Some ideas to planet coaster

As I said in my review on the Steam platform, I will repeat here in the official forum of the game.

The game is still not perfect. Thirsty visitors do not buy drinks. Tightened to go in the bathroom they pass in front but they do not use it. Rides for $ 1 a ticket are not visited. Worst of all are the employees who are dissatisfied all the time, even with salaries and training at most. And the likely reason for this is that there are no people visiting the stores -excitement-even with low values. But balloon kiosks with hundreds in line, while the rest of the shops remain empty. I want to play, not be a virtual psychologist to know how to help these employees. About empty stores and visitors should be fixed.

There was a lot of concern about creating scenarios. This can be accepted as there are theme parks and several people will love spending time creating with such perfection and variety. But it is very exaggerated. Many creative items, but that I will not use because it takes a lot of time. I prefer to run the park, build toys without having to wait for tests, queue and exit ways more easily, change the entry queue without closing the toy, have visitors using all the stores, less irritating and unhappy employees, put benches in the two sides of the path automatically, dumps on inclined paths, exclude paths and carry along the banks or dumps in it, ride toys next to paths, anyway, I just want to play.

When you build a store, a salesperson is automatically hired. But if another more experienced was available, it replaces the newbie and this one is "wandering" in the park. This makes it easy to lose control and have multiple workers. Another thing that could be done in the case of employees, is to pre-establish the values ​​of each level of training, but maintaining the manual adjustment. The value of rides and wages could be changed 1 in 1 and employees 5 in 5, not 0.10 at a time.

The achievements are relatively easy, several gained from entering the map. There needs to be more challenges than training employees and keeping them happy. I played Roller Coaster Tycoon 1 from 2002 until 2009, preferring this instead of 2 or 3 for the simplicity of the game. I can not compare, but Planet Coaster for me, would be the revolution of all amusement park games, but it did bring complicated gameplay, coupled with almost imperceptible details! The community is noted for its magnificent buildings, but not everyone will create and not everyone will be looking for some project ready to download. Many will create their content and simply close the game when it's all over. I was not able to immerse myself during the game. Just frustration.

Please, at least in the pre-built toys, do not require tests! Overpower takes too long to finish one lap! I had to take it out And even after 3 completed, it still did not allow it to open. To fix the problem, I had to demolish the toy, remove the nearby paths as they were disrupting the new construction and rebuilding. I also struggled with attracting no visitors even with the $ 1 entrance fee. The ride was empty and did not make a profit.

Does anyone agree with any of these points?
 
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