Some Franchise Quality of Life Features ( For current or future versions of Planet Zoo )

Some of these I or others may have mentioned in the past, but thinking on them again, I thought I would post my current thoughts in this area of the game where I spend my gameplay at. As the title says, these are viable for potential end of support quality of life changes or elements to consider for the next version of the game.

When leaving a franchise zoo, instead of going back to the main screen can we go back to our franchise screen. If we then want to go back to the main screen we can when we have finished with the franchise.
It can be really annoying when hopping through my many franchise zoos that I have the process of Main Menu -> Franchise Menu -> Franchise Zoo -> Main Menu -> Franchise Menu -> Franchise Zoo etc rather than Main Menu -> Franchise Menu -> Franchise Zoo -> Franchise Menu -> Franchise Zoo -> Franchise Menu -> Franchise Zoo -> Franchise Menu -> Main Menu

Whilst each zoo generally has it's own money to consider, surely a franchise would have a central money fund to distribute down to the zoos when needed
We already have the conservation points shared between the zoos on the franchise, but it would be great to have a central money fund that we could add from our money making zoos to help our not so money making zoos. Handy for that initial start up process where money is tight and you are forced to get a loan, despite having 3 million on another zoo sitting around doing nothing rofl.

Franchise Trading without going into a zoo
Whilst this might not be possible technically, it would be great if we had the option of handling trading without having to load up a zoo to do so. I can see that a zoo can't access the trade window without a trade building, which makes sense. But, sometimes I need to just trade out excess animals before I can start work on any zoo due to storage space. The ability to quickly check trades and re set them up would be great to see. DNA comparisons could be limited to only stored animals in this case rather than in zoo animals which could be handled the way it is now.

Trade Building Upgrades to allow more storage
I recall mentioning this one in the past, but thought I would add to my initial thoughts on the subject.
My idea here would be to have a reason for mechanic research later down the line.
Similar to how we have small, large buildings for zoo keeper huts, vet research etc, perhaps have trade building tiers that the mechanic can research to add the ability to add bigger trade buildings.
Have the buildings be expensive so that they can only be acquired when your money has reached a high limit.
For example my Alphabet B zoo is running at 3 million cash, that zoo when running uses a lot of space in storage and as such would be an excellent zoo to pay for the extra storage it needs to run.
To expand on this, we could also have storage expansion research that increases how much storage those buildings can store.
For example: The regular trade building can store 200 animals, let's give it 3 research levels of 25 to increase it to 275 for zoos that can't quite move up to the next level.
You could then have a Medium Trade Building that initially stores 500 without expansions, but can be expanded to 750 with 5 research levels of 50 spots
And then finally Large Trading Building offering 1000 spots without expansions and the ability to expand it to 2000 with 10 research levels of 100 spots
Numbers are just an example to see what I am thinking. Obviously there will need to be some limitation to this so maybe only 1 trade center type per zoo so they can't be compounded to allow over 3000 storage.
This would be more complex to set up but the best route for long term planning and extensive gameplay in big/active zoos.

Alternatively ....

Keep to the one trade building type and just have the mechanic research add up to x storage expansions to it with exponential time for researching each level. Which is easier to work with but less future proofing huge zoos that need lots of storage space during active gameplay.

Additional features added after the original post was made:

Trading Time Extensions
As posted below, another quality of life feature players are likely wishing they had and that is the extension of the trading window of 1 hour. Not an issue if you are actively playing but, it would be great to be able to have them last longer for that last trade of the day type thing or to allow multiple time zones to benefit from your animals.
This could be achieved with another mechanic research option letting us research trade building extensions for example. Such as a food storage and sleeping area ( if we need a reason for it rofl ). Maybe this could allow up to 3-6 hours trading time, which should be enough for most situations. And allows a steady stream as different time zones come into play to take over the trading spot for the next few hours.

Franchise Partners
Allow us to create a partnership with up to x players who we can directly trade with. Keeping a limit to the number in a Franchise Group - no more than 25 - would still give reason to general trading. Add an option on the trading window to select who to trade with. Everyone, Franchise Partners, Specific Franchise Partner.

Researching
It would be great if the animal research window was changed so that it didn't matter which vet was doing the research, just that someone with access to the animal ( in same work zone ). That way we could allocate say 5 vets to a work zone containing 3 animals and the 2 that aren't researching can be resting or keeping the animals healthy. This means that researching vets could perhaps stop researching earlier and take their break while another vet takes over the research. So rather than dragging a specific vet to do the research, you could just tick the animal up for research. Or, even better, when the animal is added it is automatically ticked and by default all vets can research. Simply turning off research on the ones you don't want to research will mean they will do regular vet work.

Franchise Wide Education Benefits
Perhaps a way to keep the educational benefits in all zoos across the franchise, whilst only having it being researched in one zoo. Maybe increase the educational bonus based on how many vets are researching, in the various zoos if you do choose to research in every zoo.

Internal Storage Building ran by Vets and Zookeepers
Had a sudden thought on an addition to the trade center idea to expand storage space for animals you don't want to trade out at all.
What if the trade building also has research for internal storage space. That storage space needs to be ran by 0 or more vets and zookeepers to utilise. As an example each vet looking after 10 animals and each zookeeper tending to 5 species. Have a maximum number of these so that people don't go crazy but enough to be useable such as with harem species.
So, the engineer would need to research to have access to the internal storage space. Each zoo would need to hire vets and zookeepers assigned to those buildings to give access to those additional animals that would take up those spots. Unlike the trade center you would be able to see these animals as if they were in your zoo, as these animals are stored alongside your in habitat animals. You can then choose to move the animals to the trade center for sales, or to the habitat for living.
 
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Would be nice if it was possible to extend the time an animal was up on the market, because if I remember correctly it's only an hour? I feel like it should be longer, it would especially help people who play at weird times or in time zones that don't have a ton of players in them
Yep, thats the other one, I totally forgot about that annoyance. I end up doing several time zone trades just to make sure everyone has a chance before I just release or sell them if I need the space rofl. Adding it to the list.
 
Yep, thats the other one, I totally forgot about that annoyance. I end up doing several time zone trades just to make sure everyone has a chance before I just release or sell them if I need the space rofl. Adding it to the list.
Yeah I don't play franchise anymore but they should really increase it, or at least give us the option to do so
 
Internal Storage Building ran by Vets and Zookeepers

Had a sudden thought on an addition to the trade center idea to expand storage space for animals you don't want to trade out at all.

What if the trade building also has research for internal storage space. That storage space needs to be ran by 0 or more vets and zookeepers to utilise. As an example each vet looking after 10 animals and each zookeeper tending to 5 species. Have a maximum number of these so that people don't go crazy but enough to be useable such as with harem species.

So, the engineer would need to research to have access to the internal storage space. Each zoo would need to hire vets and zookeepers assigned to those buildings to give access to those additional animals that would take up those spots. Unlike the trade center you would be able to see these animals as if they were in your zoo, as these animals are stored alongside your in habitat animals. You can then choose to move the animals to the trade center for sales, or to the habitat for living.

Added to main post if it lets me
 
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