Sol to Colonia in 1h 18m

... and 8 seconds.

Going by the same standard as CMDR Steve Falken who went dock to dock (my actual arrival in the Colonia system was 1:14 and change). Route involved no maths, science or algorithms, just the Mk 1 Eyeball and some planning.

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Nice, any details on ship and method used ?

Just your basic Jumpaconda: undersized thrusters, 1D power distro, just enough power to run things (had to juggle power to turn on the AFMUs) and 32 tonnes of extra fuel (Range full fuel is around 75.7Ly). I literally just flew out and searched the map for a suitable neutron star ~300Ly ahead of me in the direction i wanted to go (taking advantage of range increases as fuel burned off). Made the csv of the route with Numerlor's csv tool, then plugged it in to auto neutron and flew it (i use it in copy mode, could never get the AHK to work with my HOTAS). Used Spansh to find a few neutrons between Sol and the start of where neutrons get a little more plentiful (-1000 -1000 on the map, a few Kly in the direction of Colonia).
 
Just your basic Jumpaconda: undersized thrusters, 1D power distro, just enough power to run things (had to juggle power to turn on the AFMUs) and 32 tonnes of extra fuel (Range full fuel is around 75.7Ly). I literally just flew out and searched the map for a suitable neutron star ~300Ly ahead of me in the direction i wanted to go (taking advantage of range increases as fuel burned off). Made the csv of the route with Numerlor's csv tool, then plugged it in to auto neutron and flew it (i use it in copy mode, could never get the AHK to work with my HOTAS). Used Spansh to find a few neutrons between Sol and the start of where neutrons get a little more plentiful (-1000 -1000 on the map, a few Kly in the direction of Colonia).
Not familiar with these tools.

Did you then manually work out your route beforehand and drop it into a csv file for automated guidance / destination input into ED when you actually did the trip ?
 
Not familiar with these tools.

Did you then manually work out your route beforehand and drop it into a csv file for automated guidance / destination input into ED when you actually did the trip ?

Yes, literally that. Numerlor (on that githib page linked) Also has a CSV builder, which lets you input the next system, distance and number of jumps (which are optional, i use total distance remaining to put reminder codes in so i know which stars will need a FSD injection, where the refuel/repair stops are etc). If you just want to let it do the work for you, auto neutron will plot a Spansh route in-app, or use a route downloaded from the website.
 
Yes, literally that. Numerlor (on that githib page linked) Also has a CSV builder, which lets you input the next system, distance and number of jumps (which are optional, i use total distance remaining to put reminder codes in so i know which stars will need a FSD injection, where the refuel/repair stops are etc). If you just want to let it do the work for you, auto neutron will plot a Spansh route in-app, or use a route downloaded from the website.

Thanks I just used Spansh website and did the following

Plot a route to Colonia using his new planner linked to ship builder.
  • Export to CSV
  • Edit the CSV in Excel to add in some rows using the galaxy map to find near scoop stars
  • Exported and made the file compatible with Auto-Neutron. Handy being an Excel expert as the file structure is a "xxx" as well as comma seperated :)
Quick test and it appears to give me the clipboards on jump (this is a must as I am VR and keyboards / alt tab are just a PITA)
Wish I could map a button on Warthog to do CTRL V

So my 65ly Asp is 141 jumps including refueling. No FSD injections, just Neutron and standard jumps.
If I can do it in 3 hours I will be happy as will spend a few weeks there getting engineers and sight seeing.
Planning on doing the journey tomorrow night.

Thanks for the tips
 
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Forgot the Warthog had a scripting tool. CTRL V is now mapped to make it even easier.

but then that changed the button IDs and lost all my bindings as the Warthog scripting tool (Target) interferes with button IDs and ED doesn't like that, oh no :) LOL
Luckily I keep a binding backup, so now have one for normal flight and one for long distance travel when I run the Warthog scripting tool.

Works nice now, jump., galaxy map with a joystick button, cursor down to system name and another joystick button to paste :)
 
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Forgot the Warthog had a scripting tool. CTRL V is now mapped to make it even easier.

but then that changed the button IDs and lost all my bindings as the Warthog scripting tool (Target) interferes with button IDs and ED doesn't like that, oh no :) LOL
Luckily I keep a binding backup, so now have one for normal flight and one for long distance travel when I run the Warthog scripting tool.

Works nice now, jump., galaxy map with a joystick button, cursor down to system name and another joystick button to paste :)
I have the same on my VKB Kosmosima, i use the shoulder button, but if i'd thought it through i would have used the second stage of the trigger. Still, works well enough.
 
I have the same on my VKB Kosmosima, i use the shoulder button, but if i'd thought it through i would have used the second stage of the trigger. Still, works well enough.

I needed to map a Warthog Joystick button to CTRL V (paste) that is not a ED binding.
To do this I needed to run the Warthog scripting tool called target.
As soon as you run this, it changes the ID's of the Joystick and so ED looses everything.
A real PITA.

It took 10 mins to go through the whole controls config in ED to map them all back up. Luckily the old ones were still showing to remind me.
 
I hope people break the hour mark, if possible.

I would be surprised if that is possible ... you'd need to get down to about 70 jumps i think, maybe less. Given that Fullerene is further from Colonia than Sol, you're struggling already, and then there's the supercruise and docking to take into account, which will add 3 minutes or so.
 
I would be surprised if that is possible ... you'd need to get down to about 70 jumps i think, maybe less. Given that Fullerene is further from Colonia than Sol, you're struggling already, and then there's the supercruise and docking to take into account, which will add 3 minutes or so.
I didn't read the part about Fullerene. I was just talking about from Sol.
 
... and 8 seconds.

Going by the same standard as CMDR Steve Falken who went dock to dock (my actual arrival in the Colonia system was 1:14 and change). Route involved no maths, science or algorithms, just the Mk 1 Eyeball and some planning.

SAcVIqP.png


H6nslP8.png


W1GdGa9.png
@ Ravenov - do you have your CSV / route to colonia to hand still
 
It broke in several places when i tried it again after a game update. Have a feeling something was slightly tweaked in fuel consumption (or else i got lucky initially). I reused a lot of the route for Exigeous' Colonia Speedrun competition though, but started from Fullerene C60
 
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