Solving the Issues of Elite Dangerous - My Perspective

The events of the Gnosis, though promising, did result in a considerable backlash. Many commanders packed up and prepared for a potentially once-in-a-lifetime opportunity to explore an area of space usually inaccessible. But then the Thargoids got in the way and ruined it for everyone.

So how do we ensure future content delivers what the community wants?

Most communities, regardless of genre, like certain basic principles: the main one being for everything to work properly, and if it doesn’t for the developers to fix it. For the most part this is addressed, with the exception of the occasional gremlin that sneaks past. The other aspects are new things to play with, new places to explore or fight in, and for that additional content to be free. But communities also like their content to be seamlessly woven together, especially where persistent environments are concerned.

So I’ve got a number of suggestions for Fdev. I’ve posted stuff like this before. Before the Gnosis. But the events with the Gnosis and the Thargoids require some… adjustment.

I realise that implementing these won’t be to everyone’s taste, or easy. And that I’m no authority on video game design. But have done a lot of creative writing.

The devil is in the detail. Now I’m not talking about how things should look here. Fdev have definitely mastered the appearance of a galaxy more than a thousand years from now. The Ships look superb, the aliens are hauntingly spectacular, and the gameplay is essentially well implemented. But in order for a universe to be convincing, it must be alive, or appear to be. Other games achieve this with seemingly superfluous interactions between both playable characters and NPC’s. Notes here and there. Occasional comments uttered by people. Some of this takes place when playing ED. In the com chat we see NPC’s announcing a marriage or threatening others to drop their cargo when interdicting. But they don’t reflect the wider system or galaxy. No NPC, as far as I’m aware, has even mentioned the Guardians or the steady and seemingly unceasing advance of the Thargoids. And more of this bespoke chatter is needed. Play Halo 5 (whether you love it or loathe it) and you’ll notice that the other members of Blue Team will chat amongst themselves, revealing background information through seemingly casual conversation. Some of this is fairly personal, some is tactical, and some is historical. But it comes across naturally. The same goes for chatter in stations, docks, station security vessels. These all need to reflect the current state of affairs, something noted by another Commander, TomUSMC.

Another example would be to look at Skyrim. The game is chock full of history, but it’s delivered is multiple ways, via books, notes, inscriptions, dialogue,and progression. I’m not saying that killing a Thargoid should result in a discarded book on the history of caustic damage for you to retrieve with your cargoscoop, but add some character to the Thargoids beyond the usual tactical flight patterns. What about giving the occasional one distinctive markings? Like a fighter ace. Or add emotive death throes when it is on the brink of destruction. Though the Thargoids are utterly alien to us, from a narrative perspective we still need to be able to relate with their methods and habits, even if it’s just on the surface. To some, the Thargoid threat is nothing, fundamentally because it’s NOT a threat. You can simply avoid them most of the time. It’s a pre-scripted encounter in most cases, and then the AI responds to your actions in a predetermined manner. And only Galnet and the players talk about them. The Gnosis is the exception to this, but the main issue here is that the Thargoids aren’t even attacking the Gnosis, they’re just attacking players. And presumably if enough Thargoids are destroyed they’ll leave the Gnosis alone.

I think we need inquisitive behaviour here. The Thargoids have destroyed whole task forces before. But they were Navy, they were armed. The Gnosis isn’t as far as I’m aware. So I would have thought that some Thargoid investigative work would be prudent. That’s not to say that the Thargoids shouldn’t be violent. Have a certain class of ship repeatedly scan the Gnosis at close range, something previously unseen, taking samples, trying to dismantle it piece by piece. Commanders can observe and watch the Gnosis be taken apart, or intervene and brave the consequences from Thargoid ships that are tasked with protecting the more curious version of their ships. The Thargoids might hate us, they might be complete Xenophobes, but understanding us better enables our destruction, whether or not they want to sample our technology or biology. It also provides a distinct behaviour, as oppose to investigate signal source, shoot Thargoid ship, kill Thargoid Ship, and get paid.


And that’s another aspect here that has proved divisive: mission methods. For the most part, missions involve go here, do that, deliver this, shoot that ship, deliver those, get paid. For trade missions I have no issue with this. If you were to work for a freight company on modern day Earth that’s pretty much how things work out. Get in truck, drive here, deliver that. Perhaps with the occasional ‘bump’ in the road.

Other missions obviously involve scanning, or assassination. And I like the variety. I just think there could be more. And it could be more diverse. What about asking players to scan whole systems, planet by planet, with the objective being to find uninhabited but habitable planets. This could help create and spread the rumour of the Navy tasking commanders to find places an entire species can run to if the Thargoids get out of hand. So a surface scanner is required for this. Whether or not you find the ideal world is not the point here. It’s to represent the Navies of each faction throwing money at exploration. But to mix it up the Navy from said faction could try to assassinate you if you find a suitable planet, in an effort to keep things quiet ; ) Surviving that could result in a bonus.

Another mission idea, and one close to my heart, is reconnaissance. Sneaking in to some otherwise secretive location or getting a look at a prototype vessel for another faction. Or even tailing a Thargoid vessel without being noticed. There are many ways this could go, but I certainly don’t want this to become a simple surface scan mission but in space.

With the whole reconnaissance aspect in mind, there’s another way to improve simple assassination missions, such as sneaking into a military controlled area, taking out the command ship and getting the hell out of there. Or even boosting into a station and taking out a docked ship with its shields down and then getting out before the station blows you away.

Another popular topic is the aspect or absence of space legs, both on planet/moons surfaces and when docked at a station or facility. This shouldn’t just become a smaller SRV perspective but could allow for a more social aspect, very loosely reminiscent of Destiny’s social spaces but with more purpose than just needless dancing and demonstrating pointless emotes. Make it worthwhile. Make it matter. Allow wing invites when in this mode so joint missions are easier to arrange with strangers. It’ll still require a great deal of trust, but rocking up to a popular station and wandering around the bar should at least make it easier to meet players who also want to get rich, or create chaos. Whatever their pleasure.

Landing on habitable planets. This is probably no easy task. The effects required for this would require some work, as would cloud formations and storms that you can fly through, not to mention rain, snow, or adding other weather, vegetation and a day night cycle. But I’m sure I’m not alone in saying that many of us would love to visit Earth. Failing that (due to current limits) allow landing at designated facilities on the planet. Imaging landing at a more remote facility in upstate New York, similar to the Avengers facility, but not being able to land in New York itself. That sort of thing.

Artifacts or Artefacts, depending on your language. We currently have Thargoid and Guardians stuff dotted around. My main question regarding this is if there are other artefacts from either faction, or other historical finds dotted around the galaxy, literally in the middle of nowhere in modern (ED) terms. But obviously these artefacts might have previously been at the centre of some hub of activity several million years ago, but are now left, isolated, in the darkness of unexplored space. I hope there are finds like this, even if they’re not alien. I presume Fdev have a good idea of where the Guardians and the Thargoids are or were in relation to the current galactic layout and have items there are yet undiscovered out there in the deep black. If not, why not?


Combat. I’m not a fan of games that present situations as though I’m the only person in the universe to deal with it. Take R-Type, for those of you who’ll remember it. A great game, really enjoyable. But hampered by one thing: the premise that you are Earth’s best hope. Seriously? You’re telling me that all of humanity pinned its entire existence on my little ship getting past all these alien space beasts? Surely they have shuttles, frigates, cruisers that can at least contribute to the war effort.

I just don’t buy it. The original Halo is a great example of how to do it properly. Sure, I’m an eight-foot-tall genetically superior specimen with an armoured suit with energy shields. But I’m not the only one fighting. Everyone is doing their part. The Marines, the Navy, the Army, everyone is out there trying to survive. So I really enjoyed the situations where you encountered stranded Marines, who were actively fighting to survive, not just waiting to be rescued. I want this for NPC’s, for the Federal Navy or the Empire, when fighting the Thargoids. Are we [Commanders] the only hope forsurvival? It sure seems that way. It seems like everyone else has gone home with their fingers crossed. We’re all in this together, so make it seem that way. I want NPC’s lending a hand. Hell, I want the Navy to turn up for once, even in a big ship. What about an NPC escort vessel or vessels for the Gnosis? I know there's some sneaky stuff going on regarding the war with the Thargoids, and there'll be plenty of commanders who love solving that sort of stuff, all the conspiracies. But I want the rest of humanity to be concerned, to rise up and be ready to either run or fight.

Ganking. A sore subject for some. It's a dangerous galaxy out there, more so when other, 'real' players are involved. Sure, it's a pain when they purposefully hunt you down, torment you, and cause you to rebuy your expensive ship. But that's what I like. It adds some of the variety and danger that this game sorely needs. Real players have a personality, a distinct playstyle, a way of flying and fighting. Some role play, some don't care who they shoot. They just do it for fun. And no doubt there are people out there who do it for real. I just wish the Thargoids were as characteristic, and ballsy.

I know some of you will disagree. And I'm fine with that. Feel free to add your own thoughts.

I should also point out that I still really enjoy Elite Dangerous. I'm a big Star Trek fan who is currently planning for a trip similar to the USS Voyager, though I'll be taking a few detours and doing some truly isolated exploring.
 
Last edited:
A good post that addresses a lot of what bothers me about Elite. But the biggest one is the galaxy just doesn’t feel very alive.

If if I was told I could make one honest suggestion to FD about Elite, it would be this. Get rid of engineers. Or, turn them into an outfitting stop. Forget the mats, the grind, all of it. If someone wants any prayer at keeping pace with another player, they have to play the engineer game. A minor feature has evolved into being the only focus of the player base. Don’t believe me? Every time a new ship is released how many posts talk about how “Bought new ship, touring engineer bases now”. So redesign it from
the ground up. Visit a base, browse available modules with prebuilt upgrades, then you can purchase what you like. This may mean less powerful customization. But is that a bad thing? I’d do same with guardian stuff.

Just my opinion for the day.
 
A great post and to the point, we need the extra content and your ideas are sound.

It would be good for FDev to have a look and implement some of these to spruce up the game a little at this time that we have so many disgruntled Cmdr's and to give us hope that the game is going forwards and not backwards.

Have some well earned rep +

Fly safe Cmdr's
o7
 
Good points and well said Meister

I'll add my two cents in here, was thinking of posting about this but now I'll just piggy back on your post. Kind of relates to your take on story telling / narrative part but the Small and Large survey data canisters that can be found, surely more can be done with these? give you a hint or coordinates for something in that system? or info on how the ship was destroyed maybe, or their mission objective? maybe be able to finish it? don't know, just a thought

Anyways, a good post my friend, rep + for you

Carry on Cmdrs

o7
 

Avago Earo

Banned
I read through the OP six times, and I think that it is unrealistic in it's aspirations. The amount of re-coding involved would be enormous, to say the least. The screen shots were interesting though, I can see a lot of thought has gone into it; thus the +rep.
 
I read through the OP six times, and I think that it is unrealistic in it's aspirations. The amount of re-coding involved would be enormous, to say the least. The screen shots were interesting though, I can see a lot of thought has gone into it; thus the +rep.

I know it's highly aspirational, that's why I'm not in game design ;)

But it's there if FDev think they can do anything with it, even if it's just the com messages. Hell, I'll gladly write them out.

Appreciate the response!
 
As much as i like some of the ideas I'm not a big fan of those "just do what I say to save the game" threads.
I know, it's just your ideas and not meant that way. It's just how I see those topics.
I's FDev's choice and their game.
You don't like it, don't play it. That easy.
Some things could be better but a lot of things could be much worse.
The "make this like in Halo, make that like in Skyrim and don't make it like in another game..."
proposals are the gamers wet dream of the one game that fulfills everything he/she/they ever wanted.
It is not going to happen.
If it was, people would moan about how the game is just a copy of another game and nothing new.
There's nothing to win for a dev to try to make sure future contend delivers what the community wants.
They are better off making their game the way they think it should be and the community will sort itself out.
 
There's nothing to win for a dev to try to make sure future contend delivers what the community wants.
They are better off making their game the way they think it should be and the community will sort itself out.
I actually thought just that when reading the new post about looking for feedback on exploration.

Maybe they're just going to pay lip-service to 'feedback' and do their own thing regardless, but frankly I think community feedback only goes so far. A company needs a vision, and a vision doesn't tend to segue well with the wall of noise that community feedback always constitutes.
 

Avago Earo

Banned
I know it's highly aspirational, that's why I'm not in game design ;)

But it's there if FDev think they can do anything with it, even if it's just the com messages. Hell, I'll gladly write them out.

Appreciate the response!

WHAAAAT? I was joking. The whole OP had no text in it whatsoever, so I thought it was a joke thread, and my response was a joke back as I thought others were. Further reading of the replies made me think that it might not be a joke.

I decides to change the forum Theme from Elite Dangerous (black background, orange trim) to Official Frontier Theme and saw that you had actually written a post, and not a blank wall as initially thought.

My originally comment now, makes no sense as I thought I was joining in with a joke. I thought the OP meant either, 'I'm happy as it is' or, 'I can't think of anything'.

It has kinda turned out to be a joke in this case, though :D

I will now have to read your OP!
 
A good post that addresses a lot of what bothers me about Elite. But the biggest one is the galaxy just doesn’t feel very alive.

If if I was told I could make one honest suggestion to FD about Elite, it would be this. Get rid of engineers. Or, turn them into an outfitting stop. Forget the mats, the grind, all of it. If someone wants any prayer at keeping pace with another player, they have to play the engineer game. A minor feature has evolved into being the only focus of the player base. Don’t believe me? Every time a new ship is released how many posts talk about how “Bought new ship, touring engineer bases now”. So redesign it from
the ground up. Visit a base, browse available modules with prebuilt upgrades, then you can purchase what you like. This may mean less powerful customization. But is that a bad thing? I’d do same with guardian stuff.

Just my opinion for the day.
I'll go one further - engineers effectively ruined the whole game, by flying in the face of everything elite is supposed to be about. This game is supposed to be a choose-your-own-path deal with a whole galaxy to play in. That simply does not mesh with an expansion that wholly revolves around funnelling players into a short handful of specific locations, that then demand you partake in a gauntlet of mandated activities. The whole thing is anti-choice.. anti-elite.

Landing on barren moons and breaking rocks can be fun, when you voluntarily CHOOSE to do so. When you're forced to? Well there's another situation where you might find yourself breaking rocks in a barren landscape against your will..

..it's called PRISON.

Heavy-handed analogy? Yep. But the lack of breadth of choice in engineering activities can sure make the whole thing feel like a sentence. Why is activity X the only method in existence for gathering material Y? There's a whole flipping galaxy out there! It's a narrow loop that only results in narrow gameplay. It doesn't help how laughably nonsensical the whole presentation is either. AS IF there would only be a dozen people in the galaxy capable of modifying standard equipment. AS IF the only place you can obtain basic element material like iron or sulphur would be by going out and cracking rocks yourself. If every pilot in the galaxy has demand for this stuff, it would be available for sale at every starport in the galaxy. It's illogical to the point of bordering on insult.

All this can be handwaved away with a simple 'it's just a game', but that's the flimsiest excuse possible to justify an expansion design that simply does not integrate with the ethos of the game it's being implemented into. You don't put quicktime events into monopoly and say 'it's just a game'.

But that's what we got, monopoly with quicktime events. Better press Y fast, or you're going directly to jail. Now go break some rocks.

\RANT
 
I'll go one further - engineers effectively ruined the whole game, by flying in the face of everything elite is supposed to be about. This game is supposed to be a choose-your-own-path deal with a whole galaxy to play in. That simply does not mesh with an expansion that wholly revolves around funnelling players into a short handful of specific locations, that then demand you partake in a gauntlet of mandated activities. The whole thing is anti-choice.. anti-elite.

Landing on barren moons and breaking rocks can be fun, when you voluntarily CHOOSE to do so. When you're forced to? Well there's another situation where you might find yourself breaking rocks in a barren landscape against your will..

..it's called PRISON.

Heavy-handed analogy? Yep. But the lack of breadth of choice in engineering activities can sure make the whole thing feel like a sentence. Why is activity X the only method in existence for gathering material Y? There's a whole flipping galaxy out there! It's a narrow loop that only results in narrow gameplay. It doesn't help how laughably nonsensical the whole presentation is either. AS IF there would only be a dozen people in the galaxy capable of modifying standard equipment. AS IF the only place you can obtain basic element material like iron or sulphur would be by going out and cracking rocks yourself. If every pilot in the galaxy has demand for this stuff, it would be available for sale at every starport in the galaxy. It's illogical to the point of bordering on insult.

All this can be handwaved away with a simple 'it's just a game', but that's the flimsiest excuse possible to justify an expansion design that simply does not integrate with the ethos of the game it's being implemented into. You don't put quicktime events into monopoly and say 'it's just a game'.

But that's what we got, monopoly with quicktime events. Better press Y fast, or you're going directly to jail. Now go break some rocks.

\RANT
Glad I’m not alone. I find it hard to imagine FD envisioned Engineers Dangerous.
 
Glad I’m not alone. I find it hard to imagine FD envisioned Engineers Dangerous.
I sort of admire the boldness of the vision, like maybe the ethos behind it was to add an extra, more guided dimension to the game loop which was absent in the core design, and in doing so increase the breadth of the whole. Certainly much more daring than the usual expansion fanfare of 'here's some more levels or something, cmon players eat up'.

But well-intended as it might have been, the design as realised shouldn't have made it off the drawing board. It's all just too prescriptive. The fundamental stumbling point is that there's zero synergy with the core game in too many places. Pick up items that piñata out of ships you shoot down? Yes. That integrates cleanly, and makes perfect sense. But spin around this planetoid for hours waiting for the right furball to appear.. seriously? Who thinks this stuff up. Who allows this to be the only manner to obtain a key item. That is not a concept created and signed off on by people who understand the strengths of this game's fundamental design. Stuff like that stinks of ideas being thrown on a wall and going for the ones that can be realised quickly, regardless of their veracity from a gameplay experience standpoint.

ED isn't alone, seems it's something developers of the games-as-a-service model are still having difficulty grasping - just because you can add something into a game, does not mean you necessarily should. Additions for the sake of additions with indifference to how they effect the overall gameplay experience, can do far more harm than good.
 
WHAAAAT? I was joking. The whole OP had no text in it whatsoever, so I thought it was a joke thread, and my response was a joke back as I thought others were. Further reading of the replies made me think that it might not be a joke.

I decides to change the forum Theme from Elite Dangerous (black background, orange trim) to Official Frontier Theme and saw that you had actually written a post, and not a blank wall as initially thought.



My originally comment now, makes no sense as I thought I was joining in with a joke. I thought the OP meant either, 'I'm happy as it is' or, 'I can't think of anything'.

It has kinda turned out to be a joke in this case, though :D

I will now have to read your OP!


hahahahahah really made me lol, repped a few o' ya on this 'ere thread :)
 
Last edited:
Nice post Flugle.

I agree with pretty much all of it.

About thargoids behavior all scripted, this is something Frontier really likes, or maybe can't do differently.

If you look at Jurassic world , same story, ones a raptor (or any dino) attacks on of your visitors it goes in a scripted mode, no matter how many tranquilizers you shoot at it, you won't be able to stop the attack.

Nothing is dynamic.. THAT is a huge part of the issue i have with events like this in Frontier games.. its predictable, scripted, every single time the same.. I really dislike that.

But what I would really like to see indeed, is more life around bases, NPC's working the docks, SRV's in cities or in the close proximity, that kind of stuff. random chatter over the radio, when a NPC is trying to contact you via comms why not a tone, and the need to accept the message?
 
When i first saw Elite being played on Twitch. I thought this is the Sci Fi game that i'll play forever. Sadly it feels very hollow. I don't like the engineers, in fact i think its one of the worst upgrade systems in a video game. Feels more like the game play was made teadous and excessively long and drawn out as a stop gap for developement of new content, that's just as teadious and drawn out. It's litterally become "spread sheets in space" All these third party apps and pages just to trade materials. Because after you get over how beautiful the game looks, well its just there.

I really hate to be so negative . But it seems that Elite is just being held together. I picked up No Man's Sky when it launched on Xbox. Now it's not as scientifically accurate as elite, nor is the flying anywhere near as good. But it's honestly more fun to go bouncing around on a toxic planet scanning giant pineapples than elite's airless dead worlds.

Elite always had so much potential ...now i just wonder if it will stay a live.
 
Well said that cmdr, someone buy them a drink.

I've said it several times I'm pretty sure FD are launching feet next year after q4, now with hindsight into how they work if this is coming soon it will be very basic, and will come in stages. But the one thing they have to nail to make something like feet work is what you've discussed here.

The devil really is in the detail. Currently ED feels flat to me, I'm aware of what the mechanics of the game are, we can see the cogs turning behind the curtain. For any game to feel alive there must be detail. This is what brings me back to many other games this illusion of a reality, it diverts one from the core objective and takes you down another avenue. It makes you invest in the game.

Inner-space must be as expansive as outer-space.

I hope to Taffy Lewis ghost that they are, otherwise...
 

Attachments

  • tumblr_p1ssg9gFvA1qmob6ro1_500.gif
    tumblr_p1ssg9gFvA1qmob6ro1_500.gif
    2 MB · Views: 104
Last edited:
Good thoughts here...

my two cents on it all...short and sweet

1. Galaxy being so large is utterly pointless withough meaningful interactions on each planet, moon, etc. on the surface and within close proximity of each.
2. Being stuck in a plane or SRV 100% of the time gets old (not saying we need space legs, but if nothing else, let us get out and interact with different kiosk and NPCs instead of a static mission board)
3. Travel is literally painful still being that there are no taxi's or transport options to move about while offline....oddly enough you can request your ships be sent to and fro
4. PvP vs PvE the game would be best to offer two seperate ways to play and simplify things vs forcing Open, Solo or Private which seem a bit odd as there are no controls offered for any mode.
 
Back
Top Bottom