I'm looking for suggestions here on how to make stock ships a bit better and reduce the reliance on engineering for more casual players who may not have the 10-30 hours to grind out all the rare materials they need to max out their ship, and keep in mind, that's just for one ship.
The big thing to remember is that you don't need to max out your ship to survive a PvP encounter. To fight back and win, sure, you'll want every advantage you can get. But if you're just trying to survive, you don't need a maxed-out ship, because you only need to survive the 30 seconds or so needed to escape rather than the 10 minutes needed to get through all their shields. Grade 3 blueprints give 60-75% of the performance at <5% of the materials cost, and that's more than enough to survive.
So, here's the easy way to do it:
- fit a properly-sized A-rated shield and at least 2 shield boosters (more, if your ship has space)
- trade at 5 black markets
- unlock the Dweller (a small cash donation)
- upgrade your Power Distributor to grade 3 charge enhanced (to get told about Lei Cheung, but it's a nice mod to have anyway)
- trade at 50 normal markets
- unlock Lei Cheung (a little bit of easy Gold hauling)
- upgrade your shields to grade 3 reinforced / thermal resist
- upgrade your shield boosters to grade 3 resistant / heavy duty
Your ship should now be resilient enough - with decent flying - to escape almost any PvP encounter. Pips to 4-2-0, fly evasively (boost, but past them rather than away from them, and use lateral thrusters to dodge), high-wake as soon as you can
Total materials cost (estimated, for thermal resist shields and 2 resistant shield boosters at G3, and the charge enhanced distributor):
- 10 Specialised Legacy Firmware
- 10 Chemical Processors
- 5 Modified Consumer Firmware
- 5 Chemical Distillery
- 5 Grid Resistors
- 15 Phosphorous
- 10 Conductive Components
- 5 Focus Crystals
- 25 Distorted Shield Cycle Recordings
- 15 Germanium
- 10 Selenium
(larger ships should also fit a bunch of heavy duty shield boosters, which is more Grid Resistors, more Distorted Shield Cycle Recordings, some Hybrid Capacitors and Niobium. If the spare materials from collecting the above aren't sufficient, it doesn't add a lot more to the time needed to get them too)
Time to obtain materials (one possible approach):
- 1 mission offering Modified Embedded Firmware as a reward, traded down at a material trader, will get you more than enough of the Firmwares.
- 1 mission offering Biotech Conductors as a reward, traded down, gets you the Conductive Components and enough spare for the Processors and Grid Resistors too
- 1 mission offering Exquisite Focus Crystals as a reward, traded down, gets you the Focus Crystals and enough spare for the Distilleries
- the Distorted Shield Cycle Recordings will show up (or data you can trade for them will) just by scanning ships in supercruise while doing the rest of it
- visit a single volcanism site on a world with Selenium, collect all the crystals there. This gets you the Selenium, and enough materials to trade for any Phosphorous or Germanium as well.
Various trade, exploration and combat mission types offer those high-end materials: just get allied with a faction and see what they have.
If you like PvE combat, the Chemical components and Focus Crystals can be easily obtained quickly by fighting medium-sized NPC opponents. If you do surface scan missions for the materials you'll get plenty of miscellaneous data as a side effect, and the Grid Resistors can often be picked up as a reward for an "on the side" data courier mission. If you visit signal sources, a lot of them will have these items in (or a single High-Grade Emissions will usually give enough materials to trade in for the *entire* manufactured materials requirement). I've given the approach that I think would be easiest for a combat-averse trader but there's more than one way to do it, including some potentially quicker than this one.
3 missions, one volcanism site, and a few trade trips for the engineer unlocks. That's it. That's all you need to have a ship which can escape any attack, NPC or Player. It doesn't need to be easier than that. I reckon, from a fresh account, I could have all the materials I needed - and considerably more - just by taking advantage of opportunities that came up while getting the "trade at 50 markets" requirement.
...
The problem isn't engineering. The problem is that Elite Dangerous is a game where skill, experience and knowledge have major impacts on survivability. I know how to make an invincible ship with some cheap materials and sensible flying. A beginner won't, and a beginner still won't know how to make an invincible ship if engineering is made ten times easier.