Solution for handling bounites as fines

I'm new to the game and have just run into the unforgiving mechanic for miner infractions. I had shot a ship that
authorities were already shooting at before the scanner completed and earned a measly 400Cr bounty. After seeing
others concerns about catering to the rich if they are allowed to pay bounties off immediately, I thought of a solution
involving scaling the fine for paying off the bounty. I also want to be able to remove the bounty immediately but have
it dependent on faction standing and the size of the bounty. With my equation the fine you pay can be smaller
then the bounty or can end up many times greater using a threshold point.

If the faction relating to the players bounty is hostile they should shoot on sight and you cannot pay to remove the
bounty, thus no calculation for the fine is needed.

When scanned by authority:
If the player is below cordial standings (except hostile) they are prompted to withdraw hardpoints and pay the fine.
If the player has cordial or above standings they are only prompted to pay the fine (the difference here is for immersion
and how suspicious the authority is)

Equating Fines:

F = (B * B / Th) + M Fine = Bounty * Bounty / Final Threshold + Minimum Limit

Th = C * Fm Final Threshold = Threshold Constant * Faction Modifier

M = B / Fm Minimum Limit = Bounty / Faction Modifier

Fm = 2 + Fs Faction Modifier = 2 + Faction Standing Value

F = Fine
B = Bounty
Fs = Faction Standing Value (3 for allied, -1 for unfriendly, ect.)
C = 50,000 Threshold Constant for the unmodified Threshold (or what ever value you feel works best for the
forgiveness/extortion aspect)

Th = The final threshold (Th is the resulting threshold after being modified by the faction standing.
The greater the bounty is over the threshold the player pays exponentially
greater for the fine and the discount from being under the threshold
increases at a decreasing rate towards the minimum, hence the
forgiveness/extortion)

M = Minimum Limit (M is like a minimum value in relation to the bounty that is part of the fine. Faction
standing affects this as well. Higher standing gives greater discount with
diminishing effect)

Fm = Faction modifier (Faction standing value plus 2 happens to both prevent dividing by zero (since
hostile faction bounties would be unpayable) and still give the desired result)




Examples of the curve based on bounty size with faction relation of neutral: Fine | Bounty | Ratio

201.6 | 400 | .504 (the measly bounty)
7,812.5 | 12500 | .625
18,750 | 25,000 | .75
50,000 | 50,000 | 1
150,000 | 100,000 | 1.5
500,000 | 200,000 | 2.5
1,800,000 | 400,000 | 4.5

Examples of Faction Relation affecting the size of the fine: Faction Standing | Fine | Bounty | Ratio

Allied | 7,500 | 25,000 | .3
Allied | 20,000 | 50,000 | .4
Allied | 60,000 | 100,000 | .6
Allied | 200,000 | 200,000 | 1

Friendly | 9,375 | 25,000 | .375
Friendly | 25,000 | 50,000 | .5
Friendly | 75,000 | 100,000 | .75
Friendly | 250,000 | 200,000 | 1.25

Cordial | 12,500 | 25,000 | .5
Cordial | 33,333.33 | 50,000 | .66
Cordial | 100,000 | 100,000 | 1
Cordial | 333,333.33 | 200,000 | 1.66

Neutral 18,750 | 25,000 | .75
Neutral 50,000 | 50,000 | 1
Neutral 150,000 | 100,000 | 1.5
Neutral 500,000 | 200,000 | 2.5

Unfriendly | 37,500 | 25,000 | 1.5
Unfriendly | 100,000 | 50,000 | 2
Unfriendly | 300,000 | 100,000 | 3
Unfriendly | 1,000,000 | 200,000 | 5

Please bear in mind that the more crime a player commits the lower their reputation should be and thus be extorted
more for it. I'm not aware of what size of bounties is common for players to incur since I have not done piracy or
played anything beside solo yet so you may need to tweak some values to get the right feel. I hope this is something
you find helpful for improving how bounties are handled to make the system more satisfying to a larger group of the
community.

Sincerely,
Razvicoran
 
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