Dinosaurs some ideas to improve the game

Your Feature Request / Idea
Hello ! Some ideas for improving dinosaurs

Sleep :

- sleep is a vital need that appears in the statistical needs of the dinosaur, as for water and food.
When the sleep of the dino falls, the dinosaur begins to sleep (during at least 2 or 3 minutes of real time).
Sleeping dinosaurs can be woken up by the ranfers' jeep if it passes by while sleeping.
If a dinosaur can not sleep quietly, his comfort level drops quickly.

Shrubs, Bushes and Trees :

_The herbivores CAN eat the vegetation in their enclosures, but make it disappearing by eating it, that is why the mangoirs are preferable.
Herbivores prefer feeders to trees and bushes, but will eat them in case of feeder abscence or disabled.

Carnivore/Hunting :
the hunt in this game is extremely BORING, there is no superstance, everything is already playing in advance. And it MUST ABSOLUTELY CHANGE !

- Dinosaurs get tired when they run, and have to rest to catch their breath when they run too long. (
herbivores are slightly more enduring than carnivores).

-Carnivores will have to chase herbivores and catch them to bite them and sell them damage but not necessarily kill them instantly, will have to catch and bite enough times before they can kill him.
The carnivore can get tired before catching his prey, in which case the prey escapes.

-Herbivores unable to fight can flee and escape their predators.

-A Velociraptor (or Deinonychus) alone is UNABLE to kill a dinosaur larger than a Pachycephalosaurus.

-To kill a hadrosaur, raptors (and deino) must be at least 2.
As in JPOG, raptors jump on their (big) victim, cause a little damage, fall to the ground, and start again until the prey no longer has health. at that moment the raptors finish it with a killing animation.

Dilophosaurs are NOT raptors, so they should not behave like them :

-Dilophosaurs can not kill hadrosaurs, even if they are many.
They can only kill dinosaurs the size of a pachy, maximum.

-The dilophosaurs kill by spitting venom on their victims, not by jumping on them like raptors

Revision of the social statistics of large and medium carnivores :
satsistics BASIC: it means without genetic modification of behavior.

-all large carnivores (T-Rex included): social: 1-2
-all the average carnivores (allosaurus included): social: 1-3 (like ceratosaurus)

Carnivore behavior / territoriality:

-Carnivores of different species tolerate each other and can coexist IF there are enough feeders in the paddock.
1 feeder for each group.
If there are not enough feeders or they are off, the carnivores start fighting again.

-Carnivores do not attack herbivores if there are enough feeders in the paddock (feeders are easier food)

-large and medium carnivores consider small carnivores (raptor, dilo, ...) as potential prey and will chase them if there are not enough feeders nearby.

Non-lethal combat for group domination :

-the beta dinosaurs will want to fight the alpha to take his place
-the first dinosaur whose health goes into the red lost the fight
-beta dinosaurs can try to beat alpha only 2 times. if the beta dinosaur loses a second time against alpha, it will fight more against alpha.
-When a dinosaur wins a non-lethal fight his score increases slightly.
-when an alpha dinosaur is defeated, its rating goes down and it can never become alpha again.
 
Most of these are pretty great tweaks to dino behaviour that would really add some depth to them. I think you menat to write that the beta would not fight the alpha after it lsoes a second time to it tho.
 
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