Soloing cyclops: killing the swarm isn't mandatory

So that's it: After many tries (but no death), I've finally managed to kill my first cyclops.

The thing is, I'm really bad at using properly the remote release flak launchers. I almost never release the button at the right time, and as a consequence it takes forever to kill the swarm (as well as too many ammunitions)... usually just to see another one pop almost instantly.

I've tried to practice my skills at the RRFL, I may have improved them a bit (there's still a long way to go) but after some time I've had the idea of simply not caring about the swarm. And as a matter of fact, it worked quite well.

For that matter, I've fitted a 6D fighter hangar on my ship (I didn't use one when I was still failing with the RRFL), asking the pilot to focus on the swarm. That pilot may not have been necessary, but I was feeling a little uneasy about not doing anything about the swarm. Of course, things were made easier by the fact that I'm flying a cutter and that it has tons of hull and shields (and such a high top speed).

Now that I'm thinking of it, an advantage of not using RRFLs is that they can be replaced by turreted efficient beams (+ thermal vent) , which can help with heat management (also, that would save some power, allowing for slightly better shield boosters).

For anyone interested, here's the ship setup I've been using.

As a side question, I've been wondering something about module reinforcement packages: I'm using 2 of those, and after the fight, both of them were still at 97%, while alot of the other modules were at 70-80% (hull still at 91%), probably because I didn't avoid some of the lightning attacks (edit: or maybe because of the occasionnal overheating, I'm unsure). So my question is: Are those module reinforcement really useful ?

Of course, I know that now I should practice the RRFL (and even more importantly FA off), it's probably a necessity if I ever want to go after a basilisk solo, but I though it was worth mentioning that the RRFL wasn't 100% mandatory ;)
 
Last edited:
For cyclops you can replace the RRFL, but if you want to try Basilisk or higher, you won't last long without it.
For Module Reinforcements if you don't lose the shields during the fight, they aren't really useful but it's better to have one if you make a mistake. You can try replacing the 5D by a Hull Reinforcement, then the docking computer is a "dead slot", you can gain about 500 hull if you replace it by a 3D HR.
Also you can try putting OC on your power plant, if you don't lose your shields then armoured is useless.
 
Hey, congrats to your first Cyclops kill.

Yes it is true, you can ignore the swarm on the cyclops and still do fine. Its only has 32 Thargons and especially a big shieldtank can tank that. But killing the swarm is still an important skill, that will save you and your wingmates in fights against bigger targets if you choose to team up. Whenever i died to an Interceptor it was due to the swarm.

AFAIK the Interceptors spawns one swarm for every heart you destroyed + the first "free" one. If you destroy a heart before dealing with the swarm, the thargoid can spawn that second swarm as soon as the first one gets destroyed.
If you have not destroyed a heart for 7 minutes the interceptor goes into "berserk" mode and replaces every destroyed swarm immiediately.

The best way to kill the swarm for me is to boost away after killing a heart and turn FA off. Turn around, target the swarm and aim at a point half way between its predicted and its actual position. It is a bit of a minigame you can do while you wait for the Interceptors shield to come down. ;)
And i use 2 RRFL on the outermost hardpoints to get a bigger area of effect.
 
Last edited:
Something I noticed the other day is the berserk version of the swarms will not let you get past 3km away. I could boost to 3k then they would match speed to keep the distance at 3.0 to 3.3 km. That made turning around and shooting a non dodging swarm very difficult.
 
For cyclops you can replace the RRFL, but if you want to try Basilisk or higher, you won't last long without it.

Yes, seems likely. I'll practice the RRFL against cyclops at some point. Gonna try a setup with 3 beams+thermal vent first, tho.

For Module Reinforcements if you don't lose the shields during the fight, they aren't really useful but it's better to have one if you make a mistake. You can try replacing the 5D by a Hull Reinforcement, then the docking computer is a "dead slot", you can gain about 500 hull if you replace it by a 3D HR.

I didn't know MR were only useful if your shields drop. Thx for the info. About the docking computer, it's just that I'm lazy (I would have no problem doing without it, I just would probably take longer at it than better pilots) and I thought 500 hull or so isn't a big deal (at least in that last fight, module damage was more a problem than hull damage, anyway).

Also you can try putting OC on your power plant, if you don't lose your shields then armoured is useless.

Armoured also brings a little boost to heat efficiency (-12%) so it's not completely useless. But with OC, I would be able to run some SCBs... I'm just worried that the ship would be overheating alot with OC when firing the 4 gauss cannons. Guess I'll test that too. Thanks for the idea :) Edit: Just checked, OC has a +25% heat efficiency malus, making armoured even more desirable when dealing with high MW consumption weapons.

@Chiggi: Thanks much for the advices about using properly the RRFL :) I'll definitely keep them in mind when giving the RRFL a try.

@chiggi and BDelacroix: I'm unsure about berserk swarm/interceptor. During the fight, there were 2 hearts that became exerted and then back to normal before I could destroy them (so I had to do some more hull damage before I could focus again on the heart). I thought this was what would make the interceptor enter the enraged state (and it happened in much less than 7 minutes, iirc). Am I wrong ? Yet, non-stop swarm spawning wasn't really a problem during that fight ^^. Also, I didn't have any problem boosting away from both the interceptor and the swarm, maybe this was because that swarm had been spawned before the interceptor entered it's enraged state. What ship are you flying, BDelacroix ?

Edit: After checking this article, it seems the interceptor didn't enter it's enraged state, after all.
 
Last edited:
Yes, seems likely. I'll practice the RRFL against cyclops at some point. Gonna try a setup with 3 beams+thermal vent first, tho.



I didn't know MR were only useful if your shields drop. Thx for the info. About the docking computer, it's just that I'm lazy (I would have no problem doing without it, I just would probably take longer at it than better pilots) and I thought 500 hull or so isn't a big deal (at least in that last fight, module damage was more a problem than hull damage, anyway).



Armoured also brings a little boost to heat efficiency (-12%) so it's not completely useless. But with OC, I would be able to run some SCBs... I'm just worried that the ship would be overheating alot with OC when firing the 4 gauss cannons. Guess I'll test that too. Thanks for the idea :)

Heat sinks are your friend, honestly I really would never advise running SCBs without heatsinks, especially in Combat.
 
Yeah, guess so. What's the proper sequence not to overheat, btw (if there is one) ?
Fire heatsink and right after SCB ? Or the other way around ?
Also, is it possible to fire 2 SCBs at once ? I'm asking because 8A SCBs have 5 charges and an engineered heatsink can be used 4 times...
 
Yeah, guess so. What's the proper sequence not to overheat, btw (if there is one) ?
Fire heatsink and right after SCB ? Or the other way around ?
Also, is it possible to fire 2 SCBs at once ? I'm asking because 8A SCBs have 5 charges and an engineered heatsink can be used 4 times...

Either works really. Usually I fire my SCBs before my heatsinks. And yeah to my knowledge if you have them bound to the hotkey or the same firegroup they should fire at the same time
 
watched a video on youtube the other night Anaconda vs. a cyclops. no RRFL. dude barely took any damage ignoring the swarm. his 2 point defense systems took care of them very nicely.
 
@Kamiyoda: Thx.

@Inkslinger98: Strange, I've read on several occasions that point defense is useless against swarms. Would you have a link to the video, by chance ? If not, do you remember if the cmdr was using a SLF ?
 
his name is massacreator don't feel right posting a link as it's not my video. and yes he had a slf. and 4 AX Missile launchers. but you can plainly see that the point defense was working overtime on the swarm when they came in. also heatsinks to reduce your signature as well.
 
Point defense is useless against the swarm. It can damage the thargoid missiles but by the time it takes them down, then you could've outrun the missile already and been safe.

I've defeated Cyclops without taking out the thargon swarm as well but it was with a SLF there to distract the thargon swarm. Also the damage I took was pretty minimal as well.
 
Last edited:
the video is from oct. of 2017 so maybe they have changed them since but in the video whenever the swarm got near him his point defense did pretty good at taking quite a few out. and the slf was strickly used to distract the cyclops which it never lasted more than 30 seconds doing. one of the biggest keys to the fights that I have watched was deploying heatsinks at critical times. the thargoid nor the thargons seem to be able to target you as long as your heat signature is low.
 
Something I noticed the other day is the berserk version of the swarms will not let you get past 3km away. I could boost to 3k then they would match speed to keep the distance at 3.0 to 3.3 km. That made turning around and shooting a non dodging swarm very difficult.

When an interceptor goes ultra fast, boost past it in the opposite direction. I don't think I've ever seen it go beyond 'speed limit' twice.

Yeah, guess so. What's the proper sequence not to overheat, btw (if there is one) ?
Fire heatsink and right after SCB ? Or the other way around ?
Also, is it possible to fire 2 SCBs at once ? I'm asking because 8A SCBs have 5 charges and an engineered heatsink can be used 4 times...

It is if you have two launchers. You can't fire two SCBs at the same time from a single launcher.
 
Yeah that's the one.

You do realize that was from an older patch of the game right? I mean you see the guy using AX Missiles alone to solo the Cyclops. You can't actually do that nowadays.

On top of that, even if point defense did work as you say, it's obviously not effective enough against the swarm to use them when flak cannons are much better.
 
I have to disagree with Urazz on that one. Point defence is of course automatic.
Any automatic system dealing with one problem while you deal with another has got to be good yes?
I am currently struggling with killing cyclops and waking out with just enough caustic rotting hull to make it home. In a Conda it's costing me about 2m per trip. Best I've done is 3 hearts down.
I am completely and utterly hopeless with the flak cannon and my Elite Guardian Fighter crew. (60m credit profit share and many hours of rank grinding at CNBs) bellyaches that she's lost the fighter about 30 secs after leaving the hangar.
It's
 
I have to disagree with Urazz on that one. Point defence is of course automatic.
Any automatic system dealing with one problem while you deal with another has got to be good yes?
I am currently struggling with killing cyclops and waking out with just enough caustic rotting hull to make it home. In a Conda it's costing me about 2m per trip. Best I've done is 3 hearts down.
I am completely and utterly hopeless with the flak cannon and my Elite Guardian Fighter crew. (60m credit profit share and many hours of rank grinding at CNBs) bellyaches that she's lost the fighter about 30 secs after leaving the hangar.
It's

Try it with an imperial rogue. Might last longer. Also, I have to explicitly tell mine to go mess with the swarm or she will just try attacking the interceptor and get intercepted.

She'll also blow up on the shutdown field burst, but that's expected. Only had 1 not do that because she just happened to be near me a the time. You have three hearts, it won't be much more to get the last one.
 
Whoaa!! Delacroix. This is unique and excellent info you are giving me now. I have a hangar on standby with 2 x gu-97s and an elite pilot.

Are you saying that I should target the swarm and instruct the fighter to go kill?? Well alright. I'll try that.

Yes I would expect the shutdown field to at least disable the fighter. You say it blows up. Well a puff of wind blows it up so no surprise there I suppose.

Many thanks Delacroix. Much appreciated.
 
Back
Top Bottom