The debate in this sub is hard and the fronts are locked. I would therefor like to propose an alternative to the traditional suggestions.
As we all know, the modes are not different servers. They are 'simple' match making filters. This make them poor as flags for game mechanic changes(PvE flag/PvE mode) or reward differentiation(Open bonus).
The filter do however have the advantage of being easy to modify. We already modify match making filter, when we join a wing. This happens in the game, after we have chosen mode.
The idea of 'Soft modes' is to give players that chose to take active part in a conflict, more influence.
It works as follows:
When a player targets a system that is in a state of conflict they will get the choice to select a side, in the same way we do in a conflict zone. If you don't select a side, your game remains as it is now.
If you select either side you will enter a 'conflict mode', as long as you are in this system. This will change your instancing filter. Your mode choice, friends list and block list are temporarily deactivated. Instancing will prioritize other player in 'conflict mode' and Wing. Nothing else.
As long as you are in the conflict system and in conflict mode, the entire system will function as a CZ. Enemy players and NPCs will be red on the radar and carry a combat bond.
Combat bonds, trade transactions and missions will have a higer(double?) influence value, while in conflict mode.
The same system can be applied in Power Play. It would then be active in the entire galaxy. The Power Play 'active mode' would apply to all PP systems.
To avoid abuse, it should not be possible to change the setting, while carrying PP cargo or data.
Soft modes for conflicts. Is it brilliant, horrible or pointless?
What do you think?
As we all know, the modes are not different servers. They are 'simple' match making filters. This make them poor as flags for game mechanic changes(PvE flag/PvE mode) or reward differentiation(Open bonus).
The filter do however have the advantage of being easy to modify. We already modify match making filter, when we join a wing. This happens in the game, after we have chosen mode.
The idea of 'Soft modes' is to give players that chose to take active part in a conflict, more influence.
It works as follows:
When a player targets a system that is in a state of conflict they will get the choice to select a side, in the same way we do in a conflict zone. If you don't select a side, your game remains as it is now.
If you select either side you will enter a 'conflict mode', as long as you are in this system. This will change your instancing filter. Your mode choice, friends list and block list are temporarily deactivated. Instancing will prioritize other player in 'conflict mode' and Wing. Nothing else.
As long as you are in the conflict system and in conflict mode, the entire system will function as a CZ. Enemy players and NPCs will be red on the radar and carry a combat bond.
Combat bonds, trade transactions and missions will have a higer(double?) influence value, while in conflict mode.
The same system can be applied in Power Play. It would then be active in the entire galaxy. The Power Play 'active mode' would apply to all PP systems.
To avoid abuse, it should not be possible to change the setting, while carrying PP cargo or data.
Soft modes for conflicts. Is it brilliant, horrible or pointless?
What do you think?