Looks like I asked my question in the wrong thread. So destroying ships owned by the controlling faction or attacking a factions installation (space-based where you can pick a side in a battle) have no practical effect on hurting that faction?
So, destroying ships hurts the person who issued the bounty more than the owner of the ship, as i understand it. The ramification is then getting hostile rep which is far more damaging to your ability to hurt enemy factions...
Doing the scenarios that occur at installations such that they hurt your target faction have
an effect, but it's too little and not easily repeatable compared to just supporting other factions. In the time it takes to run, say, 4 of these scenarios, I'll have run 20 missions, earned more credits/ materials and had way more effect against the target.
What about this smuggling mentioned above? That could be fun. If smuggling does work, is it based on price, volume, or number of transactions?
Smuggling only works if your target has a black market... kicker there being:
- anarchy actually benefits if they own the BM
- authoritarian governments shut down BMs
- some powerplay powers shut down BMs
- not all stations have black markets;
- the presence of a black market doesn't necessitate easy access to black market goods; and lastly
- it's still not that effective
Don't get me wrong, there exists ways to hurt a faction, they're just completely ineffectual compared to simply running positive effects for factions other than your enemy.
The other general impracticality is hostile rep, and how it locks you out of stations.
Makes sense but you also cut off your only effective mechanisms to hurt a faction.
Imagine if you're happily helping a faction, and when you hit allied rep they started saying "nope, you're not allowed to help anymore"... that's what happens with hostile rep... you're happily hurting a faction, and suddenly the game goes "nope, you aren't allowed to do that anymore"... it's just so dumb.
But run hundreds of missions to supply one faction's enemy with weapons during war? They don't bat an eyelid.
Have posted suggestions to fix this before, but this isn't the right place to regurgitate that.
Edit: the caveat to this is hurting anarchies. Virtually every mission reliably targets anarchy factions, and because most anarchies don't stay asset holders for long (thanks to this), blatting an anarchy faction into oblivion and earning a billion credits along the way is easy.
This is why I often refer to "Elite: Best Friends"... the path to ruining another (lawful) faction is lined with the corpses of pirates and having allied rep with other lawful factions, including your enemy.