Solution to building Summit Awesome monorail.

I posted this on steam in reponse to a thread about not being able to build the monorail in Summit Awesome.

After spending all afternoon googling, instead of enjoying my limited game time, without anyone actually providing a solution that works (just lots of people saying "you're doing it wrong", I decided to post it here as well.

After a great deal of frustration just today (I had given up on this map twice already) I found a work around that allowed me to build this beeping monorail.

Edit the ride, select the rear track hanging off the cliff (why is this station backwards) via edit mode.

Select the SETTINGS tab from the track editor.

Turn Auto-Tunnelling OFF

Then click and it should build.

What the actual bleep. What am I tunnelling through, the monorail is literally hanging off the side of a bleeping cliff? Why would any body involved in this game think that is bleeping intuitive?

When I used to participate in Frontier's Elite Dangerous forums I was considered a white knight, but there is so much stuff in this game that does not make sense (I am not talking about the bugs), who the bleep designed the interface, have they ever actually played a game before or did you hire some one who can make web pages look pretty to a toddler.

Why do I need to clickity click click click click click click click click click click just to do ANYTHNG. I know clicking is endless fascinating to my 2 year old grandchild, but I am 62 years old, the novelty of repeatedly clicking mouse button/keys wore off years ago.

My frustration level with is game is rapidly overwhelming my enjoyment and once again its not about the bugs. It looks great, but the fundamental design and and a lot of the game play elements have way too many problems.

Hope this helps and works for anyone who is a frustrated as I am with this map (and the game design as well), if they haven't smashed their computer in frustration like I felt like doing.
 
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The team that designed PC2 is not the same team who designed PC1. Some are new. This time, they decided to make the PC version and console versions cross compatible and made the PC UI like a console game, although some of that was addressed in the December update. They rushed it out the door to make the November release date. They promised though to release more fixes and updates this year, in fact there has been activity on the SteamDB with game updates that aren't public yet.
 
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