TL;DR: This thread is intended to further the social INTERACTION mechanics within Elite: Dangerous through suggesting and compiling suggestions for tools for player use in-game.
Greetings Commanders,
I'm sure we all have complaints about the social mechanics, or rather a lack thereof. I've seen many complaints about the lack of any ability for us to reliably interact with each other. Instead of complaining we need to start sending the team at Frontier some ideas to work with to improve the mechanics so they can give us the tools that we want and need. I'm going to start us off with what I see as the underlying problems, follow it up with a few ideas that I have for tools that would help resolve the issues, and conclude with several links to other threads, articles and pieces of information reinforcing why this needs to be addressed by Frontier. I will update each section as the discussion within this thread (and notate in the change log at the bottom) continues to allow the development team and other players interested in the topic to see the progress of the discussion. My hope is that a high level of organization and participation within the community with minimal effort on part of the development team will help motivate them to push changes for the games social interaction out as fast as humanly possible.
Before I begin with the meat of this post, this is not about instancing. This is about tools to communicate and interact with others. FD is working on improving instancing as they already know it's a big issue. That horse has been beaten and FD is turning its remains into the much needed glue that lets pilots get together in space. In the meantime we need to give them direction on where we want the rest of the social mechanics to go.
Problems we are facing as players... (The Problems)
Methods that can be used to help alleviate the problems... (Potential Solutions)
References reinforcing our position that these changes are needed... (The Evidence)
In conclusion I ask that everyone please take the time to take this thread seriously and contribute. I have fallen madly in love with Elite: Dangerous and I want to see the potential of this game become fully realized and we need true social interaction tools in order for the game to truly succeed.
Thank you,
Aidan Patrick
Thread Changelog
Greetings Commanders,
I'm sure we all have complaints about the social mechanics, or rather a lack thereof. I've seen many complaints about the lack of any ability for us to reliably interact with each other. Instead of complaining we need to start sending the team at Frontier some ideas to work with to improve the mechanics so they can give us the tools that we want and need. I'm going to start us off with what I see as the underlying problems, follow it up with a few ideas that I have for tools that would help resolve the issues, and conclude with several links to other threads, articles and pieces of information reinforcing why this needs to be addressed by Frontier. I will update each section as the discussion within this thread (and notate in the change log at the bottom) continues to allow the development team and other players interested in the topic to see the progress of the discussion. My hope is that a high level of organization and participation within the community with minimal effort on part of the development team will help motivate them to push changes for the games social interaction out as fast as humanly possible.
Before I begin with the meat of this post, this is not about instancing. This is about tools to communicate and interact with others. FD is working on improving instancing as they already know it's a big issue. That horse has been beaten and FD is turning its remains into the much needed glue that lets pilots get together in space. In the meantime we need to give them direction on where we want the rest of the social mechanics to go.
Problems we are facing as players... (The Problems)
The existing restrictions on communication are inhibiting.
This problem is perhaps the biggest problem. Communicating with other players in the game with which you are not already friends in requires you to find them in the game first, target them, and send a text communication. If you want to continue communicating with them you need to either stay in the same instance or friend each other. Staying in the same instance often requires you to stop what you are doing. Adding an individual to your friends list allows you to communicate with each other regardless of location, but only within the same system (from my experience).
Getting to your friends in space is complex, not intuitive and often does not work properly.
Fleet, wing or squad mechanics are a common request on these forums. I believe that is likely in the hopes that those type of mechanics would add ways to get to your friends in space that are a lot more reliable than wakes. Either way though it's exceedingly difficult to join your friends in space, and even when you are in the same instances it's virtually impossible to join that friend that's been mining in that ring for the last half hour and still has another hours worth of cargo left. At this point joining them actually requires them to stop what they are doing, you to meet up in supercruise and then wake follow each other into the same instance. Something like that isn't as easy/possible to do if you are trying to join a group member who is engaged in combat and you weren't present for the initial wakes created from an interdiction.
Non-consensual PVP in Open-Play is 100% avoidable.
This can be a bit more of a touchy issue however as it stands when you make the choice to play in Open you are opening yourself up to being interacted with by others, positive or negative. I like the current mechanics for interdicting a target and don't believe they need to be changed. Actually getting to a target is not a problem. However mass locking a target with smaller ships can be extremely difficult. To make matters worse, if you do mass lock a target and are better at pursuing them than they are at fleeing they currently have the option to simply close the game and instantly disappear from space, completely negating the point (point=social interaction) of Open Play using a mechanic that is NOT an intended part of game play.
Finding players open to personalized interaction is difficult.
Currently in order to find another player you don't already know who is open to player to player interaction you need to either randomly message people or wait for someone to message you. There isn't any way to search for or easily identify players open to social interaction.
This problem is perhaps the biggest problem. Communicating with other players in the game with which you are not already friends in requires you to find them in the game first, target them, and send a text communication. If you want to continue communicating with them you need to either stay in the same instance or friend each other. Staying in the same instance often requires you to stop what you are doing. Adding an individual to your friends list allows you to communicate with each other regardless of location, but only within the same system (from my experience).
Getting to your friends in space is complex, not intuitive and often does not work properly.
Fleet, wing or squad mechanics are a common request on these forums. I believe that is likely in the hopes that those type of mechanics would add ways to get to your friends in space that are a lot more reliable than wakes. Either way though it's exceedingly difficult to join your friends in space, and even when you are in the same instances it's virtually impossible to join that friend that's been mining in that ring for the last half hour and still has another hours worth of cargo left. At this point joining them actually requires them to stop what they are doing, you to meet up in supercruise and then wake follow each other into the same instance. Something like that isn't as easy/possible to do if you are trying to join a group member who is engaged in combat and you weren't present for the initial wakes created from an interdiction.
Non-consensual PVP in Open-Play is 100% avoidable.
This can be a bit more of a touchy issue however as it stands when you make the choice to play in Open you are opening yourself up to being interacted with by others, positive or negative. I like the current mechanics for interdicting a target and don't believe they need to be changed. Actually getting to a target is not a problem. However mass locking a target with smaller ships can be extremely difficult. To make matters worse, if you do mass lock a target and are better at pursuing them than they are at fleeing they currently have the option to simply close the game and instantly disappear from space, completely negating the point (point=social interaction) of Open Play using a mechanic that is NOT an intended part of game play.
Finding players open to personalized interaction is difficult.
Currently in order to find another player you don't already know who is open to player to player interaction you need to either randomly message people or wait for someone to message you. There isn't any way to search for or easily identify players open to social interaction.
In this section potential solutions/suggestions to resolve each of the core issues will be outlined underneath each core issues header.
The existing restrictions on communication are inhibiting.
Getting to your friends in space is complex, not intuitive and often does not work properly.
Non-consensual PVP in Open-Play is 100% avoidable.
Finding players open to personalized interaction is difficult.
The existing restrictions on communication are inhibiting.
Possible Resolutions:
- Add a /tell like system similar to most MMO's. (May not be neccessary with improved "recent" contact functionality).
- Allow text/voice communication with friends regardless how far they are in the game.
- Retain "recent" contacts until logout or until the player chooses to remove them from the recent contacts list. Allow communication to recent contacts regardless of distance.
- Make incoming communications immediately save as "recent", this would enable travel transitions without losing contact.
- Allow scrolling within the chat window.
- Add a toggle within the chat window to make it larger for in-depth chat conversations/reviewing chat logs.
- Added 02/04@07:16 CST Add friends/wingmates location (system and station) to the existing UI element to eliminate the need to get a friends system location from the escape menu, which can break immersion and possibly cause VR users to fumble for the keyboard if they don't have escape bound to to their peripherials via macro.
Possible Resolutions:
- Add a new sub-tab to Contacts (Friends HUD?) on the left HUD that list all friends/wing mates in the system, regardless of if they are at a station, in supercruise or normal space. More details in spoiler. This can be a HUGE improvement to playing with your friends.
When you select a friend/wingmate from this screen the functionality would be to target that friend if they are in the area with you be it supercruise, normal space or while docked. If you are in supercruise and the friend is at a station/beacon/always available navigation marker (regardless if docked or in space) it targets the applicable beacon. If they are in normalspace (but not at a targetable beacon) it targets a "Ally Signal" created just for your use. (People can still follow you in). If they are at any other beacon/celestial object normally seen as destinations in the system, that UI element has a color or badge indicator designating that you have an ally/friend at that location. Updated 02/04@07:17 CST
- Add the ability to form parties/wings with your friends.
- While related to instancing, it should be GUARANTEED that you always join the same instance as wingmate and as close to guaranteed as possible for friends.
- Friends should be color coded separately on the regular contacts HUD and always have their names indicated.
- Added 02/04@09:15 CST Allow supercruise formations/linked FSD's for group travel.
Possible Resolutions:
- In Open Play only Make in-space saving require the ship to be in normal space, stationary for 60-90 seconds and have weapons retracted. Failure to exit the game this way in space in Open Play will result in you being sent to the last station you docked at.
- Add a module that lets you artificially multiply your ships mass at the cost of heat generation, maneuverability (if the artificial mass goes over your thruster mass limit), ammo or some other mechanic that creates usage limitations. The multiplication effect should be stronger on low mass ships and weaker on high mass ships. This should effectively lengthen the time interdicted players/npcs are vulnerable to pirates, bounty hunters and other forced player interactions without completely preventing escape. Balance must be done carefully with this.
Possible Resolutions:
- Allow players to tag themselves in the right HUD settings as a roleplayer (Similar to what SWG did back in the day.) and add that information to the target details.
- Allow players to tag themselves as capable/incapable or willing/unwilling to accept voice communications.
The below are simply links to articles, forum posts or other media that provides either criticism on, or requests to enhance the social systems of Elite: Dangerous. I will add more to this section if added to this thread. This is the most research I could muster when compiling this post.
Forum Posts:
https://forums.frontier.co.uk/showthread.php?t=29685
https://forums.frontier.co.uk/showthread.php?t=33260
https://forums.frontier.co.uk/showthread.php?t=36649
https://forums.frontier.co.uk/showthread.php?t=41309
https://forums.frontier.co.uk/showthread.php?t=47354
https://forums.frontier.co.uk/showthread.php?t=48768
https://forums.frontier.co.uk/showthread.php?t=8368
https://forums.frontier.co.uk/showthread.php?t=60798
https://forums.frontier.co.uk/showthread.php?t=64202
https://forums.frontier.co.uk/showthread.php?t=67171
https://forums.frontier.co.uk/showthread.php?t=68937
https://forums.frontier.co.uk/showthread.php?t=64337
https://forums.frontier.co.uk/showthread.php?t=70353
https://forums.frontier.co.uk/showthread.php?t=61001
https://forums.frontier.co.uk/showthread.php?t=87346
https://forums.frontier.co.uk/showthread.php?t=85907
https://forums.frontier.co.uk/showthread.php?t=77505
Articles:
http://www.tentonhammer.com/editori...sperate-need-social-tools#.VGzsOMtlS1o.reddit
- Reddit discussion on the above: http://www.reddit.com/r/EliteDanger...ite_dangerous_is_in_desperate_need_of_social/
YouTube Videos:
https://www.youtube.com/watch?v=sQAqajgO7pk
Forum Posts:
https://forums.frontier.co.uk/showthread.php?t=29685
https://forums.frontier.co.uk/showthread.php?t=33260
https://forums.frontier.co.uk/showthread.php?t=36649
https://forums.frontier.co.uk/showthread.php?t=41309
https://forums.frontier.co.uk/showthread.php?t=47354
https://forums.frontier.co.uk/showthread.php?t=48768
https://forums.frontier.co.uk/showthread.php?t=8368
https://forums.frontier.co.uk/showthread.php?t=60798
https://forums.frontier.co.uk/showthread.php?t=64202
https://forums.frontier.co.uk/showthread.php?t=67171
https://forums.frontier.co.uk/showthread.php?t=68937
https://forums.frontier.co.uk/showthread.php?t=64337
https://forums.frontier.co.uk/showthread.php?t=70353
https://forums.frontier.co.uk/showthread.php?t=61001
https://forums.frontier.co.uk/showthread.php?t=87346
https://forums.frontier.co.uk/showthread.php?t=85907
https://forums.frontier.co.uk/showthread.php?t=77505
Articles:
http://www.tentonhammer.com/editori...sperate-need-social-tools#.VGzsOMtlS1o.reddit
- Reddit discussion on the above: http://www.reddit.com/r/EliteDanger...ite_dangerous_is_in_desperate_need_of_social/
YouTube Videos:
https://www.youtube.com/watch?v=sQAqajgO7pk
Thank you,
Aidan Patrick
Thread Changelog
02/04@09:15 CST Allow supercruise formations/linked FSD's for group travel. added to Getting to your friends in space is complex, not intuitive and often does not work properly. (Potential Solutions)
02/04@07:18 CST Clarified "Friends" functionality & added an idea to: The existing restrictions on communication are inhibiting. (Potential Solutions)
02/04@07:00 CST Thread initially posted.
02/04@07:18 CST Clarified "Friends" functionality & added an idea to: The existing restrictions on communication are inhibiting. (Potential Solutions)
02/04@07:00 CST Thread initially posted.
Last edited: