Solution for balancing the credit economy after countless exploits

FD just have to rise credits rewards and costs by x10.

Imagine that an anaconda now costs 1.5 billion, but missions now reward 10 million instead of 1million, as bounties etc, every reward x10 and every cost x10. As also the rebuy cost :) X10

The ships before the "Big inflation" could be flagged as legacy, and selling them would return the previous payed prices.


It would balance out the game again, and people that exploited the game hard would not be much more op than people that didn't, almost like a fair economy reset.



I'm ignoring not logical arguments of not worrying about other peoples credit in a multiplayer game with pvp and some of the progression and the rebuys WITH CREDITS.
 
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If ED had a player driven economy, or one that had cause and effect, then it might matter.

As it is now my billion in assets and half a bill in credits only mean something to me. Little Billy over there can be sitting on 10 Bill and change and used every exploit that youtube has to offer matters little to me. It would however if as above the economy in this game had meaning.
 
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If ED had a player driven economy, or one that had cause and effect, then it might matter.

As it is now my billion in assets and half a bill in credits only mean something to me. Little Billy over there can be sitting on 10 Bill and change and used every exploit that youtube has to offer matters little to me. It would however if as above the economy in this game had meaning.


It doesn't matter because you are all filthy rich, you can't think that way if you want the economy to be fair with new players.
 
FD just have to rise credits rewards and costs by x10.

Imagine that an anaconda now costs 1.5 billion, but missions now reward 10 million instead of 1million, as bounties etc, every reward x10 and every cost x10. As also the rebuy cost :) X10


It would balance out the game again, and people that exploited the game hard would not be much more op than people that didn't, almost like a fair economy reset.


And yes I care about how much money other have since the game has pvp and some of the progression and rebuy is with credits.

So if I have all these credits, all I would need to do is convert them all into assets and sell them again once this has taken effect! Now I have 10 times as much as I had before the update and you've solved nothing!
 
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It doesn't matter because you are all filthy rich, you can't think that way if you want the economy to be fair with new players.

But it won't make it fair to new players unless you reset everyone's assets, which isn't going to happen anytime soon. Players that 'exploited' their way to high end ships will still have them and those ships willl be further out of reach for the newbies.
 
So if I have all these credits, all I would need to do is convert them all into assets and sell them again once this has taken effect! Now I have 10 times as much as I had before the update and you've solved nothing!

AH you are right. :|


I tried.


edit: solved with legacy ships before the change being sold by the price they were bought.
 
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If ED had a player driven economy, or one that had cause and effect, then it might matter.

As it is now my billion in assets and half a bill in credits only mean something to me. Little Billy over there can be sitting on 10 Bill and change and used every exploit that youtube has to offer matters little to me. It would however if as above the economy in this game had meaning.

Exactly. Every one of these arguments fail to address a valid issue because there's no shared player driven economy in ED. It doesn't "break" the game that some have gazillions of credits and some only have a few thousand- both are able to play and enjoy the game. There's no shared "auction house" or "market" to manipulate, and rebuys are consistent with the choice of ship and modules. The more expensive you choose to fly, the more expensive the rebuy... which is as it should be.

That said, the only true "solution for balancing the game economy" would be to reset everyone's accounts back to zero, which isn't going to happen.
 
So if I have all these credits, all I would need to do is convert them all into assets and sell them again once this has taken effect! Now I have 10 times as much as I had before the update and you've solved nothing!



Unless FD flagged the ships before the "Big inflation" as legacy, and selling them would return the previous payed prices.


SOLVED
 
It doesn't matter because you are all filthy rich, you can't think that way if you want the economy to be fair with new players.

I too was a new player, coming into the game a year or so after it was out (By all accounts the payments for missions back then were really low), and starting like all new players with nothing bar my sidewinder and a few thousand credits.

I have just under 500 mill credits and a Bill in assets, that's not rich compared to some players but I've made that over the 1500 hours or so I have put into the game playing the game. Never used a get rich quick scheme, although tho I have looked at some and gone my god that's boring ...

I do coincide however that making credits in ED is hard for new players and the game does have a learning curve to it, but with the 3rd party tools and software the guides here and on youtube, it shouldn't been long before any new player is working his or her way to where they want to be.
 
Unless FD flagged the ships before the "Big inflation" as legacy, and selling them would return the previous payed prices.


SOLVED

Which would result in relatively new cmdrs in a cobra say being unable to afford their rebuy, being able to afford new modules or being able to afford to downgrade their ship, effectivly forcing them into or to risk bankruptcy! I'm sure what will go over well!
 
Nice solution for something thats not a problem at all.
^ Pretty much this. OP the time of credits as a progression barrier is long gone and good riddance quite frankly because it was a rather blunt tool full of exploits and loop holes. The new progression meter is Engineers and has been for some time. The new tech broker will only add to this. If FD can find it within themselves to give us a proper naval career then navy ranks might also become a decent way to "level up" in Elite Dangerous.
 
My credit balance, has no bearing on anyone other than me. There is no interaction between my in game wealth, and any other player. This is not an issue, especially as any new Commander that comes along, can just catch a ride on which ever new gold mine is uncovered. I'm not a rich Commander, but those that are haven't impacted me at all. Let it go.
 
There is a much easier and simpler way of solving it: Sell the naming rights to megaships for 1 billion credits.

Got cash to spend? Want to name a station Boaty McBoatface? Now you can! For the low low price of [Dr. Evil voice] One BIIIIIILION Credits!"
 
There is a much easier and simpler way of solving it: Sell the naming rights to megaships for 1 billion credits.

Got cash to spend? Want to name a station Boaty McBoatface? Now you can! For the low low price of [Dr. Evil voice] One BIIIIIILION Credits!"

great so only ppl that exploited the game can use it :|
 
PvP has very little to do with credits. Check youtube, sidewinders killing clippers for example. Now engineering is fundamental for pvp and by the time you've unlocked what is needed you'll have earned enough credits to see you through. Unless you want to kill someone over and over until you bankrupt them but still how would you know how many credits they have in the first place?? We don't. Plus anyone that plays solo or private is exempt from what you suggest is wrong with how many credits someone has.
 
FD just have to rise credits rewards and costs by x10.

Imagine that an anaconda now costs 1.5 billion, but missions now reward 10 million instead of 1million, as bounties etc, every reward x10 and every cost x10. As also the rebuy cost :) X10

The ships before the "Big inflation" could be flagged as legacy, and selling them would return the previous payed prices.


It would balance out the game again, and people that exploited the game hard would not be much more op than people that didn't, almost like a fair economy reset.




and yes I care about how much money other have since the game has pvp and some of the progression and rebuy is with credits.

This is not a solution. If costs are raised by ten and payouts are raised by ten, the end result is a net zero.

Likewise, dividing costs by 10 and dividing payouts by 10 accomplishes the same thing - a net zero.

No one's credit balance has any effect on anyone but themselves.
 
This is not a solution. If costs are raised by ten and payouts are raised by ten, the end result is a net zero.

Likewise, dividing costs by 10 and dividing payouts by 10 accomplishes the same thing - a net zero.

No one's credit balance has any effect on anyone but themselves.

you missed the big bold text
 
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