Some brief feedback - My thoughts on Alpha 2 so far

Firstly, it's great to have all the new coasters and finally be able to colour them, but imo the construction tool itself from ALPHA 1, was easier to use. While I like the adoption of the little ruler icon to shorten or lengthen track, the removal of the previous dial tool for the twisting section of the track is a step backwards. The new tool seems fiddly to use and with the old dial tool, it was much easier to know when your track was straightened out again, simply as all you did was dial the tool back to the centre. It's particularly difficult to know what's going on if your track goes underground, where it becomes pretty much guess work to tell whether it's doing what you want it to or not.

Pathing. Well it's nice to have the extra path types, but unless I am using it wrong, it's still impossible to make simple clean plazas. if you try to line wide paths up together you either get a weird outer perimeter shape or holes in the middle. Will there be a simple option to create wide, fully square paths?

Also, there seems to be a weird glitch when you put a path through a mountain or the ground. It does not create an automatic tunnel liek say RCT3 did, instead, it literally looks like the entrance is all filled in, yet the peeps can walk straight through it.

Positioning of scenary. I made a mountain style coaster with lots of trees going all around it, to give the impression of swooping through a hilly forest. But it is so easy to simply palce trees in mid air, then spend ages deleting them all or repositioning them when you discover they are in the middle of nowhere. It would be nice to have a default option where objects like trees, shrubery etc, automatically attach to the ground and nowhere else unless specified to do so.

Other than that, I am truly excited for the game. The level of attention to detail and the love in it is truly special. We are rooting for you guys.
 
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the construction tool itself from ALPHA 1, was easier to use. While I like the adoption of the little ruler icon to shorten or lengthen track, the removal of the previous dial tool for the twisting section of the track is a step backwards. The new tool seems fiddly to use and with the old dial tool, it was much easier to know when your track was straightened out again, simply as all you did was dial the tool back to the centre. It's particularly difficult to know what's going on if your track goes underground, where it becomes pretty much guess work to tell whether it's doing what you want it to or not.
Yea I'm not really sure how i feel about this yet

Pathing. Well it's nice to have the extra path types, but unless I am using it wrong, it's still impossible to make simple clean plazas. if you try to line wide paths up together you either get a weird outer perimeter shape or holes in the middle. Will there be a simple option to create wide, fully square paths?
I think this is getting worked on.

Also, there seems to be a weird glitch when you put a path through a mountain or the ground. It does not create an automatic tunnel liek say RCT3 did, instead, it literally looks like the entrance is all filled in, yet the peeps can walk straight through it.
Yea I hope this improves too

Positioning of scenary. I made a mountain style coaster with lots of trees going all around it, to give the impression of swooping through a hilly forest. But it is so easy to simply palce trees in mid air, then spend ages deleting them all or repositioning them when you discover they are in the middle of nowhere. It would be nice to have a default option where objects like trees, shrubery etc, automatically attach to the ground and nowhere else unless specified to do so.

I like this idea [up] maybe something along the lines of "double tapping shift" to reset height?
 
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Yeh , I'm really missing the twist arcing whell they had....sometimes I don't even realise I haven't "untwisted" a piece of track until I do the test camera..then I see..wow this ride would cause serious neck breacking.
 
Firstly, it's great to have all the new coasters and finally be able to colour them, but imo the construction tool itself from ALPHA 1, was easier to use. While I like the adoption of the little ruler icon to shorten or lengthen track, the removal of the previous dial tool for the twisting section of the track is a step backwards. The new tool seems fiddly to use and with the old dial tool, it was much easier to know when your track was straightened out again, simply as all you did was dial the tool back to the centre. It's particularly difficult to know what's going on if your track goes underground, where it becomes pretty much guess work to tell whether it's doing what you want it to or not...l...
Totally agree, the new tool is MUCH more fiddly to use, I really hope the devs can see this and revert to the original version. It was much larger and easier to click on and like you said, it's now much harder to set banking angles nicely.

The rest of the coaster builder is a huge improvement though, the 'autocomplete' and testing features are very useful indeed and all the new styles of coaster are great.
 
Its somewhat awkward when you try and make your station longer. I've had to build normal track backwards from the station a couple segments, then delete the middle segment and create new station pieces off the normal track behind the station. Another thing that really bothers me is how we cant create our own inversions. The inversion pieces that it gives you are very low quality. I think if we could make our own inversions, the coaster builder would be perfect.
 
Pathing. Well it's nice to have the extra path types, but unless I am using it wrong, it's still impossible to make simple clean plazas. if you try to line wide paths up together you either get a weird outer perimeter shape or holes in the middle. Will there be a simple option to create wide, fully square paths?
The path width limit is in the game for a reason I believe. The more you increase it then the more you demand of the CPU for guest pathing and how they get from A to B (via C, D & E etc.) without colliding into each other or getting lost. I think they are working on it but I wouldn't hold your breath for being able to cover the whole park in a single plaza.
 
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