Firstly, it's great to have all the new coasters and finally be able to colour them, but imo the construction tool itself from ALPHA 1, was easier to use. While I like the adoption of the little ruler icon to shorten or lengthen track, the removal of the previous dial tool for the twisting section of the track is a step backwards. The new tool seems fiddly to use and with the old dial tool, it was much easier to know when your track was straightened out again, simply as all you did was dial the tool back to the centre. It's particularly difficult to know what's going on if your track goes underground, where it becomes pretty much guess work to tell whether it's doing what you want it to or not.
Pathing. Well it's nice to have the extra path types, but unless I am using it wrong, it's still impossible to make simple clean plazas. if you try to line wide paths up together you either get a weird outer perimeter shape or holes in the middle. Will there be a simple option to create wide, fully square paths?
Also, there seems to be a weird glitch when you put a path through a mountain or the ground. It does not create an automatic tunnel liek say RCT3 did, instead, it literally looks like the entrance is all filled in, yet the peeps can walk straight through it.
Positioning of scenary. I made a mountain style coaster with lots of trees going all around it, to give the impression of swooping through a hilly forest. But it is so easy to simply palce trees in mid air, then spend ages deleting them all or repositioning them when you discover they are in the middle of nowhere. It would be nice to have a default option where objects like trees, shrubery etc, automatically attach to the ground and nowhere else unless specified to do so.
Other than that, I am truly excited for the game. The level of attention to detail and the love in it is truly special. We are rooting for you guys.
Pathing. Well it's nice to have the extra path types, but unless I am using it wrong, it's still impossible to make simple clean plazas. if you try to line wide paths up together you either get a weird outer perimeter shape or holes in the middle. Will there be a simple option to create wide, fully square paths?
Also, there seems to be a weird glitch when you put a path through a mountain or the ground. It does not create an automatic tunnel liek say RCT3 did, instead, it literally looks like the entrance is all filled in, yet the peeps can walk straight through it.
Positioning of scenary. I made a mountain style coaster with lots of trees going all around it, to give the impression of swooping through a hilly forest. But it is so easy to simply palce trees in mid air, then spend ages deleting them all or repositioning them when you discover they are in the middle of nowhere. It would be nice to have a default option where objects like trees, shrubery etc, automatically attach to the ground and nowhere else unless specified to do so.
Other than that, I am truly excited for the game. The level of attention to detail and the love in it is truly special. We are rooting for you guys.
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