Hello!
Im going to try to avoid any negative narrative about game design and mechanics, i think they have been communicated well enough that i dont need to go over them again.
There are a couple of things I would like to discus that I think might work in ED, and I am basing this from many years gaming. And trust me, I have put Months of my life into the grind of online games.
Firstly, I would like to address the gathering or materials for Engineers and Tech Brokers.
Personally, I have not problem with the hours it takes to get everything you would ever need. I also like the idea of the material traders. I think they work very well. However, there are still some that hate the grind to gather everything they need to be able to engineer their modules. So, and I know this is going to attract some great responses....but here goes, how about a Galaxy wide player trading house?
OK OK OK! before you go off on one, calm down and listen to my proposal first, I know all of the arguments against this, but i think i have an idea, using existing mechanics to avoid the...shall we call them..."Farmers".
The prices set for sales of materials are determined by the galaxy wide supply and demand, the more people buy the higher the price goes...and so on. Players put materials in for sale, players can buy them, but the market sets the prices. The materials could also include blueprints for guardian tech. There would also be a delivery period...maybe. If you think about it, this could also create another profession. Material rat! someone, like me, who is happy gathering and then being able to sell on a market.
Second, I would really like to see some kind of player hanger. Something that could be outfitted the same as any ship could. The hanger could have storage modules, where cargo can be stored. The hanger location could be assigned in the players choice of "home station" but is limited to one location (free) or could even have multiple locations if the player is willing to rent them. If the cargo is required at any time it can be picked up at the home system or requested to be transported to the player where ever he may be at that time.
Another idea, when you replace a module, you have the option to store it, but only at that station. If I have cargo space, maybe I could keep it stored in my ship and then off load it in my hanger when i get there.
thoughts?

Im going to try to avoid any negative narrative about game design and mechanics, i think they have been communicated well enough that i dont need to go over them again.
There are a couple of things I would like to discus that I think might work in ED, and I am basing this from many years gaming. And trust me, I have put Months of my life into the grind of online games.
Firstly, I would like to address the gathering or materials for Engineers and Tech Brokers.
Personally, I have not problem with the hours it takes to get everything you would ever need. I also like the idea of the material traders. I think they work very well. However, there are still some that hate the grind to gather everything they need to be able to engineer their modules. So, and I know this is going to attract some great responses....but here goes, how about a Galaxy wide player trading house?
OK OK OK! before you go off on one, calm down and listen to my proposal first, I know all of the arguments against this, but i think i have an idea, using existing mechanics to avoid the...shall we call them..."Farmers".
The prices set for sales of materials are determined by the galaxy wide supply and demand, the more people buy the higher the price goes...and so on. Players put materials in for sale, players can buy them, but the market sets the prices. The materials could also include blueprints for guardian tech. There would also be a delivery period...maybe. If you think about it, this could also create another profession. Material rat! someone, like me, who is happy gathering and then being able to sell on a market.
Second, I would really like to see some kind of player hanger. Something that could be outfitted the same as any ship could. The hanger could have storage modules, where cargo can be stored. The hanger location could be assigned in the players choice of "home station" but is limited to one location (free) or could even have multiple locations if the player is willing to rent them. If the cargo is required at any time it can be picked up at the home system or requested to be transported to the player where ever he may be at that time.
Another idea, when you replace a module, you have the option to store it, but only at that station. If I have cargo space, maybe I could keep it stored in my ship and then off load it in my hanger when i get there.
thoughts?