Some Cmdrs need to go back to flight school....

This is a message for some Cmdrs that are around Groombridge 1618. The little round thing in the middle of your ships dashboard is a radar and the little blips are other ships, you may want to glance at it occasionally especially when docking and leaving stations. Also the little green and red lights at the entrance of the station are there for a reason, I have had to knock a couple of Cobras a T6 and a T7 out the way as they weren't sticking to the correct side of the entrance. So in future stick to the Green side in future, it will save you on refitting your ships!!!!
 
And again - those are just for orientation towards the landing pads, not a "you have to enter on this side". And for some larger ships, namely anaconda, clipper and t9 - there is only one side, and thats the midst.
 

Slopey

Volunteer Moderator
This is a message for some Cmdrs that are around Groombridge 1618. The little round thing in the middle of your ships dashboard is a radar and the little blips are other ships, you may want to glance at it occasionally especially when docking and leaving stations. Also the little green and red lights at the entrance of the station are there for a reason, I have had to knock a couple of Cobras a T6 and a T7 out the way as they weren't sticking to the correct side of the entrance. So in future stick to the Green side in future, it will save you on refitting your ships!!!!

There is no correct side.... I don't observe the green/red thing, and neither do NPCs.

The green/red just denotes which side of the space station is which, much like the green/red lights fitted on the wings of every real world aircraft. It has nothing to do with which side you should dock/enter on.

Remember and ensure the Mk 1 eyeball is working correctly when entering/exiting the docking port :)
 
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There is no correct side.... I don't observe the green/red thing, and neither do NPCs.

The green/red just denotes which side of the space station is which, much like the green/red lights fitted on the wings of every real world aircraft. It has nothing to do with which side you should dock/enter on.

Remember and ensure the Mk 1 eyeball is working correctly when entering/exiting the docking port :)

According to the latest info from the AI programmer, NPCs will observe sticking to the green side as much as possible. This obviously involves only small/medium ships.

Personally I just check if there are ships around the egress slot on the radar. And keep my speed down to 40m/s.
 
I think colouring the lights red and green really was asking for misinterpretation to happen. Had they been e.g. yellow and blue, people wouldn't constantly be led to believe there's a "proper" side.
 
or just wait until the docking port is clear instead of running into the side of an asp and going pop.

oh what was that? it must of been a pebble.
 
Neither the Manuel OR the training (Docking) video say anything about what the lights mean. In fact the training video shows the ship going into the middle of the slot. Just saying. I know green is go or good and red is stop or bad but IT IS NOT STATED!
 
It's time this argument was put to bed....

I'll use whichever side I like, whichever way up I feel like being...

If I meet something in the letterbox, I'll fly round it...

Unless I can't, in which case it'll cost me some creds (and maybe someone else too)...

What I'm pointing out is that there are *no* rules of the road for docking ports.

Use at your own risk :eek:
 
I think colouring the lights red and green really was asking for misinterpretation to happen. Had they been e.g. yellow and blue, people wouldn't constantly be led to believe there's a "proper" side.

It's a convention for ships here on Earth. The convention presumably continued into 3300.

Look, all the green light tells you is that, from a distance, perhaps in the murky dark/fog, you are looking at the starboard (right) side of a vessel. So you know if it's in motion, it's moving to your right. Vice versa for the red light, which indicates the port (left) side. If you can see _both_ lights, you know whether the ship is facing towards or away from you.

We might see stations as stationary, and left/right ahead/behind might make less sense in space with 6 axes, but it's nice flavor, and flavor alone, to remind us this is the future of "ships".
 
There is no correct side, 90%of the world is driving right side of the road, called RIGHT for that reason :p unfortunately there is some small percentage doing everything wrong, like driving wrong side of road, saying that day is lovely in the middle of foggy, rainy ....

so how try to explain them...now you know who is causing all the mess...

but, there is no correct side, my departure: lifting a bit, landing gear, full ahead, boost, boost, sc, not a single accident since day one...
 
It's a convention for ships here on Earth. The convention presumably continued into 3300.

Look, all the green light tells you is that, from a distance, perhaps in the murky dark/fog, you are looking at the starboard (right) side of a vessel. So you know if it's in motion, it's moving to your right. Vice versa for the red light, which indicates the port (left) side. If you can see _both_ lights, you know whether the ship is facing towards or away from you.

We might see stations as stationary, and left/right ahead/behind might make less sense in space with 6 axes, but it's nice flavor, and flavor alone, to remind us this is the future of "ships".

Thanks for the explanation - now that you mentioned it I actually remember the rule.
 

Slopey

Volunteer Moderator
It's a convention for ships here on Earth. The convention presumably continued into 3300.

Look, all the green light tells you is that, from a distance, perhaps in the murky dark/fog, you are looking at the starboard (right) side of a vessel. So you know if it's in motion, it's moving to your right. Vice versa for the red light, which indicates the port (left) side. If you can see _both_ lights, you know whether the ship is facing towards or away from you.

We might see stations as stationary, and left/right ahead/behind might make less sense in space with 6 axes, but it's nice flavor, and flavor alone, to remind us this is the future of "ships".

It's a lighting convention (by extension of the nautical) for aircraft also. Port, red, Starboard right. Nothing to do with docking/landing however etc...

The main benefit is for aircraft which are on a constant relative bearing to yourself, so to avoid a collision - red to red, or green to green is "bad" - if it's otherwise, the aircraft is going the other way and you likely won't hit (obviously - see and avoid when in visual conditions takes precedence).
 
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there is only one explanation. they are Christmas lights the devs forgot to take down, hence why they are green and red.
 
i think things might change with lights soon. look at no. 6 in the list

https://forums.frontier.co.uk/showthread.php?t=28452&page=110&p=1813274#post1813274

Sarah Jane Avory
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Hi guys!

I've been working on AI docking/launching/DC and here's what I'm hoping to get into version 1.2 (I say hoping 'cos it needs a lot of testing!) :

1) Added a brand new docking obstacle avoidance system to stop AI ships from crashing into each other or players.
2) Increased docking/launch speeds.
3) DC puts full pips to SYS.
4) Descending to pad is now much, much gentler. (hopefully no more hull damage)
5) Launch from pad is now smoother.
6) AI ships will dock/launch on the side of the slot marked by the green light (as much as they can; type-9 is a wide ship!).
7) AI ships shouldn't get stuck in the cage covering the entrance slot when docking.
8) AI ships like the Anaconda will no longer scrape their top while docking.
9) When docking, AI ship wait to orientate themselves fully before approaching the entrance slot.

There's probably more, but I can't think of it right now.

Sarah.


 
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If the AI's will insist on parking themselves in the middle of the letterbox there are going to be accidents.
How come the "no-blocking" rule and destruction by the station does not appear to apply to NPC's?

Often wondered about it.
 
As an old Navy man...the logic of entering and exiting according to green (Starboard) and red (Port) lights makes perfect sense with a single opening that may become congested...the problem seems to be in implementing an opening large enough for such a scenario all ships can abide by....maybe in another patch?
 
I think colouring the lights red and green really was asking for misinterpretation to happen.

Traffic lights are red and green BECAUSE ship lights are red and green. If two ships are heading on converging courses and will collide, the ship on the left will see the red port light of the other vessel, and the ship on the right sees the green starboard light. In this case the left ship yields to the right - the ship seeing the red light stops, the ship seeing the green light goes.

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It is a convention for the ships, but not for the ports

On Earth there is a clear up and down. Not true when entering along the central axis of a rotating cylinder.
 
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