Some ideas that need some serious consideration

HI,
First, I will start with the POV or hat on top of the joystick. It is set to some default setting that are completely useless. In every sci fi game I have ever played the hat was used to see around the ship. Very useful when you're getting shot at and don't know where the shots are coming from. My T.Flight Hotas X has an 8 position hat which means that I should be able to see as follows: All numbers relate to clock positions. 12 Look above, 3 look right 6 look behind 9 look left. Also I have 4 other positions, 1:30 look up right, 4:30 look rear right, 7:30 look left rear, 10:30 look up left. Now like I said if you have something that resemble this in option -> controls I don't recognize it and you need to make it clear.
OH Yeah, and when my scanner is filled with ships being able to use the hat gives me quick and easy access to whomever is shooting at me.
Second, this is about the boost control. Like I said I have played several sci fi games and none of them ever had a stupid boost button. This is the most useless, , moronic thing I have ever seen in a sci fi game.
Reason 1: I played the game 2 days ago. I was fuel scooping and did not see any ships on my scanner. I play in open play. Usually it is quiet when I have a mission. This time it wasn't. There were about 20 or so triangles and rectangles on my scanner. I got knocked out of supercruise. Using boost was useless. If I had an afterburner that would give me at least a 30 burst of speed I could have gotten away. Regrouped to see who the bad guys were and who the good guys were and then assault on the bad guys. I would have been in good shape. Instead I got blown up, because I didn't have the ability to high taiol it out of there!
Reason 2: When I am fuel scooping there are 2 problems. First, I watch the heat so I don't get too hot. The heat starts out around 49 or 50% Then it goes up to 53% so I pull back on the stick. This means that I am getting a little further away from the surface of the sun. When I pull back on the stick the heat goes up another 2%. WHY!!!! I just moved away from the surface of the sun so I've got to do it again? Another moronic Elite Dangerous really stupid game idea, I guess. \
So then there are time when I am fuel scooping and I am avoiding the solar flares. Then all of a sudden I am getting knocked out of supercruise! No obvious reason for me to see what I did wrong to get me knocked out of supercruise.
Now that I am out of supercruise, my destination is off to the right with dashed lines showing me the it is behind a portion of the Sun. Here is what is aggravating. There are no destinations that I can supercruise to to get away from the sun then sc to my destination. Often times I get destination blocked cannot supercruise. So now I am stuck hitting the really useless boost button. As many as 75 times until the dashed lines turn to a solid yellow.
These are things Frontier really needs to look at. Afterburner can depend on ship size, so a sidewinder could go to 800 m/s whereas a large ship could go to 1200m/s.
Also what is with these planets that are 448,000Ls. Also what is with the use of Ls

The speed of light is 299,797 Km/s. We can round that to 300,000Km/s. Also known as 1c where c is the speed of light. Now if I am going 2c then I am travelling 600,000Km/s.
As for distance astronomer use a couple of different units. A parsec, AU, Light Year. An AU is the distance from the earth to the sun. A parsec is 3.08 X 10^13Km. And a light year is 9.4 X 10^12 Km.
Food for thought and things you need to fix.
By the way I am the same guy that sent in a complaint about not getting paid for doing certain runs. I am still not getting paid for cargo runs. I don't know which ones because the ones I wrtite down usually work.
 
Last edited:
When I am fuel scooping there are 2 problems. First, I watch the heat so I don't get too hot. The heat starts out around 49 or 50% Then it goes up to 53% so I pull back on the stick. This means that I am getting a little further away from the surface of the sun. When I pull back on the stick the heat goes up another 2%. WHY!!!! I just moved away from the surface of the sun so I've got to do it again? Another moronic Elite Dangerous really stupid game idea, I guess. \
So then there are time when I am fuel scooping and I am avoiding the solar flares. Then all of a sudden I am getting knocked out of supercruise! No obvious reason for me to see what I did wrong to get me knocked out of supercruise.
Now that I am out of supercruise, my destination is off to the right with dashed lines showing me the it is behind a portion of the Sun. Here is what is aggravating. There are no destinations that I can supercruise to to get away from the sun then sc to my destination. Often times I get destination blocked cannot supercruise. So now I am stuck hitting the really useless boost button. As many as 75 times until the dashed lines turn to a solid yellow.

-Make sure you don't fly below dropout line. Your ship will drop out of supercruise if you get to close to the sun.

-You don't need a destination to enter supercruise. Just point ship away from sun and press Shift+J to toggle supercruise(I think that was default binding).

-Why is 53-55% heat an issue?!! lol
 
HI,
First, I will start with the POV or hat on top of the joystick. It is set to some default setting that are completely useless. In every sci fi game I have ever played the hat was used to see around the ship. Very useful when you're getting shot at and don't know where the shots are coming from. My T.Flight Hotas X has an 8 position hat which means that I should be able to see as follows: All numbers relate to clock positions. 12 Look above, 3 look right 6 look behind 9 look left. Also I have 4 other positions, 1:30 look up right, 4:30 look rear right, 7:30 look left rear, 10:30 look up left. Now like I said if you have something that resemble this in option -> controls I don't recognize it and you need to make it clear.
OH Yeah, and when my scanner is filled with ships being able to use the hat gives me quick and easy access to whomever is shooting at me.

Fair enough. I haven't tried to configure any kind of look controls since I use head tracking, so I can't comment on how it works in ED. But being able to look around with an 8-way hat is a pretty standard flight sim convention and a reasonable thing to want.

You can bind a key to target the nearest hostile ship, which will usually be the ship shooting you. Although it unfortunately targets missiles as well.

Second, this is about the boost control. Like I said I have played several sci fi games and none of them ever had a stupid boost button. This is the most useless, , moronic thing I have ever seen in a sci fi game.Reason 1: I played the game 2 days ago. I was fuel scooping and did not see any ships on my scanner. I play in open play. Usually it is quiet when I have a mission. This time it wasn't. There were about 20 or so triangles and rectangles on my scanner. I got knocked out of supercruise. Using boost was useless. If I had an afterburner that would give me at least a 30 burst of speed I could have gotten away. Regrouped to see who the bad guys were and who the good guys were and then assault on the bad guys. I would have been in good shape. Instead I got blown up, because I didn't have the ability to high taiol it out of there!

Boost is very useful. It's not merely a burst of straight line speed, but also significantly increases your turn rate and the strength of your lateral thrusters.

Did you drop out of SC because you got too close to the star (you have to stay outside yellow line around the star), or because you were interdicted? If you got too close, boosting is generally the last thing you should be doing because it generates heat. What you want to do is face directly away from the star, throttle up to max without boosting and charge your FSD to low wake.

If you were interdicted, boost speeds being higher across the board wouldn't have helped since the enemy ship would also have been much faster.

Reason 2: When I am fuel scooping there are 2 problems. First, I watch the heat so I don't get too hot. The heat starts out around 49 or 50% Then it goes up to 53% so I pull back on the stick. This means that I am getting a little further away from the surface of the sun. When I pull back on the stick the heat goes up another 2%. WHY!!!! I just moved away from the surface of the sun so I've got to do it again? Another moronic Elite Dangerous really stupid game idea, I guess. \
So then there are time when I am fuel scooping and I am avoiding the solar flares. Then all of a sudden I am getting knocked out of supercruise! No obvious reason for me to see what I did wrong to get me knocked out of supercruise.
Now that I am out of supercruise, my destination is off to the right with dashed lines showing me the it is behind a portion of the Sun. Here is what is aggravating. There are no destinations that I can supercruise to to get away from the sun then sc to my destination. Often times I get destination blocked cannot supercruise. So now I am stuck hitting the really useless boost button. As many as 75 times until the dashed lines turn to a solid yellow.
These are things Frontier really needs to look at. Afterburner can depend on ship size, so a sidewinder could go to 800 m/s whereas a large ship could go to 1200m/s.

Ships have a certain amount of heat capacity and a certain rate of cooling, the heat percentage indicates how much of the capacity you're using. As long as you're generating (or absorbing in this case) heat faster than your ship can radiate it, your heat will continue to rise. When you pull up while scooping your heat doesn't immediately stop rising because you have to get far enough away from the star that you're no longer absorbing heat faster than you're radiating it.

~50% heat is nothing to worry about. You can scoop right up to 100% without taking any damage, just be sure to start pulling away from the star soon enough that you're clear before overheating.

Supercruise isn't what takes you to another system, supercruise is the fast flight you use within a system. If the system you want to jump to is obstructed, low wake (i.e. go into supercruise) and fly around whatever is blocking your path. In particular, high waking (i.e. travelling to another system) is usually not what you want to do if you have dropped out while scooping, since charging your FSD to high wake generates far more heat than charging to low wake does.

Ship speeds are an important part of game balance. If large ships were faster than small ships, there would be far fewer reasons to ever fly a small ship.

Also what is with these planets that are 448,000Ls. Also what is with the use of Ls

The speed of light is 299,797 Km/s. We can round that to 300,000Km/s. Also known as 1c where c is the speed of light. Now if I am going 2c then I am travelling 600,000Km/s.
As for distance astronomer use a couple of different units. A parsec, AU, Light Year. An AU is the distance from the earth to the sun. A parsec is 3.08 X 10^13Km. And a light year is 9.4 X 10^12 Km.
Food for thought and things you need to fix.
By the way I am the same guy that sent in a complaint about not getting paid for doing certain runs. I am still not getting paid for cargo runs. I don't know which ones because the ones I wrtite down usually work.

Ls means lightseconds. One lightsecond is (unsurprisingly) the distance light travels in a single second. Lightyears and parsecs are too large to be practical for measuring in-system distances, and AUs were probably considered too Sol-centric for ED's setting.
 
Last edited:
Fair enough. I haven't tried to configure any kind of look controls since I use head tracking, so I can't comment on how it works in ED. But being able to look around with an 8-way hat is a pretty standard flight sim convention and a reasonable thing to want.

You can bind a key to target the nearest hostile ship, which will usually be the ship shooting you. Although it unfortunately targets missiles as well.
Markus54: I have a default binding on my hotas to the 3 button to target ahead. I there are several ships in an area I can use the default G key.



Boost is very useful. It's not merely a burst of straight line speed, but also significantly increases your turn rate and the strength of your lateral thrusters.
Markus54: I have played several sci fi type game. They all use afterburners. This device can get you out of a jam very quickly. Afterburners give you a long and higher burst of speed that is much more useable than the boost. Usually on 3Km. An afterburner will give you the opportunity to get away from the attackers and the chance to regroup and see who is shooting since I don't have the ability to view with the hat/POV switch.

Did you drop out of SC because you got too close to the star (you have to stay outside yellow line around the star),
Markus54: Dropping out of SC because of the proximity of my ship to the Sun happens far to often for my liking. I try to maintain a heat level between 50 and 65%. There are times were I am knocked out all of a suddent. It just happens even when I am watching my heat level. Also why is it that when I pull up on the stick, raising my altitude another several Km. The heat goes up another 2%?

or because you were interdicted?
Markus54: Interdicting I get. All kinds of things happen within a few seconds. I just have to watch for the bad guy and take him out.

If you got too close, boosting is generally the last thing you should be doing because it generates heat.
Markus54: I am aware of the heat that boosting creates

What you want to do is face directly away from the star, throttle up to max without boosting
Markus54: I do this, it is the only thing I can do.

and charge your FSD to low wake.
Markus54: Don't know what charging FSD to low wake means.

If you were interdicted, boost speeds being higher across the board wouldn't have helped since the enemy ship would also have been much faster.
Markus54: I have been interdicted several times, I don't see that there is much that I can do until it is over and I am at normal speed.



Ships have a certain amount of heat capacity and a certain rate of cooling, the heat percentage indicates how much of the capacity you're using. As long as you're generating (or absorbing in this case) heat faster than your ship can radiate it, your heat will continue to rise. When you pull up while scooping your heat doesn't immediately stop rising because you have to get far enough away from the star that you're no longer absorbing heat faster than you're radiating it.
Markus54: You pull up too far and you stop scooping, not much good.

~50% heat is nothing to worry about. You can scoop right up to 100% without taking any damage, just be sure to start pulling away from the star soon enough that you're clear before overheating.
Markus54: I start running into problems with heat around 80% Far too many times I stop scooping long before I want it to stop.

Supercruise isn't what takes you to another system, supercruise is the fast flight you use within a system.
Markus54: I know this. I don't know what I said to give you this impression. FSD takes me to another system. SC is within the system.


If the system you want to jump to is obstructed, low wake (i.e. go into supercruise) and fly around whatever is blocking your path.
Markus54: OK, Let's say I take off from a planet or get bumped out of SC at a sun. Now I am moving at 251Km. I have an ASP Explorer. I hit 1 on the keyboard and go to navigation. I select something. Get out of Nav. Look at my radar. Current new selection is behind the sun or planet. I keep doing this and most everything is behind the planet or sun. I don't always get an align with escape vector. Lots of times I get destination is obstructed! This is aggravating and frustrating. This would be another use for an afterburner. I can go at high speed toward the object that is behind the planetary object blocking my path. Let's say I am going to Sudz. Just past the edge of the sun is the dashed line showing me Sudz. But I can't get there because it is blocked just enough to prevent me from getting into either SC or FSD.


In particular, high waking (i.e. travelling to another system) is usually not what you want to do if you have dropped out while scooping, since charging your FSD to high wake generates far more heat than charging to low wake does.

Ship speeds are an important part of game balance. If large ships were faster than small ships, there would be far fewer reasons to ever fly a small ship.
Markus54: Smaller ships have less mass so a decent size engine can move the smaller ship more quickly. Larger ships with larger engines have much more mass to move and so these ships move more slowly.



Ls means lightseconds. One lightsecond is (unsurprisingly) the distance light travels in a single second.
Markus54: Yes and that is 299,797 Km/s. This is generally rounded to 300,000Km/s. A parsec is farther than a light year. But to use Ls as a means for distance doesn't make any sense. That is why I put those other more meaningful things in my post.
I see a couple of problems with the way that Frontier handles velocity and distance.
First, if I am travelling 5c I am travelling at 5 times the speed of light or 1,500,000 Km/s. Off in the distance let's say in Frontier term I am going to a space station that is 120 Ls away. My current velocity is 10c. The counter at the station I am heading towards should be decrementing by 10. They don't do that.
A lightyear is 9.4 trillion Km. They have planets that are 488,000 Ls away. What is wrong with using .015Ly?
Measuring systems are created all the time. For example, some students at MIT measured a bridge between Boston and Cambridge, it was called a smoot. It was based on the height of George Smoot. His claim to fame.

Lightyears and parsecs are too large to be practical for measuring in-system distances, and AUs were probably considered too Sol-centric for ED's setting.
Posted several comments within quotes.
 
Back
Top Bottom