovered...what is the problem with having carriers out in the black ? It can only add some nice interaction and fun stuff to happen out there.

On the exploits side, gold rushes & exploits have always been a thing. Just keep far from them and you won't even notice they are existing...avoiding 3-4 systems in the whole galaxy shouldn't be that much of a problem right ?

Fly safe o7
 
I think they've actually done better this patch.. there's a new toy, and something new to do with it. Its very rare that frontier are able to do both in a feature patch.

While we're at it, we should just assume that frontier will never build quality software ever again because they don't need to and they'll still grow get lavished with praise by lovers and sell arx. Oh well.
 
How are these exploits? This seems exactly what carriers were made for?

"CARRIERS ARE AT BEAGLE POINT!" Yup they were marketed as being able to be mobile bases to explore with.

"CARRIERS ARE HOVERING AT GOOD MINING SITES!" Yup. They were marketed as being places to store ores and restock your limpets.

"HYDROGEN BOMB!" Every god damn game, especially MMO's with this much freedom. People are going to find ways to exploit things in a way the devs didn't foresee. You think ED is special or something? You think the devs missed a crucial step that every other game makers did? They had a alpha and a beta. Problem is when testing a new feature players and testers tend to not go instantly looking for exploits, usually they are trying to see how and if everything works.


Also did you really put gamers in all bold and put gamers in your tags? This reminds me of that guy that made a angry post about EA going "They targeted gamers. Gamers." which than became a copypsta. We are just people that play video games. Stop acting like GAMERS are some elite brand of commando for breaking stuff. People will always find ways to break poopoo in dumb and unintentional ways. It just so happens games often offer the best incentive to do so without any real consequences.
Caps lock stuck? :)
 
Guys, only 0.04% of the galaxy have been discovered...what is the problem with having carriers out in the black ? It can only add some nice interaction and fun stuff to happen out there.

On the exploits side, gold rushes & exploits have always been a thing. Just keep far from them and you won't even notice they are existing...avoiding 3-4 systems in the whole galaxy shouldn't be that much of a problem right ?

Fly safe o7
I'm about forty jumps out in the black, and almost every system has a tag of some kind. Annoyingly, Stellar Forge dumped some of my First tags, and I'm flying out to restore them. I doubt I'll want to do that again with the next patch...
 
We normally agree on most things, and you are correct in that it is allowed gameplay. But now, wealth explosion, and madness that goes with it are running amok.
We do, and even though we disagree here I have nothing but respect for you.

I just dont see the issue with fleet carriers being everywhere when they dont do anything except annoy people that dont want to see them.

I dont want to see a lot of things but I put up with it because it really isnt that big of a deal at the end of the day. Parking space for my own fleet carrier is one of them.
 
The crappy thing about video games is; you can't fix the rules gaffes with 'house rules'.

I flew to Beagle Point like a commander does; in a ship built for the express purpose of flying to Beagle Point.

I used a similar set of phrases in another thread.

Any challenge accomplished is qualified by the way it is done. If I set foot on the top of a mountain that seems impressive but if I told you I did it with a helicopter it changes the achievement, possibly to a technical one of how a new design of rotor tip allowed the machine to go so high :)

If you want to be the first to reach somewhere previously unreachable until new technology or tools enabled the feat, that's something. If you are not the first (to Beagle point for example) you can do a speedrun, or you can do it with sub-optimal equipment, or just manage to do it at all and celebrate your own achievement without comparing it competitively with others.

First time I went to Beagle point was long after it was first reached, but I did it in a 19ly fully equipped Corvette. It wasn't optimised for travel, it was a multi-role that happened to have all the gear needed. It is a feat I'm proud of, it was a real challenge & I didn't give up.

But it was still a qualified success. Just going there is one thing. Doing it with some added caveats is another.

So you can fix the rules gaffes with 'house rules'. But you the player can't add back in stuff that gets taken away by the devs. Fortunately almost everything in the game can still be done the original way.

Almost everything ;)
 
For me, i've never agreed with the assertions of "i had to do it the hard way so you do as well".. that's also very anti player in my eyes.

Rather its about the experience used to do it.. nerfing credits has taken out the experience of using all the ships on your way, which is bad. But for carriers, in their own way, there's a new experience provided, and its quite good. Even loading and unloading the bulk storage, which probably gets dismissed by status quo, to me is a new rp novelty, same with the jumping and its delay and fuel mechanics. The fact that there is a replacement "thing" is what counts, and yeah again still for the moment at least very satisfied.

EDIT: With the fss, that's slightly different again, the replacement mechanic is a b grade effort.. and it took stuff out that didn't need to be removed, so its complicated.
 
Do you define how the game should be played ? If so your opinions are valid , but i think the ethos has always been 'play the game the way you want to' and if that runs true then despite some fairly ham-fisted delivery FD seem to be able to provide players the means to do exactly that.
Han-fisted is what I've been described as as a pilot in RL, so, I'm not offended. :)

I can't define for others how the game should be played. I can express my opinion when I think something dumb is going on.
 
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