Some ideas to improve

Deer Frontier Revs
Usually I do not write things like this, but in this case I registered because I like this game and think it has great potential. Enjoy this game, but am afraid that this enjoyment will be short. So I made a list of my ideas of improvements for your consideration.
1.Loot
More items, weapons and equipment with randomly generated stats and names. Weapon DPS and attack should be in numbers, than we can have variety of weapons with only difference in couple attack point, only because its worse or better rank or quality.
2.Viruses
Like poison and status effects, but lets say called viruses or nanobot. Weapons that shoot virus which eats away shield or power, and nanobots witch eat away hull. And off course armour with counterefects.
3.Racing
Lets say I want to be racer, I want to have racing ship with fires and skulls and be top racer in galaxy, m? Could be racing through asteroid belts or ship wreckage. Or maybe racing around sun making choice to overheat but be faster or take it slower but safer. Each sector could have races, and you have to win races in that sector to get to championship.
4.Player Owned Stations
Let's say I want to rest from travelling, want to return to my station, spend money on adding some station modules, add market module, or some more landing pads, or refinery module or store some loot I found, create some logo or buy on your web shop.
5.Big ship fights
Imagine I get a mission as mercenary, and first task is to meet with big battleship and dock with it, and then transported to battlefield. Dock gates open and it's chaos out there and have to go and kill as many as possible, but if needed can return to battleship for repairs and restock.
6.Outfighting UI
Instead of basicly "spreadsheets" outfighting could have more graphic representation. E.g. silhouette of ship and showing with circles on top of ship where and what part has been installed. Weapon and equipment icons should be more different, easer to tell a part. For start might be better at least to use different colours for different type of equipment.
7.Payment not only buy money
In lots of games payment revived for quest can be revived by money or peace of loot. Can be chosen. In Elite each facto could have different loot to give. That could actual make me care more witch station I want to work on and settle down. Because now I am just wondering around.
8.Achievements
Don't really like achievements, but there is something about it. Some feeling of achievement, when you see that You have killed 100 ships, or visited 100 planets or scanned 100 systems. Again, might be even some kind of awards for certain achievements.
 
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