Sol Permit: Fastest Way

I'm guessing you get this question a lot, but I couldn't find it anywhere else from the search results, so ... what is the fastest way to get a Sol system permit? Where should I go and what should I do there?
Thanks for all your help!
 
I'm guessing you get this question a lot, but I couldn't find it anywhere else from the search results, so ... what is the fastest way to get a Sol system permit? Where should I go and what should I do there?
Thanks for all your help!

The goal is Federation rep obviously. You build that rep as you build rep with minor Federation factions, and you have a rank that you must get to 100% before you can get promoted. But at that 100% you still need to be offered a promotion mission, and that could be locked behind a minor faction rep requirement.

If you have tons of money, you could pick a small pop system near Sol (make sure it's Federation and ideally mostly Federation factions). Pick missions that ask you to donate money. Repeat until you have 100% toward rank, then keeeeep doing it while you look for federal naval missions. Kudos if you do it with Sirius Corp since that'll help you get an engineer.

I think ultimately what you're looking for is INFLUENCE as opposed to rep. Missions give varying amounts of each but donations give large amounts of both.
 
I just repped up my second account, it didn't take long running data missions, it's fast to petty officer.
 
Last edited:
Don't forget also that you oinly get Federal Navy (rank up) missions from FRIENDLY federation aligned factions.

No point running around doing missions everywhere, better to stay in one area and focus on repping up a few specific factions.

All federation aligned faction rep missions will help toward the Federation reputation so do any that are easy or in sync with your travels but if you travel too far, you will stop seeing missions from the factions you've already put effort into. I stayed in an area of probably around 30-40 ly and bounced between every outpost and port to find every mission relating to a specific party. I just focused on donations, data and boom supply deliveries. I also always picked the reward that offered most rep rather than a bit of extra cash.

I config'd my Python for cargo (FSD only 15ly) and checked every faction to see if I could double up on some delivery missions. Sometimes you see a trend for certain goods so if you have cargo space to buy a bit more and keep some in store, you might get lucky with certain missions and already have the gear in the hold. If you run out of space you can always sell the stuff you don't need. I bookmarked two or three main 'supply' ports where I would get stuff like food or tech and of course would check their mission boards as well as I knew I would be back there a fair few times. I'd avoid missions that sent me in the other direction from where I was going to avoid straying too far from the start point.

You need four rank-ups from zero to get to petty officer, so you need to have at least four federation aligned minor factions at friendly and above. Donation missions are great and of course, avoid missions with factions that result in damaging your rep in the ones you're building. In a couple of cases I was offered kill missions that were too hard for me in a Python so I just cancelled them and found I was eventually offered another one from another contact elsewhere. I also messed one up so I think I ended up building rep with a few more factions just in case. I was fine doing delivery runs even at elite level although I'm pretty good at avoiding interdiction. Maybe getting an A rated thruster helped. I also always flew with power maxed on engines, the rest on systems.

Final thing that confused me was once I got the mail to say I was promoted and received my Sol permit, I still couldn't plot a path to Sol and saw I hadn't received it yet. Somewherre else here I read you need to get to a station within 15ly of Sol and then it appears, so just set your path to the nearest system you can reach and you will probably find you get your permit by then.

Hope this helps, I add that I'm here thanks to the advice from everyone else online so I take no credit for any of it, just adding the points I didn't see mentioned everywhere.

:)

Edit: By the way, My understanding is that REP builds reputation (popularity) with a faction and INF builds that factions influence, ie the control they have in that area. So my understanding is that you need to focus on REP (that's what gets you to friendly for rank up missions) with high influence or controlling factions to make sure they stay around long enough to help you rank up. shouldn't be an issue at the lower levels as you should be able to reach petty officer in one or two good sessions.
 
Last edited:
I think ultimately what you're looking for is INFLUENCE as opposed to rep. Missions give varying amounts of each but donations give large amounts of both.

Nope.

Reputation is your reputation with the faction (which is what you want to get permits)

Influence is the factions influence within that system - which doesn't help you in any direct way.
 
Don't forget also that you oinly get Federal Navy (rank up) missions from FRIENDLY federation aligned factions.

No point running around doing missions everywhere, better to stay in one area and focus on repping up a few specific factions.

All federation aligned faction rep missions will help toward the Federation reputation so do any that are easy or in sync with your travels but if you travel too far, you will stop seeing missions from the factions you've already put effort into. I stayed in an area of probably around 30-40 ly and bounced between every outpost and port to find every mission relating to a specific party. I just focused on donations, data and boom supply deliveries. I also always picked the reward that offered most rep rather than a bit of extra cash.

I config'd my Python for cargo (FSD only 15ly) and checked every faction to see if I could double up on some delivery missions. Sometimes you see a trend for certain goods so if you have cargo space to buy a bit more and keep some in store, you might get lucky with certain missions and already have the gear in the hold. If you run out of space you can always sell the stuff you don't need. I bookmarked two or three main 'supply' ports where I would get stuff like food or tech and of course would check their mission boards as well as I knew I would be back there a fair few times. I'd avoid missions that sent me in the other direction from where I was going to avoid straying too far from the start point.

You need four rank-ups from zero to get to petty officer, so you need to have at least four federation aligned minor factions at friendly and above. Donation missions are great and of course, avoid missions with factions that result in damaging your rep in the ones you're building. In a couple of cases I was offered kill missions that were too hard for me in a Python so I just cancelled them and found I was eventually offered another one from another contact elsewhere. I also messed one up so I think I ended up building rep with a few more factions just in case. I was fine doing delivery runs even at elite level although I'm pretty good at avoiding interdiction. Maybe getting an A rated thruster helped. I also always flew with power maxed on engines, the rest on systems.

Final thing that confused me was once I got the mail to say I was promoted and received my Sol permit, I still couldn't plot a path to Sol and saw I hadn't received it yet. Somewherre else here I read you need to get to a station within 15ly of Sol and then it appears, so just set your path to the nearest system you can reach and you will probably find you get your permit by then.

Hope this helps, I add that I'm here thanks to the advice from everyone else online so I take no credit for any of it, just adding the points I didn't see mentioned everywhere.

:)

Edit: By the way, My understanding is that REP builds reputation (popularity) with a faction and INF builds that factions influence, ie the control they have in that area. So my understanding is that you need to focus on REP (that's what gets you to friendly for rank up missions) with high influence or controlling factions to make sure they stay around long enough to help you rank up. shouldn't be an issue at the lower levels as you should be able to reach petty officer in one or two good sessions.
I had no problem plotting a direct route to Sol from Eravate once I unlocked the permit.
 
Final thing that confused me was once I got the mail to say I was promoted and received my Sol permit, I still couldn't plot a path to Sol and saw I hadn't received it yet. Somewherre else here I read you need to get to a station within 15ly of Sol and then it appears, so just set your path to the nearest system you can reach and you will probably find you get your permit by then.
I had no problem plotting a direct route to Sol from Eravate once I unlocked the permit.

You don't need to be close to Sol to receive your permit, it takes a little while for the Federation bureaucracy to deal with the paperwork. You can hurry them up by logging off and on again, or by hyperspace-jumping to a different star system. Switching ships probably works, too - anything that causes a server data upload (ie. the same things that reset the commodity market counters and mission boards).
 
Why do some think this game is a race? Why must everything be obtained with minimal time (and often minimal effort). Hell I didn't even know there was a Sol permit until I received it, it is surprising what you can achieve by just playing the game normally.
 
Why do some think this game is a race? Why must everything be obtained with minimal time (and often minimal effort). Hell I didn't even know there was a Sol permit until I received it, it is surprising what you can achieve by just playing the game normally.
lololo you getting old!
 
Don't forget also that you oinly get Federal Navy (rank up) missions from FRIENDLY federation aligned factions.

No point running around doing missions everywhere, better to stay in one area and focus on repping up a few specific factions.

All federation aligned faction rep missions will help toward the Federation reputation so do any that are easy or in sync with your travels but if you travel too far, you will stop seeing missions from the factions you've already put effort into. I stayed in an area of probably around 30-40 ly and bounced between every outpost and port to find every mission relating to a specific party. I just focused on donations, data and boom supply deliveries. I also always picked the reward that offered most rep rather than a bit of extra cash.

I config'd my Python for cargo (FSD only 15ly) and checked every faction to see if I could double up on some delivery missions. Sometimes you see a trend for certain goods so if you have cargo space to buy a bit more and keep some in store, you might get lucky with certain missions and already have the gear in the hold. If you run out of space you can always sell the stuff you don't need. I bookmarked two or three main 'supply' ports where I would get stuff like food or tech and of course would check their mission boards as well as I knew I would be back there a fair few times. I'd avoid missions that sent me in the other direction from where I was going to avoid straying too far from the start point.

You need four rank-ups from zero to get to petty officer, so you need to have at least four federation aligned minor factions at friendly and above. Donation missions are great and of course, avoid missions with factions that result in damaging your rep in the ones you're building. In a couple of cases I was offered kill missions that were too hard for me in a Python so I just cancelled them and found I was eventually offered another one from another contact elsewhere. I also messed one up so I think I ended up building rep with a few more factions just in case. I was fine doing delivery runs even at elite level although I'm pretty good at avoiding interdiction. Maybe getting an A rated thruster helped. I also always flew with power maxed on engines, the rest on systems.

Final thing that confused me was once I got the mail to say I was promoted and received my Sol permit, I still couldn't plot a path to Sol and saw I hadn't received it yet. Somewherre else here I read you need to get to a station within 15ly of Sol and then it appears, so just set your path to the nearest system you can reach and you will probably find you get your permit by then.

Hope this helps, I add that I'm here thanks to the advice from everyone else online so I take no credit for any of it, just adding the points I didn't see mentioned everywhere.

:)

Edit: By the way, My understanding is that REP builds reputation (popularity) with a faction and INF builds that factions influence, ie the control they have in that area. So my understanding is that you need to focus on REP (that's what gets you to friendly for rank up missions) with high influence or controlling factions to make sure they stay around long enough to help you rank up. shouldn't be an issue at the lower levels as you should be able to reach petty officer in one or two good sessions.
^ This ! OP, if you read nothing else, read this .... it's all good stuff :)
 
For a rapid Federal Naval rank-up, there is / was a good run stacking lots of data-courier missions in a loop between Gorbatko Terminal, Cabrera's Claim, and Lebedev Installation, for their Federally-affiliated factions.
Catch 1: Data courier missions appear in bulk in only some economic states (Boom, IIRC), and
Catch 2: The loop I detailed might be way out of date because I got my permit a long time ago and the BGS has been tweaked a few times since then.

If catch-2 applies, then while my loop might be outdated, the principle behind it should still apply: find sufficiently isolated Federation systems that most of their missions are between the same few locations, and catch it when in an economic state that generates lots of courier missions from Federally-aligned factions. The result is being able to stack a lot of missions for every run. Then... don't get interdicted ;)
 
Last edited:
Why do some think this game is a race? Why must everything be obtained with minimal time (and often minimal effort). Hell I didn't even know there was a Sol permit until I received it, it is surprising what you can achieve by just playing the game normally.

Well, I first played the 16K original in 1984, so I guess I can say I've put the hours in too lol 🤪

This is vast and complex game with a huge learning curve. Some people want to know how to do stuff so they ask on forums. I saw this post myself and added stuff I thought would be useful. Isn't that how forums work?

Good for you for putting the hours in. That doesn't mean everyone must play the same way and have the same agenda as you does it? That's what makes Elite awesome. It's an open world with a global multi-platform audience of all ages. Why is it a surprise if some people play differently? I'm not going to dump on them just because they don't do what I did lol. And hey, don't tell me you don't look to exploit the best prices or trade routes. Never once looked at or used an ED tool? Yeah right. Live for the grind baby, ooh yeah!

My reasons? I just got bored of weeks of mining and trading and missions and decided I wanted to see earth and fly around the solar system, so this became a personal side quest. Now it's done I'm back in the asteroid fields. Happy days!

Anyway, peace, out o7
 
Back
Top Bottom