I'm going to get right to it. I spent last night tinkering with my Python and Asp, to bring them up to spec for the refreshed combat. I spent the night before getting creamed by NPCs, left and right. You can all adapt your tactics as you see fit, but here's some recommendations for equipment.
Small ships: go for Chaff and ECM for your utility points. Why: because small combat ships have a profile small enough for dumbfire missiles to be less of a problem, but you still need to worry about gimbaled weapons and seeker missiles, now that those lovelies have been buffed (which I think was necessary).
Medium vessels: Chaff and Point Defense, NOT ECM. Why: nearly all of this category of ships have a much bigger surface area to hit, if not a bigger vertical profile. Commanders of these vessels have to worry about dumbfire and seekers, and only Point Defense turrets will handle both of those. However, most medium ships don't have enough Utility mounts for both ECM and Point Defense, unless you are willing to sacrifice your KWS and Shield Boosters, and still have a Chaff Launcher.
Large vessels: Based on testimony (I don't fly large ships in combat), all three (Chaff, ECM, and Point Defense), AND learn to like turreted weapons. Why: because you have the room for it, and you are a big, BIG target. Also, while NPCs are spewing chaff, turrets are still a better option than they were before, because NPC maneuverability has also increased, so bringing gimbaled and fixed weaponry to bear can be nigh impossible.
Finally: Every commander should be getting very accustomed with adjusting power levels on the fly, much more so than in the past. "Sweet Spots" for power levels just aren't a viable option anymore, for those of us (myself included), who took that approach.
I hope this helps any Commanders still struggling to find their groove with the refreshed AI and better-equipped NPC ships.
Small ships: go for Chaff and ECM for your utility points. Why: because small combat ships have a profile small enough for dumbfire missiles to be less of a problem, but you still need to worry about gimbaled weapons and seeker missiles, now that those lovelies have been buffed (which I think was necessary).
Medium vessels: Chaff and Point Defense, NOT ECM. Why: nearly all of this category of ships have a much bigger surface area to hit, if not a bigger vertical profile. Commanders of these vessels have to worry about dumbfire and seekers, and only Point Defense turrets will handle both of those. However, most medium ships don't have enough Utility mounts for both ECM and Point Defense, unless you are willing to sacrifice your KWS and Shield Boosters, and still have a Chaff Launcher.
Large vessels: Based on testimony (I don't fly large ships in combat), all three (Chaff, ECM, and Point Defense), AND learn to like turreted weapons. Why: because you have the room for it, and you are a big, BIG target. Also, while NPCs are spewing chaff, turrets are still a better option than they were before, because NPC maneuverability has also increased, so bringing gimbaled and fixed weaponry to bear can be nigh impossible.
Finally: Every commander should be getting very accustomed with adjusting power levels on the fly, much more so than in the past. "Sweet Spots" for power levels just aren't a viable option anymore, for those of us (myself included), who took that approach.
I hope this helps any Commanders still struggling to find their groove with the refreshed AI and better-equipped NPC ships.