Some might say that they're not a threat because it's easy enough to build a ship that would easily escape in the time it takes to high wake. Then you'd realise that this is true of every ship in the game and it's still good for what you need it to do.
At the current CG I saw a cutter in the high-intensity zone fighting for the other side and thought "what the hell, why not".
We were both running biweave multicannon builds with SCBs. Their cutter vs my corvette. Both of us were
very much fitted for PvE rather than PvP.
The two of us pounded away at each other, no particular finesse, just circling and blasting bullets into each other. Occasionally they'd boost away to fire off a bank, and I'd take the opportunity to do the same (and since they had a fighter I'd take that brief breather to kill it) - neither of us was trying to escape the engagement, just slugging away at each other, both being generally massive targets, completely unsuited to a serious PvP fight (an actual PvPer would have brought feedback rails and taken us apart)
The battle ended before either of us managed to get through the other's shields.
I was out of ammo on two of my guns and running low on the others, I can only assume that they were the same since they were running a similar loadout.
I still had another pair of banks to go. They'd been banking more than I had, but they had three banks to my two so who knows how many they had left.
We took the end of the battle as a good time to call a GG and go our separate ways.
On other days, I've literally one-shot someone's shields with a single trigger pull from a T7.
It's
astounding how much of a difference outfitting makes. Even if you don't want to go as far as that sort of "a dedicated warship literally doesn't have enough ammo to get through this much shielding" loadout, you can
certainly kit a ship out to last the half-minute or so it takes from deciding you don't want to be there to actually not being there.