Some Ideas while playing the Alpha-Weekend

Hey Guys,
i had some ideas while i was playing this weekend and wanted to share my thoughts:

- let the chain of a coaster "work" as block brake, so the next train can start as soon as the first train leaves the chain lift!
- is it possible yet to make coasters like "Deja-Vu", or "wicked twister" ?
wickedtwister_overview.jpg
SFMM_dejavu01-1024x819.jpg

- the results (excitment, fear and nausea) drop instantly when a train has to whait for the station to be free. Thats what happend to me: Coaster with 7.1 excitment and 3 trains running. Then, after a while a train had to wait. Excitment dropped, less poeple came, the trains wherent full and had to wait longer. After a while excitment dropped to abaout 3.0 and no one wanted to ride the coaster.
- can the test vehicles run constantly? I dont like to speed the time up and slow it down again when the train is at the spot i am working at

So far [up]
 
- the results (excitment, fear and nausea) drop instantly when a train has to whait for the station to be free. Thats what happend to me: Coaster with 7.1 excitment and 3 trains running. Then, after a while a train had to wait. Excitment dropped, less poeple came, the trains wherent full and had to wait longer. After a while excitment dropped to abaout 3.0 and no one wanted to ride the coaster.


That should tell you that you only need two trains. More is not always better. More is not always more efficient.
 
That are 2 different points. Have you ever been on a coaster that had to wait some seconds before entering the station and thought: "Wow, that ride was boring as ❤︎❤︎❤︎❤︎ because of that wait time" ? [wacky]
 
One more thing: the menu to choose the color is to small for me (1440p). Please make ist A LOT bigger.
 
Back
Top Bottom