1. If a wanted NPC is part of a wing and I fire first the whole wing always turn hostile (red) on the scanner. Standard. No worries. But if that ssame wanted NPC is engaged by local security services first and then I join in afterwards sometimes the wing don't turn hostile and seem to act independently of each other even though the scanner still says they're in a wing. IS there any logic to when/why this happens?
2. What are the criteria for determining (in PvE) whether I get a bounty or not? I just did a test where I fired one shot at a Sidewinder and then left him for the cops to finish off and I got no bounty, so I guess it's probably something like I'd need to have dealt a certain amount of damage overall, or a certain amount within the last X percentage of the target's hull integrity? Does anyone know?
3. A while ago I read a post on Reddit (I think) talking about instances and how sometimes you get lucky and have an instance where it's just big ships all the time (Annies, Pythons, etc). I don't seem to get those, was that fixed / changed? Does logging out and back in in a different mode (Solo / Private etc) change your instance? Or would you need to SC away and back?
2. What are the criteria for determining (in PvE) whether I get a bounty or not? I just did a test where I fired one shot at a Sidewinder and then left him for the cops to finish off and I got no bounty, so I guess it's probably something like I'd need to have dealt a certain amount of damage overall, or a certain amount within the last X percentage of the target's hull integrity? Does anyone know?
3. A while ago I read a post on Reddit (I think) talking about instances and how sometimes you get lucky and have an instance where it's just big ships all the time (Annies, Pythons, etc). I don't seem to get those, was that fixed / changed? Does logging out and back in in a different mode (Solo / Private etc) change your instance? Or would you need to SC away and back?