General Gameplay Some final ideas for Sandbox mode in Jurassic World Evolution

Your Feature Request / Idea

1 - Option for buildings to work without paths.
2 - Guests numbers can be set.
3 - Incubation times can be set to default, fast, and instant.
4 - Option to turn off dinosaurs panicking.
5 - Auto hatcheries, where when a dinosaur dies a new one is spawned in its place. A potential alternative to the unlikely breeding mechanic.
6 - Add Sandbox Mode to all the islands.
Also in the future, for any other new islands that are added in DLC in Jurassic World Evolution can also be implemented into Challenge Mode and into Sandbox increasing the game's replayability by a lot.
 
+1 million for the Auto-Hatchery!!

There are difficulties, however, (if we are doing it in a harder way)

For this to work, first we must have:-

- A system to detect an enclosure space, the species, the number, and the genetic modifications being done on them (for 1 to 1 cloning).
- A detailed UI for users to set and plan ahead the species, number, and genetic make-ups of the next generation. And the option to hold the system (In case we are running out of cash or for some other reasons).
- A modified ACU and transport system in such to have priorities in their queue tasks. Auto-delivery tasks to have a lower priority
comparing to user given tasks. This is to make sure when emergency comes, the ACU and transport able to respond to the situation.​

All in all, automation is much needed in the game! Although some people may argue why bother the trouble to have Auto-Hatchery when you can have infinite lifespan option?

I would say:-

- It gives us flexibility to change the composition of our Dinos from time to time while making the tasks simpler.
- The park feels livelier with automated choppers flying around doing their daily jobs.
- It maintains the financial burden/system of having to breed Dinos from time to time.​
 
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