So that's it: After many tries (but no death), I've finally managed to kill my first cyclops.
The thing is, I'm really bad at using properly the remote release flak launchers. I almost never release the button at the right time, and as a consequence it takes forever to kill the swarm (as well as too many ammunitions)... usually just to see another one pop almost instantly.
I've tried to practice my skills at the RRFL, I may have improved them a bit (there's still a long way to go) but after some time I've had the idea of simply not caring about the swarm. And as a matter of fact, it worked quite well.
For that matter, I've fitted a 6D fighter hangar on my ship (I didn't use one when I was still failing with the RRFL), asking the pilot to focus on the swarm. That pilot may not have been necessary, but I was feeling a little uneasy about not doing anything about the swarm. Of course, things were made easier by the fact that I'm flying a cutter and that it has tons of hull and shields (and such a high top speed).
Now that I'm thinking of it, an advantage of not using RRFLs is that they can be replaced by turreted efficient beams (+ thermal vent) , which can help with heat management (also, that would save some power, allowing for slightly better shield boosters).
For anyone interested, here's the ship setup I've been using.
As a side question, I've been wondering something about module reinforcement packages: I'm using 2 of those, and after the fight, both of them were still at 97%, while alot of the other modules were at 70-80% (hull still at 91%), probably because I didn't avoid some of the lightning attacks (edit: or maybe because of the occasionnal overheating, I'm unsure). So my question is: Are those module reinforcement really useful ?
Of course, I know that now I should practice the RRFL (and even more importantly FA off), it's probably a necessity if I ever want to go after a basilisk solo, but I though it was worth mentioning that the RRFL wasn't 100% mandatory
The thing is, I'm really bad at using properly the remote release flak launchers. I almost never release the button at the right time, and as a consequence it takes forever to kill the swarm (as well as too many ammunitions)... usually just to see another one pop almost instantly.
I've tried to practice my skills at the RRFL, I may have improved them a bit (there's still a long way to go) but after some time I've had the idea of simply not caring about the swarm. And as a matter of fact, it worked quite well.
For that matter, I've fitted a 6D fighter hangar on my ship (I didn't use one when I was still failing with the RRFL), asking the pilot to focus on the swarm. That pilot may not have been necessary, but I was feeling a little uneasy about not doing anything about the swarm. Of course, things were made easier by the fact that I'm flying a cutter and that it has tons of hull and shields (and such a high top speed).
Now that I'm thinking of it, an advantage of not using RRFLs is that they can be replaced by turreted efficient beams (+ thermal vent) , which can help with heat management (also, that would save some power, allowing for slightly better shield boosters).
For anyone interested, here's the ship setup I've been using.
As a side question, I've been wondering something about module reinforcement packages: I'm using 2 of those, and after the fight, both of them were still at 97%, while alot of the other modules were at 70-80% (hull still at 91%), probably because I didn't avoid some of the lightning attacks (edit: or maybe because of the occasionnal overheating, I'm unsure). So my question is: Are those module reinforcement really useful ?
Of course, I know that now I should practice the RRFL (and even more importantly FA off), it's probably a necessity if I ever want to go after a basilisk solo, but I though it was worth mentioning that the RRFL wasn't 100% mandatory
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