The solution to this griefing issue seems relatively simple, but that might be me being a newb. But I'll stick my neck out anyway.
Might not players be given a fixed option of going defensive/aggressive in loadouts, such that a ship can be maxed out in one or the other so far as to almost completely counter its opposite?
Eg, a player could choose to load his ship to the exclusion of the other such that a totally defensive ship would have almost zero offensive capability, but would be virtually impregnable to attack. And a totally offensive ship would be massively destructive but able to withstand very little damage.
As a pure trader I would buy the best shields, defensive turrets and whatnot. Anyone attacking me would not only find his weapons very ineffective against my shields but would also be met with very effective return-fire from my turrets.
As a pure psychopath I would buy the best guns and be able to quickly destroy anyone short of a pure trader. But would be highly vulnerable to any kind of return fire.
As it is now a player can max out both types of capability. I'm proposing that a player should be able to utilize both types of mounting points to the exclusion of the other.
Maybe this is already possible? If so ignore everything I've said.
Might not players be given a fixed option of going defensive/aggressive in loadouts, such that a ship can be maxed out in one or the other so far as to almost completely counter its opposite?
Eg, a player could choose to load his ship to the exclusion of the other such that a totally defensive ship would have almost zero offensive capability, but would be virtually impregnable to attack. And a totally offensive ship would be massively destructive but able to withstand very little damage.
As a pure trader I would buy the best shields, defensive turrets and whatnot. Anyone attacking me would not only find his weapons very ineffective against my shields but would also be met with very effective return-fire from my turrets.
As a pure psychopath I would buy the best guns and be able to quickly destroy anyone short of a pure trader. But would be highly vulnerable to any kind of return fire.
As it is now a player can max out both types of capability. I'm proposing that a player should be able to utilize both types of mounting points to the exclusion of the other.
Maybe this is already possible? If so ignore everything I've said.
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